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Ok.. ready? Zombie Apocalypse: Which Mech or Battle Armor do you take?


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#161 Xyph3r

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Posted 04 May 2012 - 01:29 PM

View Postmockingfox, on 04 May 2012 - 12:52 PM, said:


better topic: which mech do you choose when the zerg invade with the Zel naga?


must....resist....pressure....

..ok i can´t...

...sorry if this seems like ranting, but, seriously, man, this calls for a nerdrage:

why would one want an Invasion of not-even-half-as-awesome-wannabe-Tyranids?
you want the Swarm to come? I´m fine with that, but pretty pretty please call for the REAL swarm,for the emperors sake.....
not for that friggen 10-cents-copy that Blizz made of the only threat that puts fear into the hearts even of "those who know no fear"
the Zerg might still be kinda cool, but they stole ALL of their coolness from those they try to impersonate.

/nerdrage off

#162 Atlai

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Posted 04 May 2012 - 01:30 PM

View PostHollister, on 04 May 2012 - 11:13 AM, said:

Think i would want a Sirocco, nice and slow with lots of weapons to cover all the sides. Would maybe put a small house on top to relax.

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AT-ATs belong in the star wars forums : )
This is really cool though

#163 Phoenixfire

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Posted 04 May 2012 - 01:36 PM

I like the nova idea as 12 er med lasers keep no ammunition and keeping at least one functional should not be a problem. Main problem is no torso twist. JEnner would work as well.

#164 sheradin

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Posted 04 May 2012 - 01:36 PM

View PostMan From AUNTIE, on 23 January 2012 - 08:52 AM, said:

What stood out to me was the sealing in all locations. I believe all Mechs just have a sealed cockpit, so with all locations sealed I take that to mean the cockpit, two-man cabin, and cargo area.

acturaly they have full envimental sealing being as the books state if a section is breached it is flooded and render inopertable
and why not a dart

#165 Ross486

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Posted 04 May 2012 - 01:43 PM

I would probably use the Enforcer it has decent speed and 2 lasers and also the autocannon to take out a group of zombies :) .
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#166 MechRaccoon

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Posted 04 May 2012 - 01:48 PM

DROPSHIP.


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SO LONG, ZOMBIE SUCKERS!

Oh, fine.

I would prefer an Elemental with A Small Laser. You can't eat someone's brains if there's a burning hole in your head. That anti personnel mount and One Shot SRM2 are also rather helpful.

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Wait, how could I forget!? You can also use buildings to your advantage as long as the doorway is tall enough. Or you could make said doorway taller by crashing through it. BRUTE FORCE FTW!

Edited by MechRaccoon, 04 May 2012 - 01:51 PM.


#167 Snotling

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Posted 04 May 2012 - 01:54 PM

Wats with all those flamers.....

Zombies feel no pain, dont need their skinn.

Now instead of Zombies, you have Burning zombies.

+With the flamers you are guaranteed to destroy everythin worth looting in the area.

Ill take an Aquagladius i think. Stompystompy+Smashiflaily, + all the unerwater upgrades keep my mech zombiefree, even if it takes some damage

http://www.sarna.net/wiki/Aquagladius

#168 Sleeping Bear

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Posted 04 May 2012 - 02:20 PM

I'd go with the upgraded Enforcer, decent armor and mobility combined with that LB-10X autocannon. I mean it could probably sweep a street of zombies in one shot. The backup energy weapons would ensure that you have plenty of punch during the duration of the apocalypse. In that mech, most other groups would be either willing to talk to you or avoid you altogether.

#169 Robert9670

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Posted 04 May 2012 - 02:58 PM

I'll go with the Vindicator as it has the PPC and the medium and small lasers, and since they are rechargeable, I wouldn't have to worry about running out of ammo against zombies.

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Edited by Robert9670, 04 May 2012 - 03:00 PM.


#170 The unnamed one

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Posted 04 May 2012 - 03:18 PM

View PostAdrian Pryde, on 23 January 2012 - 09:14 AM, said:

Mechs are big. Lots of moving parts, complex circuitry, etc. What happens when you are moving rubble around and your hand / muzzle gets hit with some debris and you have to run off and try to fix it? What will you do in the mean time to defend yourself? And what people forget about those nuclear reactors is that they do actually consume fuel, have waste, and require maintenance. So unless you have a hazmat suit, and know how to replace uranium fuel rods etc, a mech is not a good idea.

Elemental battle armor would be easier to repair, chargeable with generators, oh and how can we forget they contain a black goo substance that works to heal the wearer, provides morphine, antibiotics, etc. Plus it is easier to get around. You could also hide from any potential human enemies whom you cannot kill outright.

uh, where did you pull the crap about the FUSION reactors in battlemechs are FISSION reactors that countries use to make power, FUSION reactors use water to run and will take as long as the average sun life for fuel to run out.

Anyway, I would go with the Sirocco to and I would see if I could remove the UAC 10's more med lasers and heat sinks

Edited by The unnamed one, 04 May 2012 - 03:31 PM.


#171 Maurice

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Posted 04 May 2012 - 03:43 PM

Its daishi for me 50.5 tons pod space put me a little kitchen in missle launcher on top and use the rest of the pod space for storage of food and water because until I can lift off world this is home i'am not leaving my mech..

#172 990Dreams

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Posted 04 May 2012 - 03:59 PM

Wolfhound. In any of the ammo holders (if it has any) I'd store food and water. I'd keep some C-Bills in the Cockpit. And I'd have my skill to offer to survival groups :).

#173 Victor Morson

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Posted 04 May 2012 - 04:04 PM

An Elemental would be the obvious answer, except you need to be completely huge to pilot one and none of us are likely the 9 some feet that'd work right with them.

That said, standard I'd probably have to go with Longinus battle armor. Simply put a 'mech would keep you safe from a zombie horde, sure, but you'd eventually need to get out of it and scavenge for supplies. Do you really want to get out of a 'mech during a zombie plague armed with a needler and a pair of shorts?

Longinus offers a huge number of advantages: A reactor and energy weapons (ammunition concerns negated), jump jets (traversing hazardous environments), a functioning claw (melee combat, scavenging supplies, construction work such as base building), obviously inhuman strength (can't be swarmed and paralyzed), extremely fast mobility without becoming fatigued (can't get overwhelmed), complete protection from zombie bites, a sealed internal oxygen supply option (again, dealing with hazardous environments), internal food and water storage like all BA, I'm assuming space shuttle style bathroom facilities (Don't need to take it off for eating, drinking or to relieve yourself, all classic zombie ambush points), a backup ammunition fed secondary weapon such as a sub-machine gun for dealing with survivors that might want your badass power armor.

The only downside is it'd probably take a long time to actually get it in on an emergency as you'd probably not want to wear it around whatever base you've fortified and the fact that if you have the SRMs equipped you cannot jump. Unless you want to specifically punch a hole in something you want access to or are facing rogue survivors in vehicles, you'd almost never want the SRM though so I suspect you'd just immediately dump it in a safe location in case the need arises.

So yep, there you have it. The Longinus, zombie survivor easy mode. It does scavenge, it does killing, it does building and it does protection. It does it all.

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EDIT: I'm sure the internal power source and onboard computer could continue to run well past your lifetime, so you've also got the apocalypse's only source of transportation and a possible kickin' library of MP3 files to listen to along with climate control. So I should add it does it all.. in style.

View PostDavidHurricane, on 04 May 2012 - 03:59 PM, said:

Wolfhound. In any of the ammo holders (if it has any) I'd store food and water. I'd keep some C-Bills in the Cockpit. And I'd have my skill to offer to survival groups :).


I love the Wolfhound, but even if you were opting with a 'mech (which would make a decent place to sleep but has huge drawbacks compared to power armor) it's a bad choice. I see what you mean about unlimited ammo and stuff, but if you're trying to weed out thousands and thousands of undead, trying to do it by lighting one at a time on fire with lasers would be.. ineffective, to say the least. Really you'd be better off in a really small 'mech with a couple small pulse lasers and lots of heat sinks, given the nature of the problem.

Really I think we need to bump this question up to Resident Evil style mutant-zombies that can get as big as cruise liners or at least include Left 4 Dead level stuff like Tanks, because traditional zombies - even running ones - could likely be completely obliterated with zero risk by a single point of elementals with enough time.

Edited by Victor Morson, 04 May 2012 - 04:38 PM.


#174 Zakatak

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Posted 04 May 2012 - 04:52 PM

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Ah, just imagine the bloody carnage of 12 superheavy machine guns all firing at once! Dakka-Dakka-Dakka-Dakka-Dakka-Dakka-Dakka-Dakka!

And my second choice:

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Annhiliate cities from orbit with my dozen NAC/40's (damage equivelant of the Nagasaki bomb!) and live free of monster hordes!

Edited by Zakatak, 04 May 2012 - 04:56 PM.


#175 Victor Morson

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Posted 04 May 2012 - 05:11 PM

View PostZakatak, on 04 May 2012 - 04:52 PM, said:

Posted Image

Ah, just imagine the bloody carnage of 12 superheavy machine guns all firing at once! Dakka-Dakka-Dakka-Dakka-Dakka-Dakka-Dakka-Dakka!


Zombie Apocalypse log:

0 minutes: 12 Machine Guns will DESTROY the zombie forces!
5 minutes: Too easy. Cleaned up main street. Bodies everywhere. Wish I brought a flamer to take care of it.
15 minutes: Thousands of them dead! Nothing can touch me:
20 minutes: My guns all stopped firing. Seeing "NO AMMO" flashing.
Day 762: Still trying to find enough ammo to load at least two machine guns.

#176 Felicitatem Parco

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Posted 04 May 2012 - 05:20 PM

Oky, I officially recind my first choice of the Brigand... I also think it's not available yet. Anyways, here's what I'm taking into the zombie-infested society of the future future:

Javelin 11A
"JVN-11A - The second version of the Javelin to carry the moniker of Fire Javelin, this upgrade of the 10F mounts seven Medium Lasers. It uses double heat sinks to counter the massive amount of heat that they can build for a light 'Mech. An additional ton of Ferro-Fibrous armor increase the overall protection for the Javelin."

It's quick; has two working hands to build/carry with; it has SEVEN medium lasers to dole out the harshness; jumpjets; and parts for the Javelin should be available throughout the Inner Sphere. A good Mech for when you might not have access to any ammo... or bridges... or cargo trucks. The only thing I don't like are the Double Heatsinks because those might be difficult to repair/replace.

#177 Donner

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Posted 04 May 2012 - 05:22 PM

An elemental. Nuff said.

#178 Sougokami

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Posted 04 May 2012 - 05:25 PM

In 3049, I would take my beloved Unseen Warhammer. Almost anytime, for almost anything, I would take my beloved Unseen Warhammer. Maybe the "Hothammer" variety for its flamers.

#179 Ursus_Spiritus

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Posted 04 May 2012 - 05:43 PM

Considering that the flamer does 2pts of damage to Mech Armor....

I would be willing to bet that 2pts of damage would equate to SIGNIFICANT damage to flesh.
So if I were to have a mech in such a situation I would want at least one mech grade flamer for both Zombie crisps, as well as utlility purposes if I needed a "lite".

I would need at least one functioning hand/claw.

Jump Jets for accessiblity, as well as mass zombie frying, quick escape and elevation change.

I would not want something to big and ominous nor something that could potentially be difficult to hide if need be. Yet I would want something that could in facto take all but the most heavy of mech weapon grade damage if that were to come to pass.

I would be inclined to go with the Elemental Armor. Which would also mean I would have to be trained as an Elemental and they are trained Elite at hand to hand combat, the suit has a myriad of internal capabilities. The missle pack is optional as well as there are alternatives to the SRM pack, that isn't the only thing they can equip. The right arm weapon can be swapped out as well between a minigun, laser or other features.

Elementals are trained to be quite self sufficient, are border line crazy and the suites internal med abilities are simply awesome.

Though, if I had to absolutely choose a mech. Much of the previous would apply. A light/med mech though, nothing heavier. JJ and Flmr would be mandatory if an option.

#180 Darconis

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Posted 04 May 2012 - 06:04 PM

If we're going the whole infection zombie thing, what about people getting infected and piloting battle armor? I don't think that zombies would be smart enough to pilot mechs. Correct me if I'm wrong, but I'm pretty sure they would be able to get around in battle armor if the pilot was infected and died in the armor.

So personally I would go with a Bushwacker, I know it's not all lasers and flamers like everyone else, but it has a large laser if you run out of ammo, LRMs to keep other mechs/vehicles at bay, and an A/C 10 in case they get to close. And for the zombies (and possibly the zombie battle armor) twin machine guns to mow them over.





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