Ok.. ready? Zombie Apocalypse: Which Mech or Battle Armor do you take?
#21
Posted 29 December 2011 - 09:54 AM
#22
Posted 29 December 2011 - 10:06 AM
#23
Posted 29 December 2011 - 10:53 AM
->Most thrill because even teh zombies can penetrate your armor with their hands!
#24
Posted 29 December 2011 - 07:46 PM
#25
Posted 30 December 2011 - 11:10 AM
You guys are serious with the flammer thing? I think there is a quote from a "SyFy Original Movie" that says something like "A flamthrower? Are you kidding? So now instead of zombies attacking you now you have flamming zombies attacking you?" Zombies are undead. Flames will take too long to consume them and when they swarm you they will overheat your mech and shut you down. Once you are shut down they will continue coming and either starve you out or burn you out.
MAD-3D for me. Removes the need for ammo, adds a few more heat sinks and is all energy based. I don't HAVE to use the Large Laser as I'm sure the PPCs and MLASERs will be more than adaquet for zombie killing goodness!
#26
Posted 30 December 2011 - 01:08 PM
Four stompin feet have to be better than two.
#27
Posted 30 December 2011 - 01:33 PM
Streak SRM6, ERPPC's and a good pack of Laz0r's
#28
Posted 30 December 2011 - 01:41 PM
Mason Grimm, on 30 December 2011 - 11:10 AM, said:
But you ain't got no hands! How are you going to drag your crates of pelts, hardtack and salted beef back to the ol' fort after your raids? How are you going to build a fort?
Let me guess, you'll just blast one out of a mountainside...
#29
Posted 30 December 2011 - 01:46 PM
Prosperity Park, on 30 December 2011 - 01:41 PM, said:
Let me guess, you'll just blast one out of a mountainside...
if this are the classic dumb zombies its fine
#30
Posted 30 December 2011 - 02:30 PM
Why? Big enough to fend off other mechs, good speed for its size, primarily energy armament but with enough variety to give you options, enough DHSs for sustained fire and of course hands. I would say this is the perfect mech for this situation, the only thing your left wanting for is jump jets, which isn't too big an issue.
#31
Posted 30 December 2011 - 03:25 PM
small enough to go anywhere i want.
Battle claw for crushing zombie heads.
er small laser - no ammo.
adaptive camo for salvaging stuff unseen.
#32
Posted 30 December 2011 - 06:24 PM
#33
Posted 30 December 2011 - 06:34 PM
But seriously, I'd actually be really tempted to take an Adder if I could score a hand actuator for it. Omnimech for easy refitting and resupply, and a huge flat surface to camp on and strap cargo to.
Edited by GreyGriffin, 30 December 2011 - 06:43 PM.
#34
Posted 30 December 2011 - 06:44 PM
If it's normal slow, human zombehs. Atlas.
Why? It's tall and packs a huge punch. Refitted with lasers only it would just shoot all in sight.
And it's a intimidating for looters and it has hands!
#35
Posted 30 December 2011 - 06:47 PM
Failing that, my second move would be to burn his rear armor off and drop him like a skull-faced brick.
#36
Posted 30 December 2011 - 07:16 PM
#37
Posted 30 December 2011 - 07:33 PM
I'd jump from building to building in urban environments, stopping at any shelters for food/supplies, and demolish a few buildings if necessary; taking out hordes of zombies, and shooting distant explosives/noise making objects to attract their attention instead.
#38
Posted 30 December 2011 - 07:41 PM
#39
Posted 30 December 2011 - 07:52 PM
#40
Posted 30 December 2011 - 08:47 PM
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