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If Ams Is A Ballistic Weapon...


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#1 Jackal Noble

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Posted 09 July 2020 - 09:24 PM

Shouldn't it benefit from ballistic ammo bonus on the skill tree?

Just referring to the standard AMS. It has an ammo feed and shoots missiles down with bullets.
Color coding aside (ballistic family being purple, ams family being lime-green)

#2 crazytimes

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Posted 09 July 2020 - 09:27 PM

Edit- you are indeed correct.

At least its 2200 and not the 1000 per tonne it used to be.

Edited by crazytimes, 09 July 2020 - 09:54 PM.


#3 LordNothing

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Posted 09 July 2020 - 09:30 PM

im pretty sure it does.

#4 Jackal Noble

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Posted 09 July 2020 - 09:37 PM

View PostLordNothing, on 09 July 2020 - 09:30 PM, said:

im pretty sure it does.

It does not.

#5 martian

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Posted 09 July 2020 - 11:21 PM

View PostJackal Noble, on 09 July 2020 - 09:24 PM, said:

Shouldn't it benefit from ballistic ammo bonus on the skill tree?

Just referring to the standard AMS. It has an ammo feed and shoots missiles down with bullets.
Color coding aside (ballistic family being purple, ams family being lime-green)

In BattleTech AMS counts as equipment, not as a weapon (I am talking about the standard rules now). So perhaps this is the reason why it does not benefit from that ballistic ammo bonus.

PGI put AMS among weapons, albeit in the separate group. But you can not actually aim it on the enemy as any other weapon, just turn it on or off as other equipment such as Guardian ECM suite.

I guess that listing it in the MechLab as equipment would be probably better.

View PostLordNothing, on 09 July 2020 - 09:30 PM, said:

im pretty sure it does.

I have just checked it on my Cataphract. It still has 2200 rounds of AMS ammo, no matter if "Magazine Capacity 2" node is locked or unlocked.

#6 ShiverMeRivets

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Posted 10 July 2020 - 03:13 AM

You can’t mount AMS on a ballistic hard point - hence, not a ballistic weapon.

#7 LordNothing

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Posted 10 July 2020 - 04:28 AM

View Postmartian, on 09 July 2020 - 11:21 PM, said:

I have just checked it on my Cataphract. It still has 2200 rounds of AMS ammo, no matter if "Magazine Capacity 2" node is locked or unlocked.


i checked it too and it appears i am wrong. i seem to recall a build with a weird ammo count (something not divisible by 1100), maybe that was a quirk instead. i dont really use ams that much.

Edited by LordNothing, 10 July 2020 - 04:30 AM.


#8 Yiryi-Sa

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Posted 10 July 2020 - 05:56 AM

View PostJackal Noble, on 09 July 2020 - 09:24 PM, said:

Shouldn't it benefit from ballistic ammo bonus on the skill tree?


I think it should, yes. It does benefit from range & velocity nodes; including Laser AMS.

#9 OmniFail

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Posted 11 July 2020 - 01:23 AM

AMS takes zero skill.

#10 crazytimes

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Posted 11 July 2020 - 01:45 AM

View PostOmniFail, on 11 July 2020 - 01:23 AM, said:

AMS takes zero skill.


Depends on what you're trying to do with it. Effective AMS boating against a lurm heavy team takes a little thought and consideration. Positioning oneself in the middle of the flight path rather than the middle of the team.

Outside of that and turning off LAMS when brawling, yeah it's pretty low skill.

#11 Yiryi-Sa

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Posted 11 July 2020 - 04:23 AM

View Postcrazytimes, on 11 July 2020 - 01:45 AM, said:

Outside of that and turning off LAMS when brawling, yeah it's pretty low skill.


Considering I always default to using LAMS, knowing when to micromanage it has indeed become a skill.

#12 Kubernetes

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Posted 11 July 2020 - 07:20 AM

Does LAMS benefit from Heat Gen skills or heat quirks?

#13 Dionnsai

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Posted 11 July 2020 - 08:26 AM

No skill countermeasure vs no skill lock on weapons? Seems legit.

#14 OmniFail

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Posted 11 July 2020 - 02:02 PM

View PostDionnsai, on 11 July 2020 - 08:26 AM, said:

No skill countermeasure vs no skill lock on weapons? Seems legit.


If so maybe they should balance the tonnage disparity too. That would make it even more legit.

View PostYiryi-Sa, on 11 July 2020 - 04:23 AM, said:


Considering I always default to using LAMS, knowing when to micromanage it has indeed become a skill.


Pushing that on/off button must be challenging. I will pray for you.

#15 VonBruinwald

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Posted 11 July 2020 - 02:11 PM

View PostOmniFail, on 11 July 2020 - 02:02 PM, said:

Pushing that on/off button must be challenging. I will pray for you.


AMS is for noskills
LAMS is babbys first micromanagement
2x LAMS is doing it right
3x LAMS for Clanner scum
4x LAMS is the territory of Captain Insano.

#16 blackcatf

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Posted 12 July 2020 - 08:47 AM

View PostVonBruinwald, on 11 July 2020 - 02:11 PM, said:


AMS is for noskills
LAMS is babbys first micromanagement
2x LAMS is doing it right
3x LAMS for Clanner scum
4x LAMS is the territory of Captain Insano.

Captain Insano shows no mercy.

#17 Willard Phule

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Posted 12 July 2020 - 12:58 PM

Pretty sure it all washes out in the mix. I don't think laser AMS gets any benefit from the heat quirks, either.

#18 ShiverMeRivets

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Posted 13 July 2020 - 02:59 AM

View PostVonBruinwald, on 11 July 2020 - 02:11 PM, said:


AMS is for noskills
LAMS is babbys first micromanagement
2x LAMS is doing it right
3x LAMS for Clanner scum
4x LAMS is the territory of Captain Insano.

I must try a Corsair 7A with 4LAMS and 20 DHS.
Throw in a small laser for good measure.

Edited by ShiverMeRivets, 13 July 2020 - 03:00 AM.


#19 martian

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Posted 13 July 2020 - 03:05 AM

View PostShiverMeRivets, on 13 July 2020 - 02:59 AM, said:

I must try a Corsair 7A with 4LAMS and 20 DHS.
Throw in a small laser for good measure.


Do not forget to pack some Cool Shots. Posted Image

#20 Yiryi-Sa

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Posted 23 August 2020 - 07:34 AM

View PostWillard Phule, on 12 July 2020 - 12:58 PM, said:

Pretty sure it all washes out in the mix. I don't think laser AMS gets any benefit from the heat quirks, either.


It does; it gets a benefit from mechs with:

Heat quirks (mechs that have a universal -10% Heat general quirk)
Skill points assigned to Heat Gen weapon nodes

It gets another bonus, indirectly, from mechs with Heat Dissipation quirks (heat dissapation works immediately when a Laser AMS is firing) but this is usually offset by the fact that mechs with this quirk generally fit less heatsinks or have a smaller engine size below 250.





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