Lockheed_, on 26 July 2020 - 07:43 AM, said:
Yeah I'd like to see some more padding for lights. I can easily rack up 700+ dmg in an assault or heavy, with a light that is rather difficult or prety much based on luck what map and team and enemy you get and with dmg being the single most influental stat when it comes to match score it's too much of a gamble to play lights IMO.
I actually tried to build a good LURM assault yesterday, going with 4 MPL in the arms and Active probe as well, also cranked up mobility and put on some JJs. I put 4 LRM15+A on a MCII. Worked out better then expected, but I still couldn't reach your numbers. Not even close. I only got to around a measly 500+ dmg average in the 3 matches I played. But I'm happy that at least I didn't drop in rank.
Give this build a try...
https://mwo.smurfy-n...544ff6f4a8084c9
For skills:
1. Weapons tree, get all the dedicated missile and laser duration nodes, then focus on heat gen as much as possible.
2. Operations tree, get all cool runs, nothing else. (go through hill climb side)
3. Sensors tree, get all target decay and info gathering nodes, nothing else.
4. Consumable tree, single node, that's it. Run a UAV and Artillery in your consumable slots.
5. Survival tree, get as many armor nodes as possible.
You shouldn't need any jumpjets or mobility with the MCII, as it's going to move quite well around the battlefield with the other assaults and some of the slower heavies. You'll have enough ammo to fire at most anything you can get a lock on, regardless of whether you can even hit them, and still do about 1000 damage per match.
In this build, positioning and terrain knowledge is key to your performance. You do not want to be front-line, but do not bring up the rear. You have the armor to be mid-field, and use lasers occasionally, but focus heavily on spamming your missiles. Make sure you're firing the 20's together, and the 15's together so you can use the 20's to punch through AMS a bit easier, and the 15's once the AMS is depleted or out of range. You should have the heat available to fire all 4 launchers at once, but that's something to hold onto until you have line of sight, and the enemy is in heavy AMS coverage. You can usually get 15-20 damage with it through a 4x AMS coverage net.
Note that I ran this build during its prime, and it could actually brawl with a pair of Atlasses on a Conquest control point, and win.
Edited by BTGbullseye, 26 July 2020 - 11:04 AM.