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Small Things You Would Like To See Changed


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#1 Nesutizale

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Posted 30 July 2020 - 01:20 AM

As the title says, what are small changes or what you maybe think is a small change, that would improve the game. As it is with small changes it wouldn't be mindeblowing but maybe at least something PGI could do in the future.

A little thing that allways bothered me was the range graph in the mechlab.
Get rid of that thing and put three lines of numbers in:
Max Range
Optimal Range
Min Range

Two of them are allready there so adding a single line of text to the few weapons that have min range should be doable.
While that might not look like much, concidering the high number of times I see people firing LRM at close range or people not getting close in to ATM mechs...maybe the reason lies with them not realy knowing the min range.

Either they never bothered to find out or are maybe new. I mean it happens that we have new players or returning ones from long ago. Just yesterday I had a match with someone asking what an ATM is and how they work.

#2 crazytimes

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Posted 30 July 2020 - 02:01 AM

Being able to change server selection. I mean, the bug has only been there for about a year now.

#3 Gagis

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Posted 30 July 2020 - 02:13 AM

Setting to turn on Override by default
Override warning being small and unobtrusive.

#4 Jman5

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Posted 30 July 2020 - 03:59 AM

1. Increase PSR points awarded so people move up and down quicker.
2. Replace PSR up and down arrow with an actual number so people can know exactly by how much they went up and down.
3. Add Narc lock damage award similar to tag lock damage reward.
4. Add Flamer shut down reward whenever a mech you recently flamed shuts down.
5. Add a KMDD column to End of Round summary screen and Leaderboard.
6. Organize non-group lances by weight class when possible.
7. Increase Pitch of the Firestarter. It literally has the worst pitch in the entire game.. I can't even see Piranhas when they get too close to me. UAVs are a nightmare to shoot down with SPL. +5 degrees, that's all I'm asking!

Edited by Jman5, 30 July 2020 - 04:10 AM.


#5 Nesutizale

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Posted 30 July 2020 - 04:52 AM

View Postcrazytimes, on 30 July 2020 - 02:01 AM, said:

Being able to change server selection. I mean, the bug has only been there for about a year now.


You mean selecting the servers that are taken into concideraton for MM? I can select all/deselect servers or does it jump back to NA after each match?
PS: I never noticed that I only had NA selected.

#6 OneTeamPlayer

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Posted 30 July 2020 - 08:48 AM

Reversion of light mech size nerfs.

OR

Return of quirks that somewhat helped offset those massive nerfs.

#7 GARION26

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Posted 30 July 2020 - 08:50 AM

Baradul on his videos has made the point he'd like to be able to see friendly mechs loadout - maybe with the Q key.
Makes it easier in QP to know how to work as a team if you know what the friendly mechs around you are carrying.

#8 Ryokens leap

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Posted 30 July 2020 - 01:42 PM

The developers...

#9 JediPanther

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Posted 30 July 2020 - 04:44 PM

Armor on the jenners' arms set at 20.

#10 crazytimes

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Posted 30 July 2020 - 05:06 PM

View PostNesutizale, on 30 July 2020 - 04:52 AM, said:

You mean selecting the servers that are taken into concideraton for MM? I can select all/deselect servers or does it jump back to NA after each match?
PS: I never noticed that I only had NA selected.


After the first match it cannot be changed. So if you for example want to avoid a particular server because they refuse to use voice comms and prefer a different, more LRM and 'support' type play style during certain times of the day, you can't. Annoying if you realise you have hit their prime time and drop on Polar 3 times in a row, then try and change it. You have to log out and back in.

I'm sure it is an extremely complex issue that would take at least a year of hard work to fix.

#11 Sunstruck

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Posted 31 July 2020 - 12:14 AM

View Postcrazytimes, on 30 July 2020 - 02:01 AM, said:

Being able to change server selection. I mean, the bug has only been there for about a year now.


I've had that bug two if not 3 years, you can't change your server selection after you set it once. Really annoying, especially if you want to play NA, EU normally then, you want to sync drop on NA ect.

View Postcrazytimes, on 30 July 2020 - 05:06 PM, said:


After the first match it cannot be changed. So if you for example want to avoid a particular server because they refuse to use voice comms and prefer a different, more LRM and 'support' type play style during certain times of the day, you can't. Annoying if you realise you have hit their prime time and drop on Polar 3 times in a row, then try and change it. You have to log out and back in.

I'm sure it is an extremely complex issue that would take at least a year of hard work to fix.


It used to work fine, pgi has a habbit of breaking things that were working perfectly fine in the past.

#12 aardappelianen

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Posted 31 July 2020 - 02:07 AM

unlock mech upon destruction.
all xp must be global xp.

just these 2 and the game wouldn't be so harsh on new players.

BRING BACK MISSILE BENDING !

Edit: i would like a light ppc cooldown reduction and to have its minimum range removed as well

Edited by aardappelianen, 08 August 2020 - 09:15 AM.


#13 Nesutizale

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Posted 31 July 2020 - 08:58 AM

View Postcrazytimes, on 30 July 2020 - 05:06 PM, said:

After the first match it cannot be changed. So if you for example want to avoid a particular server because they refuse to use voice comms and prefer a different, more LRM and 'support' type play style during certain times of the day, you can't. Annoying if you realise you have hit their prime time and drop on Polar 3 times in a row, then try and change it. You have to log out and back in.
I'm sure it is an extremely complex issue that would take at least a year of hard work to fix.

Mh I never noticed. I just drop where I go. Never bothered to change. I just adapt to whatever group play is going on...or not going on.

#14 dario03

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Posted 31 July 2020 - 09:51 AM

Streak rebalance, probably atms too.
Half strike damage, can decrease time between smoke and strike to offset a bit.
Remove incursion and assault from qp.
Grid indicator next to your targeting reticle and on selected enemies so you can more easily call out the grid of enemies.
Override shutdown indicator on the top of your heat bar.

#15 Brauer

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Posted 31 July 2020 - 10:06 AM

View Postdario03, on 31 July 2020 - 09:51 AM, said:

Streak rebalance, probably atms too.
Half strike damage, can decrease time between smoke and strike to offset a bit.
Remove incursion and assault from qp.
Grid indicator next to your targeting reticle and on selected enemies so you can more easily call out the grid of enemies.
Override shutdown indicator on the top of your heat bar.


Yeah those all sound like good changes.

#16 VonBruinwald

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Posted 31 July 2020 - 10:28 AM

Just a start:
  • Bring back old Flamer effect
  • Remove minimum range on Rockets
  • Reduce LBX-20 / H.Gauss to 10 slots (Alternatively, add crit-splitting!)
  • Buff SnPPC range.
  • Add Urbie-IIC as an Urbie Hero.
  • Reduce burst size of Clan ACs by 1 (Not UACs!).
  • Add Glowing effect to select regions of the Night Gyr that increases with heat (Laser Heatsinks).
  • Limit QP Groups to 2 or 4 players to prevent 5/6-man drops.
  • Limit group tonnage to 60 tons x number of players (120/240 tons for 2/4-mans
  • Bring back Escort


#17 OneTeamPlayer

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Posted 31 July 2020 - 10:32 AM

  • Dirty clanners do not get the love of Urbanmech, you chose your side. =P
  • Limit QP group size to 0, make Group Queue group size unlimited

Edited by OneTeamPlayer, 31 July 2020 - 10:32 AM.


#18 Frenzy Engine

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Posted 31 July 2020 - 08:25 PM

1. NEW MAPS!!!
2. If not new maps, then give us the ability/tools to make them ourselves. I used to make maps way back in the original Descent days (loved it, good times)
3. Being able to see your teammates loadouts. If I can see the enemies loadout, I cannot for the life of me think of a valid reason to not be able to see my teammates loadout.
4. I will second Urbie IIC, clan-dirt and all.
5. In QP, bring back the balance. No more 6 Annihalators vs 6 Cicadas.

#19 Ignatius Audene

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Posted 31 July 2020 - 11:35 PM

Fp: siege always is rotation, with at least 1 better 2 other modes.
Random attacker and defender, so we don't get 4/35 queue.
Fp conquest up to 1500 points (I would test 1500 before taking higher scores, so it is not just skirmish 8.0)

#20 Der Geisterbaer

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Posted 01 August 2020 - 02:08 AM

Either a true analogue torso pitch / yaw mode for joysticks (instead of that current crap implementation on the torso axes) or a four key digital torso pitch / yaw (the latter allowing a D/A conversion for true analogous torso movement on programmable joysticks).

Certainly a QoL feature ... but most likely not a "small thing" for our PGI "overlords" :(





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