Small Things You Would Like To See Changed
#1
Posted 30 July 2020 - 01:20 AM
A little thing that allways bothered me was the range graph in the mechlab.
Get rid of that thing and put three lines of numbers in:
Max Range
Optimal Range
Min Range
Two of them are allready there so adding a single line of text to the few weapons that have min range should be doable.
While that might not look like much, concidering the high number of times I see people firing LRM at close range or people not getting close in to ATM mechs...maybe the reason lies with them not realy knowing the min range.
Either they never bothered to find out or are maybe new. I mean it happens that we have new players or returning ones from long ago. Just yesterday I had a match with someone asking what an ATM is and how they work.
#2
Posted 30 July 2020 - 02:01 AM
#3
Posted 30 July 2020 - 02:13 AM
Override warning being small and unobtrusive.
#4
Posted 30 July 2020 - 03:59 AM
2. Replace PSR up and down arrow with an actual number so people can know exactly by how much they went up and down.
3. Add Narc lock damage award similar to tag lock damage reward.
4. Add Flamer shut down reward whenever a mech you recently flamed shuts down.
5. Add a KMDD column to End of Round summary screen and Leaderboard.
6. Organize non-group lances by weight class when possible.
7. Increase Pitch of the Firestarter. It literally has the worst pitch in the entire game.. I can't even see Piranhas when they get too close to me. UAVs are a nightmare to shoot down with SPL. +5 degrees, that's all I'm asking!
Edited by Jman5, 30 July 2020 - 04:10 AM.
#5
Posted 30 July 2020 - 04:52 AM
crazytimes, on 30 July 2020 - 02:01 AM, said:
You mean selecting the servers that are taken into concideraton for MM? I can select all/deselect servers or does it jump back to NA after each match?
PS: I never noticed that I only had NA selected.
#6
Posted 30 July 2020 - 08:48 AM
OR
Return of quirks that somewhat helped offset those massive nerfs.
#7
Posted 30 July 2020 - 08:50 AM
Makes it easier in QP to know how to work as a team if you know what the friendly mechs around you are carrying.
#8
Posted 30 July 2020 - 01:42 PM
#9
Posted 30 July 2020 - 04:44 PM
#10
Posted 30 July 2020 - 05:06 PM
Nesutizale, on 30 July 2020 - 04:52 AM, said:
PS: I never noticed that I only had NA selected.
After the first match it cannot be changed. So if you for example want to avoid a particular server because they refuse to use voice comms and prefer a different, more LRM and 'support' type play style during certain times of the day, you can't. Annoying if you realise you have hit their prime time and drop on Polar 3 times in a row, then try and change it. You have to log out and back in.
I'm sure it is an extremely complex issue that would take at least a year of hard work to fix.
#11
Posted 31 July 2020 - 12:14 AM
crazytimes, on 30 July 2020 - 02:01 AM, said:
I've had that bug two if not 3 years, you can't change your server selection after you set it once. Really annoying, especially if you want to play NA, EU normally then, you want to sync drop on NA ect.
crazytimes, on 30 July 2020 - 05:06 PM, said:
After the first match it cannot be changed. So if you for example want to avoid a particular server because they refuse to use voice comms and prefer a different, more LRM and 'support' type play style during certain times of the day, you can't. Annoying if you realise you have hit their prime time and drop on Polar 3 times in a row, then try and change it. You have to log out and back in.
I'm sure it is an extremely complex issue that would take at least a year of hard work to fix.
It used to work fine, pgi has a habbit of breaking things that were working perfectly fine in the past.
#12
Posted 31 July 2020 - 02:07 AM
all xp must be global xp.
just these 2 and the game wouldn't be so harsh on new players.
BRING BACK MISSILE BENDING !
Edit: i would like a light ppc cooldown reduction and to have its minimum range removed as well
Edited by aardappelianen, 08 August 2020 - 09:15 AM.
#13
Posted 31 July 2020 - 08:58 AM
crazytimes, on 30 July 2020 - 05:06 PM, said:
I'm sure it is an extremely complex issue that would take at least a year of hard work to fix.
Mh I never noticed. I just drop where I go. Never bothered to change. I just adapt to whatever group play is going on...or not going on.
#14
Posted 31 July 2020 - 09:51 AM
Half strike damage, can decrease time between smoke and strike to offset a bit.
Remove incursion and assault from qp.
Grid indicator next to your targeting reticle and on selected enemies so you can more easily call out the grid of enemies.
Override shutdown indicator on the top of your heat bar.
#15
Posted 31 July 2020 - 10:06 AM
dario03, on 31 July 2020 - 09:51 AM, said:
Half strike damage, can decrease time between smoke and strike to offset a bit.
Remove incursion and assault from qp.
Grid indicator next to your targeting reticle and on selected enemies so you can more easily call out the grid of enemies.
Override shutdown indicator on the top of your heat bar.
Yeah those all sound like good changes.
#16
Posted 31 July 2020 - 10:28 AM
- Bring back old Flamer effect
- Remove minimum range on Rockets
- Reduce LBX-20 / H.Gauss to 10 slots (Alternatively, add crit-splitting!)
- Buff SnPPC range.
- Add Urbie-IIC as an Urbie Hero.
- Reduce burst size of Clan ACs by 1 (Not UACs!).
- Add Glowing effect to select regions of the Night Gyr that increases with heat (Laser Heatsinks).
- Limit QP Groups to 2 or 4 players to prevent 5/6-man drops.
- Limit group tonnage to 60 tons x number of players (120/240 tons for 2/4-mans
- Bring back Escort
#17
Posted 31 July 2020 - 10:32 AM
- Dirty clanners do not get the love of Urbanmech, you chose your side. =P
- Limit QP group size to 0, make Group Queue group size unlimited
Edited by OneTeamPlayer, 31 July 2020 - 10:32 AM.
#18
Posted 31 July 2020 - 08:25 PM
2. If not new maps, then give us the ability/tools to make them ourselves. I used to make maps way back in the original Descent days (loved it, good times)
3. Being able to see your teammates loadouts. If I can see the enemies loadout, I cannot for the life of me think of a valid reason to not be able to see my teammates loadout.
4. I will second Urbie IIC, clan-dirt and all.
5. In QP, bring back the balance. No more 6 Annihalators vs 6 Cicadas.
#19
Posted 31 July 2020 - 11:35 PM
Random attacker and defender, so we don't get 4/35 queue.
Fp conquest up to 1500 points (I would test 1500 before taking higher scores, so it is not just skirmish 8.0)
#20
Posted 01 August 2020 - 02:08 AM
Certainly a QoL feature ... but most likely not a "small thing" for our PGI "overlords"
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users