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The Reason You Are Getting Stomped Is Because You Are Not Fighting


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#21 DaZur

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Posted 31 July 2020 - 09:15 AM

View PostLordNothing, on 31 July 2020 - 09:06 AM, said:


was that on polar? i may have been on the other side of that, i recall a very brave uziel giving me a hard time in my awesome. i put a couple srm volleys into it but had to break off to deal with a couple stealth ravens in our lines.


Naw it was Plexus... That said, pretty much anyone who drives a Uziel is "brave"... lol

#22 Black Caiman

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Posted 31 July 2020 - 09:20 AM

View PostDaZur, on 30 July 2020 - 09:28 PM, said:

I'm also seeing a lot of players not "playing their weight class"...

I've invested exclusively to running mediums and it's a damn shame when myself and other mediums out sponge and out damage heavies and assaults.

I find myself spear heading for no other reason than the fact that heavies and assaults can't muster the courage to expose and loose their weapons...



The pilots I group up with generally prefer faster medium/heavy mechs, and Ive found that when Im in an assault it actually works a little better when they spearhead a push. This is because if the assault shows first he generally absorbs a ton of fire, has limited mobility to evade it, and either goes down quickly (meaning its immense firepower is out) or is forced to fall back temporarily. If a fast/mobile/tanky medium like a VGL, Uziel, Assassin, etc shows first the enemy will "squirrel" it allowing the heavier fire power of the assaults to show without immediately getting beatdown. The enemy will soon refocus on to the assault, but the squirrel effect of the faster mech allows the assault to get an alpha or two in, and find good positioning. Granted this takes coordination and a willingness to sacrifice for your teammate something often lost in quickplay unless a group is involved.

#23 ShiverMeRivets

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Posted 31 July 2020 - 11:29 AM

View PostBlack Caiman, on 31 July 2020 - 09:20 AM, said:



The pilots I group up with generally prefer faster medium/heavy mechs, and Ive found that when Im in an assault it actually works a little better when they spearhead a push. This is because if the assault shows first he generally absorbs a ton of fire, has limited mobility to evade it, and either goes down quickly (meaning its immense firepower is out) or is forced to fall back temporarily. If a fast/mobile/tanky medium like a VGL, Uziel, Assassin, etc shows first the enemy will "squirrel" it allowing the heavier fire power of the assaults to show without immediately getting beatdown. The enemy will soon refocus on to the assault, but the squirrel effect of the faster mech allows the assault to get an alpha or two in, and find good positioning. Granted this takes coordination and a willingness to sacrifice for your teammate something often lost in quickplay unless a group is involved.

The tankiest mech in the game is a 25 ton commando. That little s#!t can frustrate a full lance for several minutes before they kill it, while an Annihilator will die in 10 seconds against an enemy lance. Other 20-25 ton vermins can be annoying, but they do down much quicker than a commando. If you want to send someone 1st over the parapets, commando is your best bet.

#24 TripleEhBeef

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Posted 31 July 2020 - 11:47 AM

One thing I want to drop into this thread is "Follow the Leader" syndrome.

There are a lot of times where you'll see heavier mechs strung out in a conga line behind a couple lights swinging around the map. This tends to happen a lot on "circle" maps like Mining Collective, Solaris City, or HPG Manifold.

Ex, on Solaris, it's common to see light mechs swing around the outside of center to try and get a backstab in on slow mechs. But you'll see larger mechs trying to follow that same route, when instead they should punch through center or form a firing line on the left to splatter any would-be backstabbers coming from the enemy's side.

Canyone/Hibernal is bad for this too. Heavies/assaults will barrel off of the high ground just to follow a lone Huntsman that hopped into the trench to get some ATM shots out. Cue the rollover and NASCAR complaints.

#25 Nightbird

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Posted 31 July 2020 - 01:17 PM

Sure, people can become more skilled, but the main reason stomps are so frequent is because the PSR and Match Maker are terrible. If the teams aren't equally skilled at the start of a match, stomps happen a lot more often.

Edited by Nightbird, 31 July 2020 - 10:00 PM.


#26 LordNothing

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Posted 31 July 2020 - 05:23 PM

View PostShiverMeRivets, on 31 July 2020 - 11:29 AM, said:

The tankiest mech in the game is a 25 ton commando. That little s#!t can frustrate a full lance for several minutes before they kill it, while an Annihilator will die in 10 seconds against an enemy lance. Other 20-25 ton vermins can be annoying, but they do down much quicker than a commando. If you want to send someone 1st over the parapets, commando is your best bet.


i find this is more of a case of too many friendly mechs in the way, especially if they give chase it rather than just shoot it from where they stand (which i find much more effective). swarming a squirrel can actually inhibit your ability to kill it, that or result in a ton of team damage.

#27 Novakaine

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Posted 31 July 2020 - 09:03 PM

Remember if the Lurm boat is up front and you're not.
You're doing it wrong!

#28 M R T

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Posted 01 August 2020 - 01:35 AM

View PostOneTeamPlayer, on 31 July 2020 - 06:07 AM, said:

Having PSR gains be based only on wins and losses (with amount fairly split between the teams highest and lowest players but all rising) would have lead to players being more willing to sacrifice if it lead to a win, but since that isn't the case there is no teamplay it's "F-U, got mine" adversarial free for all play.

Given what we've observed of player behavior so far, the result would be players throwing lost matches, and a massive objective rush just to secure a win. I really don't see that as an improvement.

#29 LowSubmarino

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Posted 01 August 2020 - 03:21 AM

I see really good, organized lances or groups of players within pug teams. I also see completly inexperienced players that apparently play mwo for the first time. Havent really noticed much change in terms of stomps. There are brutal stomps when you get too many really weak players that do weird stuff. Ive seen heavies and assaults go cap. I see medium mechs run into knife range with their atms, to not do any dmg from 30 meters and to then shut down and die fresh vs a cored, cherry red mech and we lose the match haha.

They just threw evyody in the same matches. Completly new/weak players and those that have been around forever.

#30 thievingmagpi

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Posted 01 August 2020 - 08:54 AM

View PostOneTeamPlayer, on 31 July 2020 - 06:07 AM, said:

Matchscore has taught players never to be the first to be in contact and to use as little armor as possible dealing with the enemy.


Using little armour is how you survive matches long enough to help do good damage.


View PostOneTeamPlayer, on 31 July 2020 - 06:07 AM, said:

There is zero incentive to risk dying early since the PSR change, in fact quite the opposite.



Dying early is how you lose matches.





View PostOneTeamPlayer, on 31 July 2020 - 06:07 AM, said:

Having PSR gains be based only on wins and losses (with amount fairly split between the teams highest and lowest players but all rising) would have lead to players being more willing to sacrifice if it lead to a win, but since that isn't the case there is no teamplay it's "F-U, got mine" adversarial free for all play.

Pity, that.



You don't win matches my sacrificing anything.

You win matches by doing effective damage. The issue is as the OP suggested. People barely shoot, let alone shoot well.

Edited by thievingmagpi, 01 August 2020 - 09:01 AM.


#31 Charronn

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Posted 01 August 2020 - 09:18 AM

I just came back after a long break.I am next to useless in a string of useless teams.0-12,2-12,games constantly.
I'm enjoying it but if getting beat nearly all the time is going to happen I won't be back long.
My psr went from 2 to 3 I noticed when I came back.Whats regarded as a good mech these days?
Help an old man out guys.

#32 martian

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Posted 01 August 2020 - 09:34 AM

View PostCharronn, on 01 August 2020 - 09:18 AM, said:

I just came back after a long break.I am next to useless in a string of useless teams.

Welcome back!

View PostCharronn, on 01 August 2020 - 09:18 AM, said:

0-12,2-12,games constantly.
I'm enjoying it but if getting beat nearly all the time is going to happen I won't be back long.

Essentially, based on your skill, you should move to Tier where you belong. Your Tier is no longer experience bar as it used to be.

View PostCharronn, on 01 August 2020 - 09:18 AM, said:

My psr went from 2 to 3 I noticed when I came back.

There was a game-wide PSR reset a month ago. PGI moved everybody to mid-Tier 3 a month ago. As you can see, some players have already moved to Tier 1, while the other ones have moved to Tier 5.

View PostCharronn, on 01 August 2020 - 09:18 AM, said:

Whats regarded as a good mech these days?
Help an old man out guys.

No problem. What weight class? Inner Sphere or Clan?

Edited by martian, 01 August 2020 - 09:36 AM.


#33 OneTeamPlayer

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Posted 01 August 2020 - 09:45 AM

View Postthievingmagpi, on 01 August 2020 - 08:54 AM, said:


Using little armour is how you survive matches long enough to help do good damage.





Dying early is how you lose matches.








You don't win matches my sacrificing anything.

You win matches by doing effective damage. The issue is as the OP suggested. People barely shoot, let alone shoot well.


If doing damage were the only way to win matches the term "squirrel" as it is used in MWO would never have existed, period.

An amazing squirrel can near win an entire match on 100 damage or less.

Not that you'll see that happening anymore.

Optimize the fun out of any system if allowed.

Press W, press M1, hold left turn, you are now T1 congratulations.

#34 thievingmagpi

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Posted 01 August 2020 - 09:50 AM

View PostOneTeamPlayer, on 01 August 2020 - 09:45 AM, said:

If doing damage were the only way to win matches the term "squirrel" as it is used in MWO would never have existed, period.

An amazing squirrel can near win an entire match on 100 damage or less.




That's because people are bad at shooting.

#35 OneTeamPlayer

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Posted 01 August 2020 - 09:55 AM

View Postthievingmagpi, on 01 August 2020 - 09:50 AM, said:


That's because people are bad at shooting.


There aren't any good MWO players, the good players all left multiple "improvement" patches ago.

#36 Kubernetes

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Posted 01 August 2020 - 11:14 AM

View PostOneTeamPlayer, on 01 August 2020 - 09:45 AM, said:

If doing damage were the only way to win matches the term "squirrel" as it is used in MWO would never have existed, period.

An amazing squirrel can near win an entire match on 100 damage or less.



It's not a reliable way to drive wins. For every spectacular squirrel action, you're just as likely to get smoked in the first minute and contribute nothing to a win -- unless you're really really good at it. But good light drivers are the rarest of the rare. For 99% of us, trying to squirrel is a losing move. Squirreling also means you're wholly reliant on teammates to do the killing, and on the opponents being idiots. If your opponents aren't idiots, your squirreling is pointless.

You know what reliably drives wins? Doling out a crap-ton of effective damage from beginning to end.

Honestly, you spew the most asinine anti-advice on this board. You should be seeking first contact. You should be working on trading skills so you can do damage and limit damage done to you. Receiving damage is inevitable, but that doesn't mean you need to be standing still and fully exposed while eating CT shots. Learn to use terrain and twist to spread damage. The notion that there exist some "super-sekrit taktiks" that trumps effective damage-dealing is the fantasy of incompetent fools.

View PostOneTeamPlayer, on 01 August 2020 - 09:55 AM, said:

There aren't any good MWO players, the good players all left multiple "improvement" patches ago.


JFC. There are plenty of good players left, plenty good enough to kill you with ease.

Edited by Kubernetes, 01 August 2020 - 11:15 AM.


#37 LordNothing

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Posted 01 August 2020 - 11:14 AM

View PostOneTeamPlayer, on 01 August 2020 - 09:45 AM, said:

If doing damage were the only way to win matches the term "squirrel" as it is used in MWO would never have existed, period.

An amazing squirrel can near win an entire match on 100 damage or less.

Not that you'll see that happening anymore.

Optimize the fun out of any system if allowed.

Press W, press M1, hold left turn, you are now T1 congratulations.


you see squirrels with higher damage numbers than the assaults in most games these days. the major difference between squirrels and assaults is that many players with low to moderate skill think that assaults > lights (the opposite is true as class superiority is circular). so you got bad players who dont know any better flocking to the fatties more than the squirrels. meanwhile good players who like to run squirrels can really feast.

if cap wins are what you are concerned about, those games are rare. most modes with objectives are played like skirmish. in qp an aggressive team can win by killing pretty easy in less time than it takes to win by the objective. so you can avoid a cap win by fighting, you might have to deal with a capping light, but thats also fighting provided hes not kiting you.

also getting to t1 is significantly harder than this. ive had a lot of great matches since the psr reset, got my ace, and im still t3.

#38 OneTeamPlayer

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Posted 01 August 2020 - 12:53 PM

View PostKubernetes, on 01 August 2020 - 11:14 AM, said:

It's not a reliable way to drive wins. For every spectacular squirrel action, you're just as likely to get smoked in the first minute and contribute nothing to a win -- unless you're really really good at it. But good light drivers are the rarest of the rare. For 99% of us, trying to squirrel is a losing move. Squirreling also means you're wholly reliant on teammates to do the killing, and on the opponents being idiots. If your opponents aren't idiots, your squirreling is pointless. You know what reliably drives wins? Doling out a crap-ton of effective damage from beginning to end. Honestly, you spew the most asinine anti-advice on this board. You should be seeking first contact. You should be working on trading skills so you can do damage and limit damage done to you. Receiving damage is inevitable, but that doesn't mean you need to be standing still and fully exposed while eating CT shots. Learn to use terrain and twist to spread damage. The notion that there exist some "super-sekrit taktiks" that trumps effective damage-dealing is the fantasy of incompetent fools. JFC. There are plenty of good players left, plenty good enough to kill you with ease.


You're back to me, but still bristling with so many powerful emotions.

Can we take a private moment to relax, perhaps in a sauna, and talk it out old friend?

I know any talk of how this game might not be "skill test simulator 2020" scares the bejeesus out of you but don't worry, i'm not the big bad wolf coming along to slap the Jarl's out of anyone's sippie cup.

Especially you Kubernetes, I particularly love your....swagger.

Sure Kubernetes, there are tons of great players left and it's not that the massive cratering of the player population has lead to a skill disparity not often seen outside battle royale games (and not in them as much in 2020 cause even they can provide decent MM).

Don't have nightmares Kubernetes, you're still very very good, smart, and i'm sure amazing in all manner of ways.

Chin up, buddy. :D

Edited by OneTeamPlayer, 01 August 2020 - 12:54 PM.


#39 Kubernetes

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Posted 01 August 2020 - 01:03 PM

View PostOneTeamPlayer, on 01 August 2020 - 12:53 PM, said:


Sure Kubernetes, there are tons of great players left and it's not that the massive cratering of the player population has lead to a skill disparity not often seen outside battle royale games (and not in them as much in 2020 cause even they can provide decent MM).



I said there are plenty of good players left.

Listen, I know it burns you up that there are still so many players better than you, but it's sad that you have to keep bringing up your insecurities. No one is saying that good MWO players are some kind of gaming elite, they're just elite at this game. Your posturing would be funny if you were good, but you're not, so it comes off as sad and pathetic.

Maybe you should try listening for once instead of resorting to childish deflection.

Edited by Kubernetes, 01 August 2020 - 01:06 PM.


#40 OneTeamPlayer

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Posted 01 August 2020 - 01:14 PM

View PostKubernetes, on 01 August 2020 - 01:03 PM, said:

I said there are plenty of good players left.

Listen, I know it burns you up that there are still so many players better than you, but it's sad that you have to keep bringing up your insecurities. No one is saying that good MWO players are some kind of gaming elite, they're just elite at this game. Your posturing would be funny if you were good, but you're not, so it comes off as sad and pathetic.

Maybe you should try listening for once instead of resorting to childish deflection.


I am so angry that I popped up to the top of your rating system, got bored, and walked my way back down because there are such better players than me, yes.

Calling myself a Potato, First Class was an allusion to my superiority as we all know that in MWO terminology potatoes are renowned for their starch status as a staple crop, cherished by all and celebrated by each team.

You caught me, sweetest Kubernetes- though you still haven't caught me in that one on one no hold barred I'd love to see with your giant mech and my tiny mech locked in mortal combat, clashing against each other with the metal absolutely screaming under the stress of two flaming tempers locked in a dance of death and domination.

The thought that you can step into my arena fills your veins and bursts forth with a fire not seen since Mount Vesuvius, truly a joy to experience.

You have to have the right ammunition to fire that weapons system though, sweetest Kubernetes.

Please sir, proceed.





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