Solaris City Too Small, Or Mechs Too Big?
#1
Posted 25 September 2020 - 03:58 PM
Never mind the poor frame-rate, I just realized that mechs are either too big or Solaris City is just too small and cramped.
In MW4, faced with either going with or against the Commonality, there is this wide and open city, seriously it's not hard to get around. Solaris City is just too god damn cluttered, and poorly lit.
#2
Posted 25 September 2020 - 05:33 PM
one of the biggest and most hated features in their maps are ground clutter. other game devs would use surface properties to implement ground hazzards. pgi uses rocks. the former has more consistent results, walking on ice you slide, walkin in swamp or on snow and you get slowed down. the later you hit a pebble and 100 tons of metal screeches to an immediate hault. that's what you get trying to implement code level features in the level editor. i think the biggest offender is river city where there are a lot of covered walking areas for pedestrians, and those things are ******* everywhere. why? take those out.
then there is that one ramp on mining collective, you know the one, that has been placed poorly since the map first dropped. lower it a couple meters so its flush with the ground ffs.
Edited by LordNothing, 25 September 2020 - 05:37 PM.
#3
Posted 25 September 2020 - 05:38 PM
#4
Posted 25 September 2020 - 05:40 PM
East Indy, on 25 September 2020 - 05:38 PM, said:
its like these people have never seen a city before.
#5
Posted 25 September 2020 - 10:25 PM
The6thMessenger, on 25 September 2020 - 03:58 PM, said:
Never mind the poor frame-rate, I just realized that mechs are either too big or Solaris City is just too small and cramped.
In MW4, faced with either going with or against the Commonality, there is this wide and open city, seriously it's not hard to get around.
Well, in MechWarrior 4: Mercenaries the capital city on Styk is not that much bigger physically, but it seems bigger because your route was planned to travel along the length of the map to actually use that map.
In MWO all players always go to the same spot and to the same chokepoint, ignoring 95% of the map, so the MechWarrior Online Solaris City seems much smaller than it actually is. But I agree that Solaris City could be bigger.
The6thMessenger, on 25 September 2020 - 03:58 PM, said:
I agree that it is too cluttered in some places.
The6thMessenger, on 25 September 2020 - 03:58 PM, said:
Press "N" to activate your Night Vision Device.
Press "H" to activate your Thermographic Camera.
Normal Vision
Night Vision
Infra-red Imaging
#6
Posted 25 September 2020 - 10:40 PM
martian, on 25 September 2020 - 10:25 PM, said:
No, I meant it's bigger that it's easier to move around and is less congested.
martian, on 25 September 2020 - 10:25 PM, said:
Press "H" to activate your Thermographic Camera.
Normal Vision
Night Vision
I've been playing MWO for quite a while, I know how to work the different visions.
Consider either, one's hard to find mechs, and it's hard to distinguish the terrain for both.
Edited by The6thMessenger, 25 September 2020 - 10:49 PM.
#7
Posted 25 September 2020 - 10:58 PM
The6thMessenger, on 25 September 2020 - 10:40 PM, said:
The only things, that sometimes I have a problem with, are the spots where those overpasses end right between buildings. Sometimes it is difficult to push through, when piloting the biggest Assault 'Mechs.
The6thMessenger, on 25 September 2020 - 10:40 PM, said:
Consider either, one's hard to find mechs, and it's hard to distinguish the terrain for both.
Your enemy has exactly the same problem with finding you. Use it to your advantage.
MechWarriors often have to fight in less-than-ideal environment. As I said, the less used vision modes can be surprisingly useful.
#8
Posted 26 September 2020 - 03:54 AM
#9
Posted 26 September 2020 - 04:11 AM
That's why when the mass brawling starts it feels a tad claustrophobic.
#10
Posted 26 September 2020 - 05:52 AM
Solaris makes me angry many times a day and is one of the things I most have to fight when it comes to the urge to quit MWO every time I play it. It's one of the purest examples of just how bad PGI is at working on their own game. I'm getting mad just thinking about that map...knowing I'll see it pretty much every other map later. Wish it would be deleted, along with the Classic maps. However apparently I'm alone in my rage and hatred for these maps, as they get all the votes- then everyone sits there talking about how much they hate the map.....
#11
Posted 26 September 2020 - 06:54 AM
I think it's good gameplay design to make environments that work better for some mechs then others, and some types of load outs then others. A chokepoint that everyone can get through is less interesting design to me then having to think - what am I piloting and can I fit through it? Helps the mechs feel different from each other beyond 'I have more or less guns'
The tight firing windows with only short distances favors brawling assaults and heavies - having some places the lights get through easier I think gives them a boost on a map they would otherwise be disadvantaged. The fact there are some really high places only a dedicated jumper can get through is an interesting map nuance (though sometimes a pain in the neck for skirmish mode when you have a late game stealth sniper.)
#12
Posted 26 September 2020 - 08:24 AM
It's like playing Tron 2.0 again.
#13
Posted 27 September 2020 - 11:02 AM
Omaha, on 27 September 2020 - 10:07 AM, said:
There are many different times of combat units in the Inner Sphere, not only BattleMechs.
Omaha, on 27 September 2020 - 10:07 AM, said:
There are various cities in BattleTech universe:
- Some of them are bright, beautiful and with wide boulevards (Atreus, the Capital City of the Free Worlds League).
- Some of them are dirty and polluted and with slums surrounding those lofty government districts. (Luthien, the Capital City of the Draconis Combine).
Omaha, on 27 September 2020 - 10:07 AM, said:
Police forces field only light 'Mechs.
Common military 'Mechs, that can be found in cities, are light 'Mechs such as the UrbanMech, low-end medium 'Mechs such as the Vulcan or medium brawlers such as for example the Hunchback.
And of course, many other types of combat units such as Battle Armor, tanks, infantry and VTOLs.
Omaha, on 27 September 2020 - 10:07 AM, said:
Who knows? Perhaps the map designer played a dozen times on Polar Highlands in a row and wanted to create something completely different.
#14
Posted 27 September 2020 - 12:55 PM
#15
Posted 27 September 2020 - 01:02 PM
#16
Posted 27 September 2020 - 06:00 PM
#17
Posted 27 September 2020 - 06:10 PM
AND
Remove and flatten the ground!!! way too much garbage and geometry to get stuck on and bump into to ruin game flow.
just make most areas flat, remove the little crap sticking up (i see people get stuck all the time), and fix the gaps mentioned above and the map would flow a lot better, even if it's just another nascar map
Also fix the frame rate dips
(this will never happen)
Edit: ALSO
Remove like %50 of the stupid buildings creating a maze outside the middle city. Very bad design there
Edited by SlippnGriff, 27 September 2020 - 06:11 PM.
#20
Posted 25 January 2021 - 03:28 PM
I can see some like it otherwise i would not end up in it , but as of now I'm just going to charge right in and get it over with. Sorry in advance. MWO can be a chess match, this is less fun than space invaders.
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