Akillius, on 02 November 2020 - 08:37 PM, said:
Reduce "Skill Tree nodes" from 239 faux-"options" to 84 solid upgrades to choose from.
Let players place up to 32 skill points per mech. (or maybe change it to 30?)
And remove "tree" structure and rename nodes to Upgrades like these 84 upgrades and values:
~SNIP~
Every other suggestion will take too much time to code-implement and MWO needs something to increase interest asap.
This is all probably more than what PGI is willing to invest at the moment, but the Skill Tree in its current form should be ditched entirely. A list of straight upgrades you can just tack onto your 'Mech, with the only persistent cost being opportunity cost, is poor and leaves newer players with un-mastered 'Mechs out to dry. Even I don't play un-mastered 'Mechs much because they are not fun compared to the ones I've already sunk so much time into getting in shape.
I would much rather the skill tree adopt a Perks vs. Drawbacks system. Every 'Mech has a point cap and every skill has a cost that counts against that cap. Skills are sorted into Perks, which provide a positive enhancement and count toward the cap, and Drawbacks, which provide a detrimental enhancement and deduct away from the cap. The point cap is intentionally not big enough to add on more than one major or a couple minor Perks; to get more, you need to apply detriments to deduct from the cost.
Example:
Let's say my point cap is 3. I want to go ham on laser range enhancement, using the below skills:
Enhanced Optics I (+5% Laser Range) = +2
Enhanced Optics II (+10% Laser Range) = +3
That's 5 points. I will need to throw on a Drawback to make this work:
Substandard Capacitors (+7% Laser Duration) = -2
Subtracting 2 from my previous 5, I can now fit my two desired enhancements.
There would also be a limit to the number of skills you can apply; this is one of two options for spending your XP. You can either buy a skill, or you can level-up the skill slot cap: Fresh (1 Skill), Basic (4 Skills), Elite (7 skills) Mastery (10 skills). The point cap and slot cap on each 'Mech can even be tuned for balance purposes.
The UI would be an uncluttered three-column drag-and-drop affair with Drawbacks on the left, Perks on the right, and Applied Skills in the center. Professional-grade rendering follows:
Anyway, one can hope. Meh.
Edited by Miss Greene, 02 November 2020 - 09:27 PM.