T e c h 4 9, on 06 November 2020 - 07:41 PM, said:
Well, I've sent Daeron some stuff directly, but I'll reiterate what I feel is most important here:
1) something new - soon. Before the end of the year ideally. Low-hanging fruit is your friend!
Improving some small detail is not going to satisfy the players.
T e c h 4 9, on 06 November 2020 - 07:41 PM, said:
2) NPE - possibly the most important thing to focus on to be honest.
Sorry, but it is too late for that.
PGI had its first opportunity to get some new players in December 2019, after they completed the new MechWarrior 5: Mercenaries. I have seen no special welcome in MWO, no interest in new players here.
PGI had its second opportunity in March, April and May 2020 when numerous lockdowns forced various people to either return to MWO or to try MWO. The majority of those new players tried MWO, found out that it sucks and left.
PGI had its third opportunity in June and July 2020. Unfortunately, Russ Bullock and Paul Inouye have made those magnificent changes like feeding new players to the premade groups or sending fresh new players in unskilled Trial 'Mechs against Tier 1 players.
These new players were quickly annihilated, found out that MWO sucks and promptly left.
Any NPE is absolutely irrelevant now, simply because the number of new players coming
now is negligibly small.
PGI has had their chances to attract new players and it has completely and utterly wasted them.
GGclose, my dear Russ Bullock.
T e c h 4 9, on 06 November 2020 - 07:41 PM, said:
3) revamp the store. This includes updating mechpacks and their prices.
It is too late now. I think that the greatest part of the remaing MWO playerbase are longtime veterans who own all 'Mechs that they want.
Speaking for myself, I am not going to buy some ****'Mech, no matter what cost PGI could ask.
T e c h 4 9, on 06 November 2020 - 07:41 PM, said:
Those are my top 3. Focus on those right now and you'll be in good shape. Everything else needs to be recorded, discussed, and prioritized. If it's not doable, say so. If it doesn't make business sense due to development time and ROI, say so. Regular communication with us is key.
LOL
Thank you for a good laugh.
Russ Bullock still ignores this forum as he has always done. Note that has has felt no need to even go here and tell the players that he has hired a new press spokesman.
Paul Inouye promised us the public discussion regarding the matchmaker and Tiers. Of course he has not visited the forum ever since.
T e c h 4 9, on 06 November 2020 - 07:41 PM, said:
Now, what would I personally like to see outside of that?
1. revive FW. It could be the premier MWO experience if you allow the community to help decide how to move forward, as there are plenty of great ideas out there. And therein will lie the problem: separating the wheat from the chaff. I'd like to see it as NBT-esque, but that may not be possible.
FW is beyond any reviving. It is dead for all practical purposes and it has been ignored by the majority of the playerbase since its inception. This is not going to change - PGI lacks manpower, resources and ideas what to do with it. Some small updates are not going to change this.
T e c h 4 9, on 06 November 2020 - 07:41 PM, said:
2. Comp scene. If PGI could make MWO an esports-viable product (meaning the team gameplay for comp) and promote it properly, it could really be the next level for MWO. Maybe it's too niche for that, maybe not, IDK.
Perhaps you do not understand that the majority of the MWO players are just casual players who do not want to play competitively.
Haven't you noticed that:
- Competetive/Group queue died due to the general disinterest?
- Faction Play regularly struggles with even finding some people willing to play it?
- Solaris 7 is a total wreck visited by a few people only when PGI bribes them to play a few games to get the rewards for taking a part?
Before the merging of Solo casual queue and Group queue, only the Solo Casual queue had any life in it left.
The fact that people have ignored three competetive pillars of MWO in favour of the fourth - casual - pillar should tell you something.
T e c h 4 9, on 06 November 2020 - 07:41 PM, said:
3. focus on making core gameplay fun.
No matter what amount of lipstick you put on the
PGI ... sorry, pig ... you will be left with gamemodes with no meaningful objectives played on maps specifically designed to facilitate nascaring.
T e c h 4 9, on 06 November 2020 - 07:41 PM, said:
The LoreWarriors might not like it, but applying TT rules verbatim to this game WILL NOT WORK. Maybe in MW5 it could work, or in a turn-based game like HBS BT, but not in MWO.
That's my 2 cents. Discounted of course to whatever value the reader decides to place on it.
This game has 1% of BattleTech lore and rules in it. Only some rough gameplay similarity is present.
Edited by martian, 08 November 2020 - 12:47 AM.