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Greatest Barrier To Mechwarrior Online 2


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#41 Mal Bolge

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Posted 10 November 2020 - 12:57 PM

View PostNesutizale, on 10 November 2020 - 12:43 PM, said:

PvP games don't need to be equal on the basis "everything is the same". There are games where quite the oposite is the basic game mechanic. From "Rock, paper, scissor" to LoL who nearly perfected asymetrie for a while.
So no. Clans and IS don't have to be balanced around the same tech. Balance can also be had by haveing effective counters to a certain tactic, different team sizes... stuff like that.

Yeah, kinda like different but equal. But we both know that PGI isn't capable to pull that off. And even if they did, they would still have to break BT lore. Which is basically what I'm referring to.

#42 JediPanther

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Posted 10 November 2020 - 02:39 PM

A new developer tat knows how to make games that don't get wrecked by reviews or players due to many game play missteps.

#43 The pessimistic optimist

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Posted 10 November 2020 - 02:55 PM

View PostJediPanther, on 10 November 2020 - 02:39 PM, said:

A new developer tat knows how to make games that don't get wrecked by reviews or players due to many game play missteps.


Look man if and's were candy and nuts. Who knows what would have happened if things had gone differently just accept were we are now and work with that.

#44 JediPanther

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Posted 10 November 2020 - 03:11 PM

View PostSirSmokes, on 10 November 2020 - 02:55 PM, said:

Look man if and's were candy and nuts. Who knows what would have happened if things had gone differently just accept were we are now and work with that.


I did that one pgi wasted cw with long tom and their ai escort modes. I just play the game now making my own fun with whatever mech and build combo I feel like using. One thing about pgi that is almost universal positive is the art dept did a dam good job on the mechs.

#45 Anjian

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Posted 11 November 2020 - 02:36 AM

View PostSirSmokes, on 09 November 2020 - 12:52 PM, said:

Never had a change to play that looks very cool but no Mechwarrior is not that game no


Had a chance to play it and it very cool indeed. But it has its own issues, and how it fell is a story of its own.

View PostNightbird, on 09 November 2020 - 11:20 AM, said:

Most people would like to see MWO redone using UE engine, and delivered as MWO2. However, most people do not want to buy mech packs from the start again, and thus a repeat of the same funding method for MWO2 for MWO will not be successful IMHO.

I have my own thoughts on how to successfully fund MWO2, but what do you all think PGI should/will do?


I am willing to spend from scratch again, but I'm not willing to see it go to PGI.

#46 My Lord and Saviour Jesus Christ

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Posted 11 November 2020 - 07:03 AM

An engine change over would kill MWO, we've already seen what a year of maintenance mode has done for MWO and I can almost guarantee that if there hadn't been a pandemic the game would either already be dead or in such a sorry state that it'd be virtually unplayable outside of peak hours.

And what would we get out of it anyway? The possibility of additional mechanics that PGI still probably wouldn't add (boy I love ammo swapping in MW5) and prettier graphics?

#47 The pessimistic optimist

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Posted 11 November 2020 - 07:13 AM

View Postjustcallme C L O U D, on 11 November 2020 - 07:03 AM, said:

An engine change over would kill MWO, we've already seen what a year of maintenance mode has done for MWO and I can almost guarantee that if there hadn't been a pandemic the game would either already be dead or in such a sorry state that it'd be virtually unplayable outside of peak hours.

And what would we get out of it anyway? The possibility of additional mechanics that PGI still probably wouldn't add (boy I love ammo swapping in MW5) and prettier graphics?


Dude the Cry engine is made out of Posted Image
code. If they move to Unreal they can you know program the game kind important

#48 MW Waldorf Statler

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Posted 12 November 2020 - 12:33 AM

For the UE4 PGI has a very talented Team, for the Cry3 no programmers avaible thats can crack the heavy modified Engine ...what the Solution?!

Edited by MW Waldorf Statler, 12 November 2020 - 12:34 AM.


#49 My Lord and Saviour Jesus Christ

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Posted 12 November 2020 - 07:21 PM

View PostSirSmokes, on 11 November 2020 - 07:13 AM, said:

code. If they move to Unreal they can you know program the game kind important


The fact that they switched engines and then in MW5 didn't have such classic requests like ammo swapping implies they simply don't care, or that it never was an issue of spaghetti code and more their incompetence.

#50 Thorqemada

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Posted 12 November 2020 - 09:58 PM

Sony Online Entertainement had this sort of Problem with EQ, EQ2 and whatever EQ they planned in the future.
Players have invested so much into their "starting game" that they not only shy away to do it again but will be angry and upset if it is taken away from them.

Bcs of that EQ3/Next was never to happen and EQ+EQ2 damaged not the competition but hemself.

MWO has to die and rest a few years for MWO2 have a chance to live and very probably PGI wont have the licence so lesseons not learned but lost....very probably.

No chance ever for MWO2 to happen anytime soon!



PS: Elite Dangerous grows nice and if they continue they may surpass EVEILL-Online as they so far have not become victim of their own playerbase...
...that would have to be the route a new MWO should aim for!!!

Edited by Thorqemada, 12 November 2020 - 10:00 PM.


#51 Anjian

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Posted 13 November 2020 - 12:53 AM

View PostThorqemada, on 12 November 2020 - 09:58 PM, said:

Sony Online Entertainement had this sort of Problem with EQ, EQ2 and whatever EQ they planned in the future.
Players have invested so much into their "starting game" that they not only shy away to do it again but will be angry and upset if it is taken away from them.

Bcs of that EQ3/Next was never to happen and EQ+EQ2 damaged not the competition but hemself.

MWO has to die and rest a few years for MWO2 have a chance to live and very probably PGI wont have the licence so lesseons not learned but lost....very probably.

No chance ever for MWO2 to happen anytime soon!



PS: Elite Dangerous grows nice and if they continue they may surpass EVEILL-Online as they so far have not become victim of their own playerbase...
...that would have to be the route a new MWO should aim for!!!



Interesting mention as I am currently playing EVE Echoes right now. Used to be an EVE Online player long ago.

#52 The6thMessenger

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Posted 13 November 2020 - 12:57 AM

View Postjustcallme C L O U D, on 12 November 2020 - 07:21 PM, said:

The fact that they switched engines and then in MW5 didn't have such classic requests like ammo swapping implies they simply don't care, or that it never was an issue of spaghetti code and more their incompetence.


PGI didn't even code ammo-switching in MW5. Meanwhile modders managed to code fire-mode change, ammo switching, and crit splitting, like MagnumForceGB with his MercTech. This is incompetence, pure and simple.

#53 MW Waldorf Statler

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Posted 14 November 2020 - 01:12 AM

View PostThe6thMessenger, on 13 November 2020 - 12:57 AM, said:


PGI didn't even code ammo-switching in MW5. Meanwhile modders managed to code fire-mode change, ammo switching, and crit splitting, like MagnumForceGB with his MercTech. This is incompetence, pure and simple.



no , the Problem ,thats PGI have only Dreams for MWO and nothing Workers thats can make it, and lost all Workers ...Devs and Artitst can not coding and Programming a Engine , and a Cardesigner is not a Car mechanic...MWO is near Dead and PGI have nothing and can not find Reanimators...PGI searched many Years to find People in of Jobmarket, hired many , and many goes after short Time by many unrealistic Plans and the Big Work to do ...no chance, the big Companys like Amazon or Relic grabbed all Experts from the jobmarket and other smaller Companys like PGI.

Edited by MW Waldorf Statler, 14 November 2020 - 01:17 AM.


#54 Bulletsponge0

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Posted 14 November 2020 - 08:11 PM

View PostBud Crue, on 09 November 2020 - 12:55 PM, said:

To put it bluntly, yes. Their history with the MWO supporters and players has not been good enough to suggest that that community would be willing to fund a promised future reboot of MWO. But who knows really? Maybe all those folks who per-ordered MW5 made them a ton of cash, and those same folks would ante up again for MWO2.


This.. PGI hasn't exactly built up a lot of goodwill between themselves and the players and potential players...

#55 DaZur

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Posted 14 November 2020 - 11:11 PM

View Postjss78, on 10 November 2020 - 07:06 AM, said:


I'm another mechdad and first entered the franchise with tabletop, but IMO with an "MWO2" the correct route would be to even more ruthlessly design it as a multiplayer shooter.

MWO was in a position where it needed to please a very heterogeneous audience. But now we have MW5 which serves as a conduit for the lore crowd, story telling etc.

This is an opportunity for an MWO2 to avoid a lot of the pitfalls and bad compromises.

Here's a list of heinous things I'd do with an MWO2:
  • I'd DUMP the lore builds. Instead, make the stock build something that's in itself balanced competitive in a multiplayer FPS. Don't make it so that you can spend money on 'mech and it SUCKS unless you know that it's lore based and that you MUST tune it. This is a massive hurdle for bringing in people entirely new to the franchise -- don't repeat the mistake.
  • I'd also DUMP most of the variants. The game does not need a Shadow Hawk 2H, 2D, 2D2 and a 5M if they all mount an autocannon on shoulder, lasers in arms and some missiles in torso/head. One will do. Focus your marketing/monetization efforts on that variant. There's a similar situation for most chassis.
  • I WOULD add more in-universe immersion in places where it does NOT affect gameplay. Lore-based descriptions of the 'mechs, and through out in the visuals of mechbay and levels. Leverage the lore more to make the game feel in-universe, but don't break the game with it.

The problem with watering down the lore aspect of any Mechwarrior iteration is you wind up with yet another vanilla stompy robot shooter... For players who have even a rudimentary understanding of the Battletech universe and how Battlemechs and Mechwarriors fit in it, there kind'a has to be some nod to the fundamentals.

That said, for the sake of brevity, I whole heartedly believe variants and lore builds are a bit much for casual players to wrap their heads around, particularly in a competitive environment such as MWO is... The game mechanics would be better served by having a single chassis that was a composite of all possible variants. To whit, I like the max size slots that MW4 modelled however to deter from the full bastardization that would manifest in the name of min/max racing...

#56 Y E O N N E

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Posted 14 November 2020 - 11:27 PM

View PostDaZur, on 14 November 2020 - 11:11 PM, said:

The problem with watering down the lore aspect of any Mechwarrior iteration is you wind up with yet another vanilla stompy robot shooter...


No you don't, because there are no other stompy shooters.

BattleTech is also as generic as it gets, anyway.

#57 DaZur

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Posted 15 November 2020 - 12:13 AM

View PostMiss Greene, on 14 November 2020 - 11:27 PM, said:


No you don't, because there are no other stompy shooters.

BattleTech is also as generic as it gets, anyway.

You strip away the particular nuances of the different chassis and weight classes you might as well just model a beige box with X number of hardpoints and call it a day.

Mechdads like myself choose mechs for nostalgic reasons... Esthetic reasons... hard point locations... etc. Not just because one can pack a 60 point alpha into something.

And when I said stompy shooters, I meant it metaphorically in terms of removing any flavor from the play mechanics.

#58 The pessimistic optimist

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Posted 15 November 2020 - 12:52 AM

View PostMiss Greene, on 14 November 2020 - 11:27 PM, said:


No you don't, because there are no other stompy shooters.

BattleTech is also as generic as it gets, anyway.


So they should forget the license and make there own stompy robot game. Why pay for it then?

#59 Y E O N N E

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Posted 15 November 2020 - 01:19 AM

View PostSirSmokes, on 15 November 2020 - 12:52 AM, said:

So they should forget the license and make there own stompy robot game. Why pay for it then?


That's a very good question. Frankly, the IP seems to be holding this game back more than helping it succeed.

View PostDaZur, on 15 November 2020 - 12:13 AM, said:

You strip away the particular nuances of the different chassis and weight classes you might as well just model a beige box with X number of hardpoints and call it a day.

Mechdads like myself choose mechs for nostalgic reasons... Esthetic reasons... hard point locations... etc. Not just because one can pack a 60 point alpha into something.

And when I said stompy shooters, I meant it metaphorically in terms of removing any flavor from the play mechanics.


You wouldn't be removing the concept of chassis and weight classes necessarily, just the baggage of a piecemeal IP assembled from bits stolen from other, better IPs.

Edited by Miss Greene, 15 November 2020 - 01:46 AM.


#60 The pessimistic optimist

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Posted 15 November 2020 - 02:03 AM

View PostMiss Greene, on 15 November 2020 - 01:19 AM, said:


That's a very good question. Frankly, the IP seems to be holding this game back more than helping it succeed.



You wouldn't be removing the concept of chassis and weight classes necessarily, just the baggage of a piecemeal IP assembled from bits stolen from other, better IPs.


Well talk to PGI tell them not to renew and make there own game otherwise this is a Mechwarrior game till that happens





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