Quality of life I believe has been mentioned many times. Let players have the ability to browse the store or do something while searching for a match. Chat, browse the store, mess with the store mechlab, or mess with your own mechlab. But, you won't be able to enter testing grounds, nor save any changes made while searching for a match.
Reduce commands for Company/Lance commanders. I took a look into it and got a shock, that many commands and for 3 lances?
Mech lab: Make Endosteel, Ferrofibrous, Light Ferrofibrous, Stealth, Artemis a 1-time purchase instead of paying per switch.
Spawn points: This needs fixing. I've experienced so many times I drop in a slow *** assault, 3 other lancemates are way faster than I am and the opposing team's lights drop closest to me and there's just no fighting chance. The other 2 friendly lances are too far to do anything or they don't bother.
I will suggest to shift spawn points so the above is minimised or eliminated. We can even have all 12 drop very close to each other maybe like A1, A2, A3 for an example.
Some spawns need to be shifted slightly. I think it's Charlie lance on Tourmaline desert, you just spawn right at the edge of the hill thing. It looks like you can, but you cannot actually walk forward as you don't have the momentum to climb as a heavier mech and you have to walk around it.
Invisible walls:
I think this is a good to fix but not priority, there are other things that are more important.
Map size, I think there are a bunch of maps that can have their sizes reduced. I think a good gauge is at most 30~ seconds of walking to see an enemy. Polar highlands literally require 1 minute of walking sometimes even up to 2 before you can shoot at something.
Map aids:
This is more for new players, but can benefit regular players also. Have a way to hit a button and show the exits from spawn. Something like what Unreal Tournament has. Or maybe just bake it onto the (mini)map that is there for 30 seconds or so.
Non company/lance leaders can mouseover map grids but clicking does nothing. Make it such that we can open the map and also make a mark on the map like "Enemy spotted" which disappears after 10 seconds or something. Sometimes a mech comes into sensor range for that split second but is too quick for us to use the "Enemy spotted" comms.
"Enemy spotted" is a free map hack, it lasts way too long. Not sure how long it lasts now but I think 5 seconds would be okay.
Side Torso Heat Spike:
The penalty is way too much. I came back to this game from 4 years ago and when I did, I was wondering why do I overheat for "no reason" and then shut down twice in a row. Now I know it's this penalty at play, tuning it down to 75% of its current value will be a good start imo. For some mechs, the heat dissipation gets so atrocious that you literally cannot fire for 20 seconds unless you setup new weapon groups on the fly for chain fire or something.
I like the merging of solo and group queue. More players more games I like. Make FP and Solaris event/time based I agree.
I will also like to suggest shifting the current FP rewards to QP. FP is already quiet as it is, but QP sees action 24/7. Putting the rewards of mechlab, cbills, GXP into QP makes them more accessible, and also gives new players something to work to.
Mech skills:
Can I suggest renaming Skills to Upgrades or Enhancements?
I'm not sure what the justification of naming it "Skills" come from, but I when I think Skills, I think pilot skills.
So how is a better skilled pilot able to extend the range of a laser weapon?
Regarding the grind for skills: I don't think it's too long of a grind as a regular player, but it may be overwhelming for new players.
Hence, I will suggest, halve it down to say 40 to 50 skill points.
Reduce or remove the c-bills commitment.
Reduce the xp commitment.
Reduce the number of nodes and increase their gains. I think a good balance will be a minimum of 4, and a max of 7 nodes. So there needs to be some commitment (speed tweak, laser duration etc), but not too many as well (Heat, Range, Cooldown etc.)
And regroup the skill tree to:
Laser (Range, cooldown, duration etc.)
Missile (Range, cooldown, spread, rack, high explosive etc.)
Ballistics (Range, cooldown, spread, magazine capacity etc.)
Survivability (Armor hardening, skeletal density, crit reduction etc.)
Heat (Heat gen, cool run, heat containment etc.)
Mobility (Speed tweak, jump jets, hard brake, kinetic burst, torso stuff etc.)
Auxiliary (Consumables, capture, sensors, ams etc)
Then make it that the skill tree are not so interlinked (Vertical arrangement). For instance if you want to invest into Laser range and there are 8 nodes, you can just invest 8 into the range points. but for heat management, then it can be more interlinked so no one can instantly get 10% cool run with 5 points.
On the topic of skill points. Let hero mechs purchased with money come with 91 GSP. Let people be able to buy the mech and immediately skill it out and have fun with it instead of having to grind through 91 skill points.
Edited by Vampyreq, 12 November 2020 - 05:30 PM.