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#1 FearThePaladin

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Posted 12 November 2020 - 10:36 AM

I looked over the list that was recently released about upcoming game enhancements. I can honestly say that there was zero in that list that made me excited. I came close when I read new maps / mechs but meh....

https://mwomercs.com...pdate-daeron-02

There is a lack of bold thinking and indeed bold actions. I see nothing in that list other than user complaints for the game.

Where in the list is that vision that sparked the game? Is the sole vision "fix this or that". What care we the player base how PGI solves their revenue problem for the game?

Most players want the game to be free... Indeed a game that has not had any significant content updates in two or more years deserves to be ONLY FREE.

Let me say to PGI directly. You have ONE problem a small user base and NOTHING in what I have read is going to increase that player base.

Too put it simply, you need at least TWO MAPs a month for 24 straight months to have enough map content to make the game worth playing for those of us here for the long haul and for new players to maintain an interest.

You need something to lure players to the game, maps alone will not do that. You need to deliver on something so unique that people will be like man... They really took on-line gaming to a new level. Think Tribes circa 1998.

Where is your WOW factor?

What I see is meh.. game updates and fixes... Ques that will remain devoid of players and others struggling with a low user base...

In short if you want to keep and expand the player base you cannot just do fixes and little content adds.

Me I would go bold and have a million dollar prize competition. Yea you want to make money you need to spend it. Preceded by a big advertising blitz for the game.. Drop 6 maps at the start of the advertising blitz, 2 or 3 new game modes and one clan/is mech per chassis class. Make the competition run for two - 3 months. Make it a big stream deal with lots of advertising on YouTube. Teams need to qualify to participate and make it fun..

In short you need a moon shot and what you have is a hail marry. Risk it or lose it..

Right now... meh...

Edited by FearThePaladin, 12 November 2020 - 10:38 AM.


#2 Nightbird

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Posted 12 November 2020 - 10:43 AM

Sorry to disappoint you but those are not upcoming enhancements, but a list of things to consider over the next 6 weeks and will be whittled down to a final list of 1 or 2 items.

Edited by Nightbird, 12 November 2020 - 10:43 AM.


#3 FearThePaladin

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Posted 12 November 2020 - 11:00 AM

Well then I feel an even bigger yawn coming out. Pitty I was hoping to hear something that would excite me so that I would not have to play another 30000 rounds on the same maps.

#4 LordNothing

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Posted 12 November 2020 - 01:16 PM

ive already had a couple posts censored because i asked honest questions and gave an honest opinion. after seeing pgi try to trump this under the rug i dont think anything of value or substance will happen. if only their devs worked as hard as their moderation staff.

Edited by LordNothing, 12 November 2020 - 01:22 PM.


#5 Volraththefallen

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Posted 12 November 2020 - 01:33 PM

We need more maps for sure. Maps is the biggest addition for excitement this game could offer... and we haven't seen one since Hibernal Rift.

#6 Horseman

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Posted 12 November 2020 - 01:56 PM

View PostFearThePaladin, on 12 November 2020 - 10:36 AM, said:

Me I would go bold and have a million dollar prize competition. Yea you want to make money you need to spend it. Preceded by a big advertising blitz for the game.. Drop 6 maps at the start of the advertising blitz, 2 or 3 new game modes and one clan/is mech per chassis class. Make the competition run for two - 3 months. Make it a big stream deal with lots of advertising on YouTube. Teams need to qualify to participate and make it fun..

In short you need a moon shot and what you have is a hail marry. Risk it or lose it..
Your moon shot is easy to do with an unlimited budget. Which PGI doesn't have.

#7 Rick T Dangerous

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Posted 12 November 2020 - 03:09 PM

Well, the list of stuff that obviously needs to get fixed looks... promissing. I miss fixes to the MM to prevent "all assault vs. Everything small" matches.
It's a little difficult for me to post here without sarcasm, but I have to at least try. Like many other people I love battletech and MW, and like many others what PGI did to this game drove me away. To get more players would mean to get old players back from retirement. The slight glimpse of hope in the list are the points that substitute PGI output for community work. It was always strange to see how PGI ignored the community and did ... something else... which resulted in the active player base getting smaller. So maybe, maybe the best to get the active player base growing again is to give control over the game to those that play the game.

#8 LordNothing

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Posted 12 November 2020 - 05:35 PM

View PostHorseman, on 12 November 2020 - 01:56 PM, said:

Your moon shot is easy to do with an unlimited budget. Which PGI doesn't have.


they stand to make a lot of money by greatly reducing the costs of legacy content, add impulse buys (a value menu). increasing the efficacy of premium time (up the bonus to 2x and include buffs to other things like fp rp/lp and acc in solaris, decrease the grind for supply caches and the like), up the bonuses on heroes and champions.

doing that alone would not work. it might bring in money for awhile but without new content you are going to keep bleeding away players. throwing that money at a new map only buys time. any one feature on "the list" probably isnt enough either. you have to show that the game is being developed, and no amount of hiring beloved community members and making documents is going to do that.

if things at pgi are as busy as beard makes it sound, then where is the product of their labor? if i presented my foreman with a list of things that needed to be done on a construction site, he would present me with a pink slip for not doing my job. stop this design by committee crap. thats not how you make content. give your content creators a month to make stuff without any of the meetings or bureaucracy gumming up the works. then at the end of that month see what you have to sell or draw in new players.

#9 Horseman

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Posted 12 November 2020 - 11:09 PM

The point remains: Any change to the game and any promotion of it would have a cost, and would have to improve the game's revenue to pay back fir itself in order to be a reasonable decision for PGI.

#10 MW Waldorf Statler

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Posted 12 November 2020 - 11:43 PM

PGI has not the Crew for the old Cry 3 Engine,heavy modified from experts thats leaves the party 2015...PGI has a Engine,and can doing nothing great with it ,and have now only a good UE4 Crew. The old Problem with Collision and Ik...PGI try to fix it ,and say...sorry ,we can nothing doing to fix it...the Engine now is a ancient Riddle for all thats have no Years of experience with it.

PGI has only Planer and Devs , and a good UE4 crew ...MWO is a Ghost Ship

Edited by MW Waldorf Statler, 12 November 2020 - 11:46 PM.


#11 AnAnachronismAlive

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Posted 12 November 2020 - 11:49 PM

View PostHorseman, on 12 November 2020 - 11:09 PM, said:

The point remains: Any change to the game and any promotion of it would have a cost, and would have to improve the game's revenue to pay back fir itself in order to be a reasonable decision for PGI.


Get yer point in terms of revenue creation, but we still gotta conclude, that the difference in between "Everything is on the table!" (Oct 5th) to the list - even if work in progress - we got presented on last monday (Nov 10th) at least feels like a huge letdown.

While "Everything is on the table!" was never a realistic option in the first place and recapitulating past experiences and business basics (MWO lifespan, human ressources, etc.) made a lot of us realize thisright from the start, the felt lack of sophisticaded information about
  • what of the discussed and revenue-likely content-proposals can be done short-term and - assuming success in revenue -
  • what can be done mid-term and - assuming success in terms of revenue -
  • and what long-term,
kinda devaluates IMHO a lot of the feedback given already.

Might be a communication problem, can't tell for sure. Still most of the people I talked with after last monday been pretty "Nah, business as usual! Don't see why I should give a shiet!". So for now this list - in it's actual form - crashed any feeling of sustainable improvements right from the start.

And to be honest, I really gotta cold-start myself kinda regulary to keep workin on proposals while waiting for a decent base/platform to discuss en detail. Whole issue has lost a lot of momentum already ...

Edited by AnAnachronismAlive, 13 November 2020 - 01:19 AM.


#12 RRAMIREZ

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Posted 13 November 2020 - 02:18 AM

View PostHorseman, on 12 November 2020 - 01:56 PM, said:

Your moon shot is easy to do with an unlimited budget. Which PGI doesn't have.


In fact we don't know what PGI budget is...

They will soon have MW5 steam + GOG + DLC
we can "presume" it won't that be much, but we don't know (or you have info I don't have)

But from the start "MWO future" is a decieving sentence.
It turns more to be "Maintaining MWO alive in the future"

ps:
Wich can be OK if stated clearly

Edited by RRAMIREZ, 13 November 2020 - 02:22 AM.


#13 The pessimistic optimist

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Posted 13 November 2020 - 06:23 AM

Few quick idea for improving the game modes. First some game modes should have respawns in quick play time remains fifteen minutes skirmish assault domination remain deathmatch make the base capture more interesting in assault. Conquest and incursion have respawns but timer remains 15 in quick play. I would make skirmish assault domination deathmatch in faction. This way game modes don't feel so samey. Also go threw rethink a few rules up date them make the base capture something you want to try in assault maybe a C bill reward. Add nodes in to assault that if you can control them you get more rewards. But if you can cape the base you get a bigger reward. Skirmish can be just deathmatch Domination is fine but maybe rework map balance on domination ect just a few ideas


#14 Horseman

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Posted 13 November 2020 - 10:37 AM

View PostRRAMIREZ, on 13 November 2020 - 02:18 AM, said:

In fact we don't know what PGI budget is...

You mean it's more than a left sock and a pack of instant noodles?

Edited by Horseman, 14 November 2020 - 12:55 AM.


#15 VeeOt Dragon

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Posted 13 November 2020 - 11:34 AM

the biggest problem is getting new players honestly. some advertising would help and of course new maps and game modes that are more than deathmatch. also i think if they cut the cost way down of old mech packs people would be willing to buy them (seriously $70 for a couple of variants of the same frame is a ridiculously high cost, $20 would be more realistic maybe $25 for the full pack). hell if you want to make it an impulse buy thing put a big SALE sign on a couple of packs and rotate what packs are on sale when.

as far as moving the game to UE, no thank you if it means another need is another Epic exclusive fiasco (90% of the people i know who were interested in MW5 said F it as soon as they went exclusive to Epic. only a handful are even thinking about getting it when it comes out on steam.)

in the end its all about getting more people interested in the game. you can't do that if people don't know its even a thing. it costs money yeah but it needs to be done. hell there are only maybe 2 youtubers out there who still put out new MWO content. hard to get new players if no one knows about your game. (perhaps a link in the steam page for MW5 when if comes to steam that links you to the MWO page steam page (not sure if this is a thing or not but hey wouldn't hurt)

after we get an influx of new players we can deal with other things like requirking old mechs left behind by the power creep or other such fixes (still need new maps though getting sick and tired of HPG over and over (that map should also be a hot map not a cold one, its a moon and heat dissipation in a vacuum sucks)) rework a few spawn points on certain maps would also fix them so people would pick them more often. (hell i choose Caustic or Terra therma whenever they pop up just for some variety, well that and make high heat meta build users cry)

#16 Bulletsponge0

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Posted 13 November 2020 - 06:08 PM

View PostNightbird, on 12 November 2020 - 10:43 AM, said:

Sorry to disappoint you but those are not upcoming enhancements, but a list of things to consider over the next 6 weeks and will be whittled down to a final list of 1 or 2 items.

or down to zero or 1 items... or zero....whatever is easiest

#17 w0qj

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Posted 13 November 2020 - 08:39 PM

1a) I personally feel that hiring Daeron (and his work thus far) is a step in the right direction.
But this is just to harvest the low hanging fruits to keep MWO veterans happy, and some QoL moves to help retain new MWO players within this game.

1b) We also need friendly MWO veterans helping out newer players, giving helpful advice and perhaps coaching as well.
Both ingame and on this Forum. Positive remarks!

2) For changing game mechanics (adding SRM/flamer into mech leg, different ammo for rifles, etc.) as well as new Game Engine, I'm afraid that this may not be feasible. Perhaps MWO did previously fire the programmers for this game engine, as other posters have speculated.

For above (2) changes, perhaps it's best for MWO2.
(Heck, newer game engine almost mean you're rewriting the MWO code; might as well write MWO2 while you are at it).

Edited by w0qj, 13 November 2020 - 09:29 PM.


#18 MW Waldorf Statler

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Posted 14 November 2020 - 12:57 AM

Ik ...sorry we not can it bring back
Collisions system (knock Down) ...sorry we not can it bring back
AI Elements like Tanks etc ...we like the Idea since 2013 and think about it
New Maps ...sorry thats must make a Programmer for 25000 $ for so long Time ...me will only Freelancer for it
Hitbox Problems ...fixed since 7 Years
new expiried Guys for the Cry Engine...sorry the Jobmarket for Experts is empty, Amazon and Relic paid more
...we can handle the XML files Posted Image
PGI have great Artists like Alex iglesias and Brent Evans (sadly no licence for Merchandise to make Money with this great Artwork)
its not Pay to Win like Wot
its Free
fight against HG for the Return of the Unseen
Bring the Unseen back


PGI sells us Big unrealistic (for PGI) Dreams and Ideas since 7 Years, and give a Minimale Virable Product

Edited by MW Waldorf Statler, 14 November 2020 - 01:09 AM.


#19 martian

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Posted 14 November 2020 - 01:05 AM

View PostFearThePaladin, on 12 November 2020 - 10:36 AM, said:

I looked over the list that was recently released about upcoming game enhancements. I can honestly say that there was zero in that list that made me excited. I came close when I read new maps / mechs but meh....
...
Too put it simply, you need at least TWO MAPs a month for 24 straight months to have enough map content to make the game worth playing for those of us here for the long haul and for new players to maintain an interest.
...
Drop 6 maps at the start of the advertising blitz, 2 or 3 new game modes and one clan/is mech per chassis class.


PGI offers that the players can discuss for a few weeks (or months perhaps) what ONE new map would they want and maybe PGI will create that map in some indeterminate future.

#20 Horseman

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Posted 14 November 2020 - 08:27 AM

View PostMW Waldorf Statler, on 14 November 2020 - 12:57 AM, said:

fight against HG for the Return of the Unseen
Bring the Unseen back

You're clearly out of the loop. HG has been sent packing away from the lawsuit, and some items that came into light then indicate they may not actually have rights to the mecha designs (unfortunately, we won't know for sure since it hasn't been tested in court)





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