Flea20: 4x med lasers, ecm, 5x double sinks, xl170
The perfect flanker and hit and run specialist with its high speed and tiny size.
Have to shave a bit of armor off the head torsos and legs but only a few points to fit in the last sink but its needed to get enough resting cooldown to quickly shed heat without having to turn off stealth. Also needs max cool run and a good chunk of the heat gen nodes so not a fit for a fresh unskilled mech.
Pirates bane: 2x med lasers, 2x small lasers, 2x mg, 1 ton ammo, ecm, 3x double sinks, xl190
This is more of an up close assassin for when there are lots of damaged mechs with open components to farm. You can do a bit of flanking with the 2 meds though.
Another build that really needs a ton of skill nodes already done to be viable but not quite as much as the flea. I put no points in firepower and instead dropped those points into max armor buffs and speed tweak. 165kph hitbox glitching with the extra armor really ups its longevity.
What are your favorites?
Edited by Squiggy McPew, 16 November 2020 - 07:05 AM.