So my question is: if the developer stickies the thread and never closes it - is it still necroposting?
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Mechwarrior Online 2021: Monetization
Started by Daeron Katz, Nov 16 2020 12:51 PM
2021 monetization
288 replies to this topic
#281
Posted 23 April 2022 - 05:03 PM
#282
Posted 27 August 2022 - 12:30 PM
CAMO OPTIONS FOR BOLT ONS. If I could put tree, or bush parts on my urban mech it would be awesome. However I, and Im sure everyone else, would start putting camo bolt ons on every ecm mech possible
#283
Posted 29 August 2024 - 05:08 AM
First of all, sorry if these suggestions have already been made:
1. possibility to sell cockpit items (I'm sure I will NEVER use some);
2. ability to use c bills (instead of mc) for xp conversion, just like many other purchase.
Thanks for any attention.
Greetings.
1. possibility to sell cockpit items (I'm sure I will NEVER use some);
2. ability to use c bills (instead of mc) for xp conversion, just like many other purchase.
Thanks for any attention.
Greetings.
#284
Posted 01 September 2024 - 03:37 AM
The lack of monetized UI is currently a huge wasted opportunity IMO - even selling something as small as alternate "bitchin' betty" soundpacks would be attractive for a lot of players. I count myself among the numbers too lazy/afraid to mod the game with alternate soundpaks and UI, and a paid alternative with the same standard of quality as the rest of the game would go a long way. not sure if it's possible at this stage of the game's lifecycle or if it's even worth it dependant on the amount of hours that would have to go into rewriting but it would definitely be neat.
The lack of monetized UI is currently a huge wasted opportunity IMO - even selling something as small as alternate "bitchin' betty" soundpacks would be attractive for a lot of players. I count myself among the numbers too lazy/afraid to mod the game with alternate soundpaks and UI, and a paid alternative with the same standard of quality as the rest of the game would go a long way. not sure if it's possible at this stage of the game's lifecycle or if it's even worth it dependant on the amount of hours that would have to go into rewriting but it would definitely be neat.
The lack of monetized UI is currently a huge wasted opportunity IMO - even selling something as small as alternate "bitchin' betty" soundpacks would be attractive for a lot of players. I count myself among the numbers too lazy/afraid to mod the game with alternate soundpaks and UI, and a paid alternative with the same standard of quality as the rest of the game would go a long way. not sure if it's possible at this stage of the game's lifecycle or if it's even worth it dependant on the amount of hours that would have to go into rewriting but it would definitely be neat.
#285
Posted 01 September 2024 - 07:17 AM
laser colors is a no brainer
and more camo patterns
and more camo patterns
Edited by simon1812, 01 September 2024 - 07:18 AM.
#286
Posted 02 September 2024 - 07:41 AM
+1 would pay for an officially sanctioned bitchin betty, especially if it's the one from MW2.
#287
Posted 21 September 2024 - 07:13 PM
Laser colors are dicey - colors code to the type of lasers fired, which is important combat information. By turning all of my lasers purple, for example I obscure what kind of weapons I'm using unless someone can lock onto me for a target information scan. Any laser colors would have to be purely client-side - only you would see them.
Alternative sound packs, though - that's something people already do for themselves. If they've put enough effort to make and install their own, there's probably a market in there somewhere.
Alternative sound packs, though - that's something people already do for themselves. If they've put enough effort to make and install their own, there's probably a market in there somewhere.
#288
Posted 02 November 2024 - 05:57 AM
new cockpit items: Solar powered dancing cockpit items
We already have a LArge laser Drink (Cup of pop) Now we need th ER LASer Cup of pop. maybe make it bigger or something i dunno.
released Corgi cockpit items for MC?
We already have a LArge laser Drink (Cup of pop) Now we need th ER LASer Cup of pop. maybe make it bigger or something i dunno.
released Corgi cockpit items for MC?
Edited by KursedVixen, 02 November 2024 - 05:59 AM.
#289
Posted 02 November 2024 - 04:50 PM
If you want to make more money Hire me. Here are a few free suggestions. The real money making secrets you only get if you hire me.
Step 1.
Optional monthly subscription - Gives "Citizen" Title, Ability to vote on the future Development roadmap for next year, by voting on (staff picked) public forum suggestions for further game development. (top 5 are posted for the public to promote...see step 2), Some minor monthly free swag in-game.
Step 2.
Donate to develop system. Once the top 5 suggestions have been picked by Citizens they are each posted on the website with a big DONATE button and a graphic that shows how much has been donated so far (updated live) and a fiscal goal to make the suggestion happen.... like a thermometer filling up or something more cool. Also a leaderboard showing who has made the most contributions as well as a rank number. Highest ranked donators get a title at the end of the year.
Step 3.
Game economy that includes things like Cost of travel to get into battle, ammo, repairs, etc.
Step 4. Personal avatars, and all the cosmetic goodness that comes with it that players love to pay for. Also places for players to visit like bars, race tracks, unit bases, Discount Dan's Mech store, The Solarius arena Mechwarrior pub where you can review fights, or spectate live fights.
Step 5.
Unit development. Starting a new unit costs MC (all pre-existing units are grandfathered).
Merc units have repair and ammo costs, but can choose what battles to fight and can purchase/earn/salvage any mech.
Loyalist fighters pick a house or clan and don't have any say about what battle they fight. Likewise loyalist units can only use mechs from their house or clan according to lore.
Unit leaders can spend C-Bills and MC from unit coffers on any Unit member. Units get the option of building a base. Bases are placed on planets. Planets closer to the war front afford cheaper travel costs to get into battle, but also run the risk of being overrun and destroyed, bases farther from the front are safer from destruction but cost more to get into battle. Loyalist units can only place bases inside their own faction's territory. Mercenary units can place a base anywhere they have a contract with and can place a unique base called a forward position so long as they have a main base established.
With the addition of bases you can also add assets that are already in-game to allow a unit to decorate the base, add to the number of mech bays, interior rooms, and all those good Cosmetics players love to pay for.
Likewise loyalist units have dropships and jumpships provided at no cost, whereas Mercs have to either buy a dropship, and/or jumpship, negotiate a ride with whomever their contract is with, or pay Comstar for a ride.
Step 6.
Let players bet on the outcome of Solaris fights in the Solaris Arena Bar.
If you make less than 4 million dollars in the first year I would be amazed.
Step 1.
Optional monthly subscription - Gives "Citizen" Title, Ability to vote on the future Development roadmap for next year, by voting on (staff picked) public forum suggestions for further game development. (top 5 are posted for the public to promote...see step 2), Some minor monthly free swag in-game.
Step 2.
Donate to develop system. Once the top 5 suggestions have been picked by Citizens they are each posted on the website with a big DONATE button and a graphic that shows how much has been donated so far (updated live) and a fiscal goal to make the suggestion happen.... like a thermometer filling up or something more cool. Also a leaderboard showing who has made the most contributions as well as a rank number. Highest ranked donators get a title at the end of the year.
Step 3.
Game economy that includes things like Cost of travel to get into battle, ammo, repairs, etc.
Step 4. Personal avatars, and all the cosmetic goodness that comes with it that players love to pay for. Also places for players to visit like bars, race tracks, unit bases, Discount Dan's Mech store, The Solarius arena Mechwarrior pub where you can review fights, or spectate live fights.
Step 5.
Unit development. Starting a new unit costs MC (all pre-existing units are grandfathered).
Merc units have repair and ammo costs, but can choose what battles to fight and can purchase/earn/salvage any mech.
Loyalist fighters pick a house or clan and don't have any say about what battle they fight. Likewise loyalist units can only use mechs from their house or clan according to lore.
Unit leaders can spend C-Bills and MC from unit coffers on any Unit member. Units get the option of building a base. Bases are placed on planets. Planets closer to the war front afford cheaper travel costs to get into battle, but also run the risk of being overrun and destroyed, bases farther from the front are safer from destruction but cost more to get into battle. Loyalist units can only place bases inside their own faction's territory. Mercenary units can place a base anywhere they have a contract with and can place a unique base called a forward position so long as they have a main base established.
With the addition of bases you can also add assets that are already in-game to allow a unit to decorate the base, add to the number of mech bays, interior rooms, and all those good Cosmetics players love to pay for.
Likewise loyalist units have dropships and jumpships provided at no cost, whereas Mercs have to either buy a dropship, and/or jumpship, negotiate a ride with whomever their contract is with, or pay Comstar for a ride.
Step 6.
Let players bet on the outcome of Solaris fights in the Solaris Arena Bar.
If you make less than 4 million dollars in the first year I would be amazed.
Edited by Yang_Tomoe, 02 November 2024 - 05:42 PM.
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