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Mechwarrior Online 2021: Monetization

2021 monetization

293 replies to this topic

#281 Void Angel

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Posted 23 April 2022 - 05:03 PM

So my question is: if the developer stickies the thread and never closes it - is it still necroposting?

#282 tvix

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Posted 27 August 2022 - 12:30 PM

CAMO OPTIONS FOR BOLT ONS. If I could put tree, or bush parts on my urban mech it would be awesome. However I, and Im sure everyone else, would start putting camo bolt ons on every ecm mech possible

#283 rascje

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Posted 29 August 2024 - 05:08 AM

First of all, sorry if these suggestions have already been made:
1. possibility to sell cockpit items (I'm sure I will NEVER use some);
2. ability to use c bills (instead of mc) for xp conversion, just like many other purchase.
Thanks for any attention.
Greetings.

#284 pit0fdespair

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Posted 01 September 2024 - 03:37 AM

The lack of monetized UI is currently a huge wasted opportunity IMO - even selling something as small as alternate "bitchin' betty" soundpacks would be attractive for a lot of players. I count myself among the numbers too lazy/afraid to mod the game with alternate soundpaks and UI, and a paid alternative with the same standard of quality as the rest of the game would go a long way. not sure if it's possible at this stage of the game's lifecycle or if it's even worth it dependant on the amount of hours that would have to go into rewriting but it would definitely be neat.

The lack of monetized UI is currently a huge wasted opportunity IMO - even selling something as small as alternate "bitchin' betty" soundpacks would be attractive for a lot of players. I count myself among the numbers too lazy/afraid to mod the game with alternate soundpaks and UI, and a paid alternative with the same standard of quality as the rest of the game would go a long way. not sure if it's possible at this stage of the game's lifecycle or if it's even worth it dependant on the amount of hours that would have to go into rewriting but it would definitely be neat.

#285 simon1812

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Posted 01 September 2024 - 07:17 AM

laser colors is a no brainer

and more camo patterns

Edited by simon1812, 01 September 2024 - 07:18 AM.


#286 SillaWillaSAL

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Posted 02 September 2024 - 07:41 AM

+1 would pay for an officially sanctioned bitchin betty, especially if it's the one from MW2.

#287 Void Angel

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Posted 21 September 2024 - 07:13 PM

Laser colors are dicey - colors code to the type of lasers fired, which is important combat information. By turning all of my lasers purple, for example I obscure what kind of weapons I'm using unless someone can lock onto me for a target information scan. Any laser colors would have to be purely client-side - only you would see them.

Alternative sound packs, though - that's something people already do for themselves. If they've put enough effort to make and install their own, there's probably a market in there somewhere.

#288 KursedVixen

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Posted 02 November 2024 - 05:57 AM

new cockpit items: Solar powered dancing cockpit items


Posted Image


We already have a LArge laser Drink (Cup of pop) Now we need th ER LASer Cup of pop. maybe make it bigger or something i dunno.


released Corgi cockpit items for MC?

Edited by KursedVixen, 02 November 2024 - 05:59 AM.


#289 Yang_Tomoe

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Posted 02 November 2024 - 04:50 PM

If you want to make more money Hire me. Here are a few free suggestions. The real money making secrets you only get if you hire me.

Step 1.
Optional monthly subscription - Gives "Citizen" Title, Ability to vote on the future Development roadmap for next year, by voting on (staff picked) public forum suggestions for further game development. (top 5 are posted for the public to promote...see step 2), Some minor monthly free swag in-game.

Step 2.
Donate to develop system. Once the top 5 suggestions have been picked by Citizens they are each posted on the website with a big DONATE button and a graphic that shows how much has been donated so far (updated live) and a fiscal goal to make the suggestion happen.... like a thermometer filling up or something more cool. Also a leaderboard showing who has made the most contributions as well as a rank number. Highest ranked donators get a title at the end of the year.

Step 3.
Game economy that includes things like Cost of travel to get into battle, ammo, repairs, etc.

Step 4. Personal avatars, and all the cosmetic goodness that comes with it that players love to pay for. Also places for players to visit like bars, race tracks, unit bases, Discount Dan's Mech store, The Solarius arena Mechwarrior pub where you can review fights, or spectate live fights.

Step 5.
Unit development. Starting a new unit costs MC (all pre-existing units are grandfathered).
Merc units have repair and ammo costs, but can choose what battles to fight and can purchase/earn/salvage any mech.
Loyalist fighters pick a house or clan and don't have any say about what battle they fight. Likewise loyalist units can only use mechs from their house or clan according to lore.

Unit leaders can spend C-Bills and MC from unit coffers on any Unit member. Units get the option of building a base. Bases are placed on planets. Planets closer to the war front afford cheaper travel costs to get into battle, but also run the risk of being overrun and destroyed, bases farther from the front are safer from destruction but cost more to get into battle. Loyalist units can only place bases inside their own faction's territory. Mercenary units can place a base anywhere they have a contract with and can place a unique base called a forward position so long as they have a main base established.

With the addition of bases you can also add assets that are already in-game to allow a unit to decorate the base, add to the number of mech bays, interior rooms, and all those good Cosmetics players love to pay for.

Likewise loyalist units have dropships and jumpships provided at no cost, whereas Mercs have to either buy a dropship, and/or jumpship, negotiate a ride with whomever their contract is with, or pay Comstar for a ride.

Step 6.
Let players bet on the outcome of Solaris fights in the Solaris Arena Bar.

If you make less than 4 million dollars in the first year I would be amazed.

Edited by Yang_Tomoe, 02 November 2024 - 05:42 PM.


#290 Coffeeus

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Posted 08 January 2025 - 08:49 AM

So many great ideas, why does it not get looked at seriously?

#291 Void Angel

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Posted 08 January 2025 - 11:39 AM

Because the costs to implement them may not be worth the expected gains from doing so (e.g. specific cockpit items.) Or because they are crash-helmeted stupid ideas that would ruin the game in a month - like the guy above you (yeah, I know you liked his post, but.. look here:) Even if we rubbed a magic lamp and wished the staggering development costs needed to effectively turn MWO into a full-flegged MMORPG into existence, some of the stuff in there is just insane. Letting people pay money to vote, creating an instant divide of haves and have-nots? We already have people insisting that a small group of players is nefariously guiding game development toward their own wicked ends... Straight-jacketing people into "lore" chassis only? You're reducing the content available to the player, and complicating balance exponentially - what do you do with all the people who have "illegal" 'mechs now? And then Repair and Rearm? Did nobody tell him that we had that, it sucks, and we're glad it's gone? Somebody should tell him...

Literally every suggestion in that post either requires huge amounts of money in development and ongoing costs (who's going to host the match recordings that we're reviewing, for example?) - or else is a bug-eyed crazy idea that will spark player rebellion and drive people away in droves. Or both.

Even the stuff I'd consider buying, like official alternate sound packs, would essentially be a high-risk gamble on the part of PGI. You'd have to develop those sound files, add them to the game for everyone, and then make them server-side authoritative? Somehow? Otherwise you'll have one guy in a guild buy a sound pack, copy out the files, and distribute it to all his friends on Discord.

Stuff like this is more complicated - and expensive - than a lot of people realize. Studmuffin up there has played too many gacha games on his phone.

Edited by Void Angel, 08 January 2025 - 11:41 AM.


#292 Cheesy Mecharoni

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Posted 14 January 2025 - 09:59 AM

As MWO is primarily a free to play game, I think the best way to monetize MWO, aside from continuing to release new cosmetics, Mech packs, legends, and hopefully new chassis (Phoenix Hawk IIC please!), is to create new areas of play that could be accessed through a monthly subscription. For example, for the people who want to play Solaris regularly, that could be a premium self-contained mode with its own matchmaking system. Same for Faction Warfare. I would pay a premium for a quickplay style mode that changed the rules on a regular basis, such as during special events. Things like unlimited ammo, double armor, drop decks, reduced players per team, etc. as well as limiting Mechs to certain weight classes or tech would keep the matches interesting and fresh. In addition, an increased selection of maps, or smaller versions of larger maps would add more variety to the player experience. I would also be interested in new modes of play that could be part of this subscription service. Just thinking of game modes from first person shooters, there could be modes such as Capture the Flag (capture and deliver the flag to an end zone to win), King of the Hill (Domination but a smaller circle, and the circle moves every few minutes) Sabotage (attacking team has to disable targets to win) and VIP (defenders have to keep a designated player alive for a specified amount of time to win).
I know that this is probably wishful thinking, but as an older player who left and recently came back, I have to say that I love this game and would love to see it continue to grow and thrive. I've been a BattleTech fan from the early days of BattleTech 2nd edition and TRO 3025. PGI, if you are reading this, thank you for all of your hard work and passion for BattleTech and MechWarrior.

Edited by Cheesy Mecharoni, 14 January 2025 - 09:59 AM.


#293 FuriousBullets

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Posted 16 January 2025 - 12:03 PM

well maybe they get rid of Rus and when that happens people might read all these great ideas

#294 Sonsofabastages

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Posted 30 January 2025 - 05:48 PM

I am truly baffled by the fact that there isn't a cosmetics section in the main store.
For mechs you can click and get a drop down menu to light, med, heavy, assault, etc. Why isn't there a cosmetics drop down with camo patterns, colors, cockpit items, and bolt-ons?

League is another free to play game and they make an obscene amount of money primarily on cosmetics sales. New champions (equivalent of new mechs) are known to perform very poorly in terms of monetization, and are mostly used to keep gameplay fresh.

Add cosmetics to the main shop, put them in some sort of rotation with the regular sales to capitalize on FOMO. Print money.
I like this game and want it to do well, but I feel like PGI is leaving profit on the table here.





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