Brauer, on 18 November 2020 - 05:37 AM, said:
What do you mean? Do you mean that if you buy a mech with cash it should be 10% stronger? If so that's a horrible pay to win idea and has no place in a competitive game.
If you mean mechs bought for real world currency should get a cbill or xp boost that's fine imo. I doubt PGI would go for it because it doesn't conform to their current model where hero, special, and loyalty mechs get cbill boosts, but you never know.
mostly in the form of reduced grind.
there are also other things you can boost besides cbills and xp. idk why the solaris pack didnt have acc bonuses for example. make it easier to grind for bolt ons. fp packs should come with rp/lp bonuses. you could sell merc themed packs with rp (say the gray death legion color scheme from the locust/shadowhawk heros), and faction themed packs with lp. you might also have a bonus to supply cache progress.
i think that players who have contributed a certain dollar amount to the game should reach a point where everything else the game has to offer is grindable. even stuff you would normally have to pay for. its anti whale, but those people probably own everything they are going to buy by now, pgi isnt exactly making content anymore.
im to the point where i feel i have contributed enough monetarily to the game where the only things i will consider buying are low dollar impulse buys, for which there are none. the ones you need to get to buy stuff are the ones who haven't spend a dime yet (see my posts about initial buy-in bonuses). i think it would be an important goal for funding if you could convince everyone who hasn't to buy at least one mechpack. and you do that with strong grind reducers that everyone who has bought their first thing gets.
Edited by LordNothing, 18 November 2020 - 05:54 AM.