pbiggz, on 28 December 2020 - 11:51 AM, said:
You thinking you have to roleplay a lance commander instead of just getting really good at clicking the bad robots is probably why you think groups are getting rolled. You literally have voice chat. "hold locks for LRMs", "I have a UAV", "Sniper here", "Brawler here", "India left torso open", those are the sorts of calls that actually win you quick play games. Arcane UI widgets that would even further confuse new players in an already notoriously new-player hostile game will NOT win you games. This isn't an RPG and it isn't a simulator, its a shooter, whether you like it or not.
TBH, the most used command wheel item is essentially a ping system (target spotted), which would be preferable to some of the battle map nonsense that exists. I would also love to see parts of the map actually have names rather than use grids. Grids are nice, but at some point they stop being useful and you start naming areas (this happened with Crayon Network during the first WC for my team).
Alreech, on 28 December 2020 - 11:48 AM, said:
Do you want a simple team deathmatch shooter without objectives like in most CoD games, PUBG or Fortnite?
If yes I agree: that kind of games don't need AI units.
But even those games have sometimes AI units like the drones / helis in CoD or the foot soldiers in Titanfall.
Also don't forget the ARMA series that combine lots of players with AI units.
If you want a game with big maps and a game mode centered about capturing control points adding AI defenders to them makes capturing less boring.
It's also a way to add non-Mech units like Tanks & VTOLs or Infantery to Mechwarrior without bothering the player to play them.
Ultimately you have to ask yourself how do they play into the game. For things like no respawn arena games these just don't make sense because utlimately the goal is to blow up the enemy team. Let's say there is respawn, again what is the goal with this? Like Scorestreaks from CoD (which imo are the worst part about CoD)? Are we playing a MOBA where we need to kill mobs to "power" up or buy things? There has to be a reason for them being there beyond immersion reasons and it can't be so lights can kill something because having an entire class practically dedicated to killing to AI in an online game is just sorta dumb.
Now I could see a Gambit-esque (which is basically a competitive PvE game mode) mode where it is essentially a race to defeat mobs of AI units to unlock the "final boss" dropship or something. But that just doesn't feel quite right as a game mode.
Edited by Quicksilver Kalasa, 28 December 2020 - 12:47 PM.