Edited by DAEDALOS513, 18 January 2021 - 02:26 PM.
Mechwarrior Online 2021: New Features
#281
Posted 18 January 2021 - 02:26 PM
#282
Posted 18 January 2021 - 03:29 PM
Again these are just my thoughts, and I know they are not going to be popular with everyone, but as one of the old school players who had left the game, these are some of the same issues that are also echoed by the vast majority of my old MWO buddies who had also left the game as the reason they left.
#283
Posted 18 January 2021 - 04:10 PM
#284
Posted 18 January 2021 - 09:18 PM
Karl Carver, on 18 January 2021 - 04:10 PM, said:
Old theme and big performance Problem with modern Render Engin and a old Cry 3 Engine and the server based calculation have many Problems with Performance ...seeing Solaris City
Edited by MW Waldorf Statler, 18 January 2021 - 09:19 PM.
#285
Posted 19 January 2021 - 08:05 AM
#286
Posted 19 January 2021 - 10:33 AM
I don't really care too much about BattleTech lore accuracy, but want to introduce more variety and thought to choosing your equipment loadout.
Advance the timeline:
General equipment: (Both factions)
Angel ECM: Improved ECM. Double range, 2 tons
Mech Mortars: This would be super cool to see. Press and hold assigned weapon group to enable trajectory fire with a minimum arc. (Could be visualized in game) Release and launch an arcing barrage of slower moving explosive shells with a more narrow Area of effect then Current consumables. Higher Classes launch more shells per barrage. no red smoke
Flamers: should be revamped with ER and Heavy variants as well. not sure how to balance, reduce heat generated when using the weapon systems. add slight damage for the Heavy variant.
Clan:
Hyper assault Gauss: Utilize gauss charge mechanic but have it fire as a burst with recoil similar to the IS Heavy Gauss. The projectiles would have spread (Maybe an Atlas sized target at 350m-400m) but also have a higher damage potential.
Proto-Autocannon: This is an interesting one. I see it as an "Improved IS autocannon"
Lighter, Lower damage per shot, reduced range (compared to IS autocannons of same class)
Single shot, But has a higher rate of fire then IS to make up DPS.
Improved Heavy lasers: In the lore, the main difference between Heavy lasers and Improved Heavy Lasers, is that The improved version explodes when destroyed. If this mechanic is brought over, introduce a mild range improvement, slightly improved duration, and a little extra heat.
Streak LRM: Heavier then standard LRM launcher. Lower trajectory (Like ATM), Stronger tracking, but randomize Hitbox impacts (Like streak-SRM) does not stack with Artemis
Rotary Autocannon: The one weapon that I am not sure about implementation. It would be cool, but not sure how to differentiate between Clan and IS versions.
Inner Sphere:
Bloodhound Probe: Improved BAP, Counters Stealth armor
Multi Missile Launcher: Similar implementation to ATM, but with some key differences.
As a "jack-of-all-trades" weapon system, you should be able to fire at any range but be outclassed by other launcher types within those ranges.
(SRM has more total damage per missile, MRMs have more missiles but do not lock on, LRMs have high arc and more missiles)
Lock-on/Dumbfire capable. No minimum range.
Thunderbolt launcher: Exactly as described in lore. Big missile, high damage, longer cooldown, shorter range, and more vulnerable to AMS.
Mech Rifle: Acts as "Heavy Autocannons" Heavier, more slots, higher damage, improved range. lower ammo per ton.
Light Autocannon: Lighter, same slots and damage, less range but higher Rate of fire then standard Inner Sphere AC. (allows ballistic builds on lighter mechs)
X-Pulse lasers: Longer range then standard pulse lasers, more heat per pulse, same damage but does not have cooldown (Laser RAC?)
Should be easy to balance with heat per pulse, or pulses per second.
Bombast laser: Short-medium range, Low duration, low-high damage, High heat, Long cooldown, Utilize 3 second Gauss charge mechanic that adds damage and heat per "Charge level" up to a max Damage/Heat. (One charge level per second, Max 3)
#287
Posted 19 January 2021 - 06:43 PM
#288
Posted 20 January 2021 - 07:05 AM
Alright I know a lot of people have probably already said this but here is my take on it.
In quick play before after just about every one has joined give people 20 seconds to chose from 3 pre made load outs. You set your load outs in the load out screen like normal. But the equipment that you use is locked to that load out so yes you need a engine for all three load outs same with weapons and equipment. This give me a reason to burn through my cbills and play more matches. Also for simplicity the upgrades; armor, heat sinks, structure, and guidance will be locked for all three load outs.
But that would make polar highlands a LRM nightmare right?! Yes plz bring your LURM assaults, cause one load out of every single of my mechs is going to have ams and or ecm. Also while waiting to drop me and three other people chose our fast moving stealth mechs to chew up there defenseless Lurmers. After a few matches people will need to bring hunter killers to deal with the other teams stealth fast movers. This will hopefully encourage more team play and communication.
This will also give me a reason to go through all my mechs and dust them off and play them again with more roll based load outs. I feel a lot of unused mechs would benefit from being able to chose different load outs rather than making one well rounded one.
#289
Posted 20 January 2021 - 06:37 PM
#290
Posted 21 January 2021 - 03:33 PM
Phantom90k, on 20 January 2021 - 07:05 AM, said:
Thats something else i miss from MW4, the ability to pick my cammo scheme before the drop. I could change to a snow scheme for snow maps, green for jungle maps, desert cammo for desert maps etc. In this game i would be happy to have that option but be limited to schemes you have to pay real money for to get. I would by half a dozen at 10 bucks a pop if i could pick them to fit the map thats about to drop.
#291
Posted 21 January 2021 - 04:21 PM
#292
Posted 21 January 2021 - 05:44 PM
Please add drop decks to quickplay.
#293
Posted 22 January 2021 - 02:33 AM
Mordent Hex, on 19 January 2021 - 08:05 AM, said:
Cheats very rare ...MWO is serverbased and not clientbased like most other FPS games
#294
Posted 22 January 2021 - 02:30 PM
Karl Carver, on 21 January 2021 - 03:33 PM, said:
Thats something else i miss from MW4, the ability to pick my cammo scheme before the drop. I could change to a snow scheme for snow maps, green for jungle maps, desert cammo for desert maps etc. In this game i would be happy to have that option but be limited to schemes you have to pay real money for to get. I would by half a dozen at 10 bucks a pop if i could pick them to fit the map thats about to drop.
Another aspect is that as people start to use the option in the pre drop lobby to fit their cammo to the map thats won the vote, units will start to drop with the same livery, Also as you make new maps you can add pay for use cammo specs to suit it, which means for every new map you bring in some money as players buy the cammo scheme for that map.
For example if you were to make a map like MW4 Vengance's Dust bowl, all sand dunes and sand storms that block vision and due to their mineral content sensors (its the minerals that make the planet worth fighting for and holding) you also create a pay to use map specific cammo scheme that one can select in the lobby just before drop. Each new map has unique colour palettes and thus a new sellable scheme to go with it.
#295
Posted 28 January 2021 - 05:49 PM
Edited by DAEDALOS513, 28 January 2021 - 06:48 PM.
#296
Posted 28 January 2021 - 07:24 PM
#297
Posted 28 January 2021 - 08:50 PM
1) Battle Results, giving us full details of the battle when we enter the `MechBay. I know, the battle results is readily available before we leave the battle. However, I'd love a battle results for the `MechBay. Call it After Action.
2) an in game clock to tell time, cause some of us want to keep track of time while playing so we can keep our appointments, etc.
#299
Posted 05 February 2021 - 04:30 PM
#300
Posted 06 February 2021 - 01:24 AM
pewpewgunther, on 05 February 2021 - 04:30 PM, said:
Oh god yes, please do this immediately
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users