#121
Posted 07 December 2020 - 02:26 PM
You need new players, this won't happen without new/improved features.
Like these: Melee, visual refresh, new chassis, new(better) maps, bugfixes and optimizations across the board.
#122
Posted 07 December 2020 - 09:42 PM
The turrets are too weak, they need to be either more accurate or be given their LRMS back or something. dying to them is a bit of a joke. Assault mechs should be assaulting the base, light mechs should be scouting and getting batteries, not doing everything. It's also unclear that you're supposed to attack the Radar, Jammer, and Air battery deposits, their integrity is unknown.
Maybe, make it so the tonnage of the mech they choose, allows for compensated respawns tanks. IE: light mecks get to choose SRM carrier or strikers. Assault pilots just get strikers. These come with a mandatory 30 second timer.
Also the tanks don't "Spawn" as much as they are turned on in the tank depot. They can be destroyed.
Assault Game mode: needs it's large laser turrets back.
(New game mode) Infiltration (an asymmetrical mode). A given number of mechs defend a large area to protect and patrol. A fast/stealthy or strong mech is to get in obtain, a module/ crate after scanning multiple duds and escape to the dropship without dying. A lance is given to the opposing team to allow for tactics.
This game mode can be turned on and off at tier 3+ when the Tier 1's are having a hard time getting a match. This way they will have a mode to play at least.
Ideally, 4 vs 8 or flex 5vs9 The waiting dropship does fire it's lasers at the enemy.
Escort: could replace the one robot atlas with a Convoy of Medium and Heavy tanks. These tanks could fight back, but could also be stomped on. (yes some of them may explode damaging legs). But only one of them is the actual target. Which one will it be?
Tug-o-War:
A drop ship engine is being hauled by a trucker, The team pulls it to their side when in possession. First team to accidentally destroy the engine loses (It does not repair) Massive currency penalty for sabotaging your own team -500,000 credits+. It does blow up. There are respawn tanks. But your chosen mechs are going to be better.
Edited by Timuroslav, 07 December 2020 - 10:00 PM.
#123
Posted 08 December 2020 - 02:57 AM
Quote
#124
Posted 08 December 2020 - 06:07 AM
Horseman, on 07 December 2020 - 02:09 PM, said:
TL;DR: this is NOT a solution to any problem.
Perhaps, but at the same time, if people can understand that some weapons are shot at only close range in other FPS and others are better for sniping, perhaps you can give them a bit more credit in figuring out what the role of their mech should be in a battle. Same applies for if they've ever played WoW or another multiplayer where each character/unit fulfils a role.
You did remind me to follow up and mention that along with roles, there would be a "role queue" so the only way you could have a team comprise entirely of fire support is if the opposing team was similarly arrayed.
#125
Posted 08 December 2020 - 06:18 AM
Mycroft000, on 22 November 2020 - 06:56 PM, said:
I've long said that it is unfair to hold MWO to the standard of the TT design. The mechanics are simply too different. Name me any MW game and I can come with at least a half dozen MAJOR differences from TT.
Seriously, people that continue to expect an accurate TT-to-FPS translation are not being realistic. You will never make BT lovers happy with an FPS without making it a terrible FPS.
Having said that, I like piloting big stompy robots for free (having not dropped a dime into the game in 2 years) and if nothing else, MWO has little competition in that department which means one of two things:
- There isn't much of a market/interest
- Nobody had put together a better package and marketed it better to get the word out
#126
Posted 08 December 2020 - 08:03 AM
#127
Posted 08 December 2020 - 08:33 AM
MovinTarget, on 08 December 2020 - 06:18 AM, said:
Seriously, people that continue to expect an accurate TT-to-FPS translation are not being realistic. You will never make BT lovers happy with an FPS without making it a terrible FPS.
Most regular players of the Battletech Table Top know that the table top has many strange rules that cause balancing problems or strange effects (Engines below 250 rating need additional slots for heat sinks ? WTF lol).
They also know that the Clan vs Inner Sphere or Tank vs Mech balancing never worked right in the table top.
It's time to get rid off those Table Top rules in MWO that didn't work well or create the same / new balancing problems:
"All Engines must have 10 heat sinks"
"IS XLs Engines are destroyed if the side torso is destroyed"
"Clans Mechs get free CASE in each limb, IS Mechs need a slot and can mount it only in the Side Torsi"
...
#128
Posted 08 December 2020 - 09:56 AM
MovinTarget, on 08 December 2020 - 06:07 AM, said:
Quote
Alreech, on 08 December 2020 - 08:33 AM, said:
They also know that the Clan vs Inner Sphere or Tank vs Mech balancing never worked right in the table top.
It's time to get rid off those Table Top rules in MWO that didn't work well or create the same / new balancing problems:
"All Engines must have 10 heat sinks"
Edited by Horseman, 08 December 2020 - 09:57 AM.
#129
Posted 08 December 2020 - 10:14 AM
Horseman, on 08 December 2020 - 09:56 AM, said:
It's still a rule with strange effect that should have been fixed in Battletech long ago...
...and should have never been a part of MWOs design rules.
Also each "external-internal heat sink" needs 3 slots in side toro or arms if it is a double heat sink.
OP Mechs with too many machine guns are a different problem.
Edited by Alreech, 08 December 2020 - 10:38 AM.
#130
Posted 08 December 2020 - 06:25 PM
#131
Posted 08 December 2020 - 10:42 PM
Tick the little box available in private matches between set times for some very different match play.
#132
Posted 09 December 2020 - 01:23 AM
Alreech, on 08 December 2020 - 10:14 AM, said:
#133
Posted 09 December 2020 - 03:16 AM
I would like to see a team dropship attack/defense mode (hopefully destructible overlord dropship which does shoot back).
I would like to see a attack/defend destructible fortress/castle brian mode with the buildings being tougher and more and varied defense turrets (maybe the old calliopes heh?).
Of course such modes would require larger maps.
#134
Posted 09 December 2020 - 05:12 AM
I know this game is thought of primarily as PvP, but could it be more with just some minor tweaking?
glhf
Wristpin
#135
Posted 09 December 2020 - 05:56 AM
#136
Posted 09 December 2020 - 07:44 AM
#137
Posted 09 December 2020 - 12:14 PM
Also keep the Faction play maps as definitive Faction play only maps, believe it or not it is a pretty decent draw to the Faction game mode. Also definitive time when Faction play ends and restarts. I’d say every 4 months or so
Edited by Timuroslav, 09 December 2020 - 12:19 PM.
#138
Posted 09 December 2020 - 03:33 PM
In this regard I want to propose a separate mode where ClanTech will have it’s “real” characteristics and IS Tech won’t be meaninglessly overtweaked as it is at the moment.
The balance in tabletop is Battle Value.
The balance in MWO will be quality VS quantity. 2 stars of Clan Mechs vs 3 lances of Sphere.
It could be separate mode, it could be used in FP, it will be greatly accepted by diehard Mechwarriors that liked this game exactly for that “imbalance” before and hate MWO in the current state.
As far as I know, the matchmaker is unable to work with unequal teams, but this problem can be avoided if, for example, the matchmaker will be able to create a team with 10 players +2 dummies or AI that immediately disconnect/disappear/disintegrate.
The current “balance” is just an ugly mess of limitations from the one side and tweaks from another. It’s an unhealthy situation...I don’t want to be a part of it and will be more than satisfied playing this separate mode.
Edited by Seth Kalasa, 10 December 2020 - 04:02 PM.
#139
Posted 09 December 2020 - 05:15 PM
it is unknown, its a way to transfer some cash while testing, maybe a chance to see great Build, it could be matched, maybe vets like myself pay more the one taking the challenge pays by how long they have played, or by tier level, maybe there is a contract, TRY TO KILL ONLY, or 3 lives each while testing, i could think of alot conditions, you could put in there, sorry not in to solaris its has never been fun.
SAWK
#140
Posted 09 December 2020 - 08:54 PM
Wristp1n, on 09 December 2020 - 05:12 AM, said:
I know this game is thought of primarily as PvP, but could it be more with just some minor tweaking?
glhf
Wristpin
PGI has Coders and Programmers for the UE4 and mW5 not for the Cry3 and MWO and so not Feet/leg Ik comes back, no Knock Down and with this problems and the cruefull Climbsystem and Terrainproblems in MWO in thinking no Vehicles .turrets and Mechs no problem , small elements have to many Problems with Terrain and Hitzones (invisible Wall and collisionsboxes ,Climbsystem ,impassable Terrain)
Edited by MW Waldorf Statler, 09 December 2020 - 08:55 PM.
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