![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/piranha.png)
#661
Posted 26 July 2022 - 01:01 PM
#662
Posted 19 November 2022 - 09:28 PM
Further, this would make the Mauler 1K an available variant in the game, which I am sure snake fans, um, the Dragon, would appreciate.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
Edited by Lionheart2012, 19 November 2022 - 09:28 PM.
#663
Posted 21 November 2022 - 10:36 AM
martian, on 19 November 2022 - 10:24 PM, said:
Light PPC:
- it is significantly lighter
- it offers better range
- it does more damage
- it needs no ammo (i.e. additional tonnage)
- it can not run out of ammo
- it has no ammo that could be critted
And I guess that slow heavies and assaults would go either with standard AC-5s or with any other heavy energy or ballistic weapon.
Light PPCs, may have a comparable weapon profile, but how many heat sinks do you need to stay cool? Larger mechs with the tonnage to spare and easily heat capped by multiple energy weapons may opt for a cooler, ballistic alternative. Additionally, mechs with more ballistics than energy weapons can't boat the Light PPC. Consider the application to the following mechs:
- CHP-1NB - 4xLAC/2 4xERML LFE280
- CHP-1NB - 4xLAC/5 4xERML LFE255
- JM6-DD - 6xLAC/2
- MAD-3R - 3xLAC/5 2xLL 2xERML
- RFL-3C - 4xLAC/5 2xERML
- RFL-LK - 4xLAC/5 2xERML
- RGH-BLT - 4xLAC/5 2xLPPC
- WHM-BW - 4xLAC/5 2xLPPC
- ANH-2A - 6xLAC/5 2xPPC
- COR-5T - 6xLAC/2 2xLL 2xERML
- KGC-000 - 6xLAC/5 1xHPPC
- MAL-MX90 - 6xLAC/2 2xLPPC
Edited by Lionheart2012, 21 November 2022 - 10:51 AM.
#664
Posted 29 November 2022 - 04:10 PM
Also... Inner-sphere Omnis? That is what I'd be excited about.
#665
Posted 29 November 2022 - 05:21 PM
Ones I'd like to see:
- Arctic Fox (IS Kit Fox)
- Owens (Jenner Omni Upgrade)
- Strider (Cicada Omni Upgrade)
- Black Hawk KU (IS Nova)
- Avatar (IS Mad Dog)
- Rakshasa (IS Timber Wolf)
- Sunder (IS Hellbringer/Summoner)
- Hauptmann (IS Dire Wolf)
- Templar (popular MW4 mech)
#666
Posted 09 May 2023 - 02:26 PM
![:D](https://static.mwomercs.com/forums//public/style_emoticons/default/biggrin.png)
#667
Posted 25 June 2023 - 09:42 PM
Hauptman (3 LBX20 variant)
Argus
Summoner
Longbow (4 LRM20 variant)
Clint
Avatar
Cygnus
I would like to see some more weapon options as well...Arrow missles, mountable artillery, X-Pulse...rotary 10's and 20's...larger selection of machine guns. I heard someone complain about the supply drops you earn after so many missions once...how about putting lost tech, or new tech not avalible in the lab in those drops to make it more interesting.
...QUOTH THE RAVEN...
#668
Posted 27 June 2023 - 02:42 AM
Paladin IIC, on 16 November 2020 - 07:57 PM, said:
I don't care if it makes my "flesh like that of donkeys and issue like that of horses", I'm not paying for it.
Someone also said in the game they buy stuff because it supports the game. This is owned by Microsoft. They are not starving. And they over-enforce rules to make this game as dull as possible, in my opinion. Probably because they are all Canadian.
PGI could code every mech that actually exists, which would make it look far more genuine, and it would make no difference to the general weak feeling of the game. I've said it before, but I'll say it again: tweaking exactly how long a ER Medium Laser fires on Mech X and Mech Y one thousand times, back and forth, to get it "just right", are a bunch of overpaid programmers wanking for your hard earned C-Bills.
Long live the text fixes!
#669
Posted 07 July 2023 - 04:47 AM
Fu Sun, on 27 June 2023 - 02:42 AM, said:
I don't care if it makes my "flesh like that of donkeys and issue like that of horses", I'm not paying for it.
Someone also said in the game they buy stuff because it supports the game. This is owned by Microsoft. They are not starving. And they over-enforce rules to make this game as dull as possible, in my opinion. Probably because they are all Canadian.
PGI could code every mech that actually exists, which would make it look far more genuine, and it would make no difference to the general weak feeling of the game. I've said it before, but I'll say it again: tweaking exactly how long a ER Medium Laser fires on Mech X and Mech Y one thousand times, back and forth, to get it "just right", are a bunch of overpaid programmers wanking for your hard earned C-Bills.
Long live the text fixes!
You seem to have an axe to grind with canadians. You should stop that.
Edited by pbiggz, 07 July 2023 - 04:47 AM.
#672
Posted 10 July 2023 - 01:43 PM
Will9761, on 16 November 2020 - 05:53 PM, said:
Inner Sphere:
Wasp
Mech Type: BattleMech
Year: 2464
Variants: WSP-1A, WSP-1D, WSP-1S, WSP-1W
Tonnage: 20
Stinger
Mech Type: BattleMech
Year: 2479
Variants: STG-3R, STG-3Gb, STG-6L(ECM/Stealth Variant), STG-6S(MASC Variant)
Tonnage: 20
Crusader
Mech Type: BattleMech
Year: 2752
Variants: CRD-3R, CRD-3L(Jumper), CRD-3K, CRD-7L(Jumper/ ECM Stealth Variant)
Tonnage: 65
Longbow
Year: 2480
Variants: LGB-7Q, LGB-7V, LGB-13NAIS(Ballistic, ECM Variant), LGB-12R(Jumper)
Tonnage: 85
Osts family: Ostscout, Oststol and Oststroc
Clans:
Howler (Baboon)
Mech Type: BattleMech
Year: 2871
Variants: Howler - 1, 2(MASC Variant), and 3(“Devil”)
Tonnage: 20
Locust IIC
Mech Type: BattleMech, I.S. Refit
Year: 2832
Variants: Locust IIC - 1,2,3,4, 5 and 6
Tonnage: 25
Hellion
Mech Type: OmniMech
Year: 3059
Variants: Hellion Prime, Alt. Config A, B,C and D
Tonnage: 30
Horned Owl (Peregrine)
Mech Type: BattleMech
Year: 2835
Variants: Horned Owl (Peregrine) - 1, 2, 3, 4 and 5
Tonnage: 35
Shadow Hawk IIC
Mech Type: Clan BattleMech, I.S. Refit
Year: 2831
Variants: Shadow Hawk IIC - 1, 2, 3 and 4
Tonnage: 45
Phoenix Hawk IIC
Mech Type: Clan BattleMech, I.S. Refit
Year: 2831
Variants: Phoenix Hawk IIC - 1(Ballistic), 2 (Missile), 3(Laser)
Tonnage: 80
late to this party by 2-ish years, love this idea, only thing missing is the urbie IIC, for the memes
![:P](https://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
#673
Posted 10 July 2023 - 01:49 PM
Kaiju-Killer, on 10 July 2023 - 01:43 PM, said:
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
We did get one of these, the Crusader, which has turned out to be a pretty popular mech within the game currently so GJ PGI, some of these would be really cool to have: the Stinger and the Wasp would be cool light mechs to see, I have seen fan artwork for their MWO designs but it would make sense for them not to add these because of the whole Battletech vs Macross stuff. then again, they did get away with the Warhammer, Marauder and Archer.
#674
Posted 28 July 2023 - 09:32 AM
Edited by Hawk819, 28 July 2023 - 09:33 AM.
#675
Posted 29 July 2023 - 07:44 AM
For PGI's honour their Longbow already looks x1000 times better than the horrible MW4 abomination...
#676
Posted 31 July 2023 - 05:42 PM
#678
Posted 18 August 2023 - 08:28 AM
Edited by John Otis, 18 August 2023 - 08:30 AM.
#679
Posted 18 August 2023 - 12:39 PM
John Otis, on 18 August 2023 - 08:28 AM, said:
Haven Kendrick's sound mod does that
#680
Posted 18 August 2023 - 10:19 PM
JumpingHunter, on 18 August 2023 - 12:39 PM, said:
Haven Kendrick's sound mod does that
I know this mod, as well as other similar ones. This mod has good laser sounds, but I don't like the rest of the sounds. In addition, the volumes of many sounds are not optimally set. PGI's sounds volumes are well balanced, so I don't use sound mods.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users