Mechwarrior Victor Strong, on 03 December 2020 - 08:21 PM, said:
Arm movement:
These mechs have shoulders for a reason. The arms should raise to fire. I barely touch my Warhammer anymore because the PPC blasts always hit the freakin hillside! Raise those arms!!! Even if it has to be limited to feet planted, target locked and in line-of-sight. Or put it on a toggle, like the missile launcher covers...it just needs to happen.
Yes, this would be great - and totally useless due MWOs Mechlab.
You don't have to put the PPCs in the Arms of a Warhammer, the Hardpoints in the Side Torsi that came with the Medium or Small Laser are much better.
Also you don't put PPCs in a Warhammer if you want to have a high matchscore, you go for 2 AC 10s & 4 ER-Meds or 2 Ultra AC20 or 2 MRM 40s.
Also new animations must done for rising the arm, that's a lot of work.
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Side-step:
Why shouldn't the mech take a step to the side if not moving forward? That would make maneuvering more natural and convenient. Plus the ability to move laterally without having to change the entire mech's facing would allow us to keep a target lock, dodge incoming fire (maybe), and pull off cowardly duck-around-the-corner moves with assault mechs. Who doesn't want that? And then there's Solaris City where everybody is getting in everybody else's way. A quick step to the side would solve so many problems.
1st: It's not part of the traditional Mechwarrior Gameplay.
2nd: needs new animations for each capable Mech.
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Melee:
I know, its unpopular. But I fell in love with this game when it was called BattleDroids.
If melee can't be done, at least put in Death from Above! I've done it. It's freakin hard to pull off! And all I got for it was shot to pieces. Didn't even scratch the other guy's paint. A successful DFA attack should be rewarded.
Along similar lines, it wouldn't require much alteration to enable a Charge/Tackle/Push attack. It isn't often, but occasionally it would be a game changer if you could push an opponent out from behind cover or over a cliff.
1st: Melee needs new punching animations for each capable Mech.
2nd: it would be the Battlefield 2 like fake Melee: firing a short range projectile with plenty of damage while playing the punching animation.
3rd: How high must the damage be to make Melee usefull? In a game with 40 - 60 dmg Alpha strikes?
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Knockdown:
Any mech taking withering fire should be staggered or knocked over. The skills for gyro stabilizing are a nod in that direction, but the actual mech never seems to be affected. It seems reasonable that a few heavy shots could at least crank the target's torso to the side. To have a mech stumble would be good. To have a mech fall and stand back up would be better. To face-plant a Piranha would be justice.
1st: Each Mech needs new animations for falling down & standing up. That's a lot of work.
2nd: getting knocked over by collisions with friendlys or weapon fire isn't fun, and puts a additional load on the server and each client
Edited by Alreech, 08 December 2020 - 09:14 AM.