Griping About Psr
#1
Posted 06 December 2020 - 11:56 PM
#2
Posted 07 December 2020 - 12:17 AM
Damage isn't everything though. I've had matches where I racked up protected medium + lance in formation and did like less than 100 damage and still got PSR+
I have gone down in PSR with 2 kills/KMDD/Solo Kills (only 200 damage done because one was a light that instantly got deleted and the other was shot in the back CT).
I have broken even with 500-600 damage done.
Edited by Elizander, 07 December 2020 - 12:18 AM.
#3
Posted 07 December 2020 - 12:29 AM
#4
Posted 07 December 2020 - 12:36 AM
PSR is relative, your performance on it's own means nothing.
#5
Posted 07 December 2020 - 12:44 AM
crazytimes, on 07 December 2020 - 12:36 AM, said:
PSR is relative, your performance on it's own means nothing.
That's not particularly nice. I'm merely bringing attention to an issue. And griping. It's stress relieving.
I figured I might get a response like this. It didn't occur to me to take a screenshot until after the match. But here's my current rank for the purpose of just posting a picture:

Not quite the same, but this is disheartening:
Edited by account redo v1, 07 December 2020 - 01:22 AM.
#6
Posted 07 December 2020 - 01:58 AM
its a really strong case for mech rebalance.
#7
Posted 07 December 2020 - 04:56 AM
That said, Tier is not a journey or badge of honor (it was, and I suppose PGI is paying for those years of mischaracterization and ineffective design). But the point is to put you in appropriate matches. Looking at your record for September and October, Tier 3 looks like an appropriate assignment, since your W/L is about even and your matchscores are average for the player population. Losing as often as you win is, again, normal.
Just have fun!
#8
Posted 07 December 2020 - 06:54 AM
#9
Posted 07 December 2020 - 06:56 AM
As Lockheed_ noted, your PSR movement is based on how you did vs the other 23 players. Winning provides a small multiplier but winning is no guarantee on upward movement.
Tiers should be renamed using Battletech/Mechwarrior naming convention used for both pilots and units.
Elite Tier 1
Veteran Tier 2
Regular Tier 3
Militia Tier 4
Green Tier 5
Quote
380 dmg = around 171 MS. MS from damage alone is calculated to around 0.4x% of that damage, and team damage reduces that amount/MS. Enough team damage could wipe out all of your Matchscore points.
Edited by Tarl Cabot, 07 December 2020 - 07:04 AM.
#10
Posted 07 December 2020 - 06:26 PM
Edited by account redo v1, 07 December 2020 - 06:39 PM.
#11
Posted 07 December 2020 - 07:36 PM
account redo v1, on 07 December 2020 - 06:26 PM, said:
Which brings us back to how PSR was treated before the change - as an xp bar. There's a hefty difference between t3 and t1 matches, to say nothing of boosting t5/4 into t3.
#12
Posted 07 December 2020 - 07:52 PM
RickySpanish, on 07 December 2020 - 07:36 PM, said:
If a match these days takes about 6 minutes on average, that's 1000 matches. You should be at least reasonably capable by that point. It would be an XP bar up to a point, tier 3. The most important part here is that you wouldn't have to wait for extended periods of time to get into a match if you're tier 5.
Edited by account redo v1, 07 December 2020 - 07:52 PM.
#13
Posted 07 December 2020 - 10:38 PM
#14
Posted 08 December 2020 - 12:31 AM
Aidan Crenshaw, on 07 December 2020 - 10:38 PM, said:
I wouldn't mind if I didn't have to wait longer for a match at lower tiers. I'm actually close-ish to not caring... but still a bit...
#15
Posted 08 December 2020 - 02:49 AM
Aidan Crenshaw, on 07 December 2020 - 10:38 PM, said:
There's no upper cap on PSR increase. An exceptional game can give more than 25 points. I believe the example of a good +1000dmg game with a few kickers is around +32.
It's how I ended up there. For every few average match I have grinding mechs, I play a good mech and offset any downs. If that good mech end up matched with cadets, then the scoring potential is very high even for average players like me.
#16
Posted 08 December 2020 - 04:33 AM
#17
Posted 08 December 2020 - 07:58 AM
Edited by Knight Captain Morgan, 08 December 2020 - 08:00 AM.
#18
Posted 08 December 2020 - 11:02 AM
To maximize damage and PSR gain you want to use splatter weapons - mostly missiles and RACs. You also should not die early, so leave the initiative to others and never lead a charge. If your team mate leads the charge you gain twice: once when he spends armor so you could do damage, and second when he dies early and you out-damage him. PSR gain is relative match score you see.
The best are pop tarting LRM/ATM mechs (Veagle, Huntsman). Some 3RAC2 mechs are good too (Bushwacker, Maraduder). Anything with 2cUAC10+2cUAC5 and not taking too many chances with them. On IS side, dual big MRM lauchers are good.
Edited by ShiverMeRivets, 08 December 2020 - 11:07 AM.
#19
Posted 08 December 2020 - 11:44 AM
The opponents get better - and your win loss ratio goes down as you go up - particularly if you are artificially trying to get more increases then your actual skill deserves.
While I don't have to win to have fun - I'm not sure I'm interested in artificially trying to get more then my fair share of losses.
I get it for some people they don't want to play in Tier 5 (or 4, or 3 or whatever) because maybe they prefer the game play more at higher tiers, and maybe for others they just want that shiny Tier 1 on their mechbay screen.
But I'd rather not be the least skilled player in my match particularly if I have to play mechs and weapons I don't want to play to get there. It seems better to play the way you want to and settle into a tier that makes sense given your skill set / preferred meta vs non meta mech ratio/playstyle. You'll probably be playing more players that approach the game like you do.
Edited by GARION26, 08 December 2020 - 11:45 AM.
#20
Posted 08 December 2020 - 03:10 PM
GARION26, on 08 December 2020 - 11:44 AM, said:
The opponents get better - and your win loss ratio goes down as you go up - particularly if you are artificially trying to get more increases then your actual skill deserves.
While I don't have to win to have fun - I'm not sure I'm interested in artificially trying to get more then my fair share of losses.
I get it for some people they don't want to play in Tier 5 (or 4, or 3 or whatever) because maybe they prefer the game play more at higher tiers, and maybe for others they just want that shiny Tier 1 on their mechbay screen.
But I'd rather not be the least skilled player in my match particularly if I have to play mechs and weapons I don't want to play to get there. It seems better to play the way you want to and settle into a tier that makes sense given your skill set / preferred meta vs non meta mech ratio/playstyle. You'll probably be playing more players that approach the game like you do.
Actually, all I care about is the time for waiting to join a match. My actual tier number doesn't matter to me. If tier 5 joined matches faster, I probably wouldn't mind being tier 5 at all.
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