Can We Please Remove Polar Highlands From The Rotation ?
#1
Posted 20 December 2020 - 02:29 PM
Its the worst map...
#2
Posted 20 December 2020 - 02:43 PM
Stay low in the channels don't push into the open. Poke only on the sides of the channels unless you have top mounted weapons. If you have short range weapons just wait because the end almost always turns into a bawl.
#3
Posted 20 December 2020 - 03:17 PM
#4
Posted 20 December 2020 - 03:57 PM
It's not really that bad, there's lots of soft-cover, there's lot of room to maneuver.
#5
Posted 20 December 2020 - 04:49 PM
#6
Posted 20 December 2020 - 05:05 PM
#7
Posted 20 December 2020 - 05:53 PM
What would be nice is if we didn't get duplicate maps. Its not fun when forest colony classic and forest colony classic (snow) come up and the vote splits between them, meaning they lose to some other map. Its effectively getting penalized for a skin. (Same with Frozen City classic/night).
#8
Posted 20 December 2020 - 07:14 PM
Heavy Money, on 20 December 2020 - 05:53 PM, said:
What would be nice is if we didn't get duplicate maps. Its not fun when forest colony classic and forest colony classic (snow) come up and the vote splits between them, meaning they lose to some other map. Its effectively getting penalized for a skin. (Same with Frozen City classic/night).
I see that as a great advantage, because Forest Colony blows
#9
Posted 20 December 2020 - 07:21 PM
We have a finite number of maps to begin with and removing one or more because it's irritating is just being obtuse...
Wow... Did I just say that out loud?
#10
Posted 20 December 2020 - 09:55 PM
#11
Posted 20 December 2020 - 10:17 PM
RickySpanish, on 20 December 2020 - 03:17 PM, said:
Is a perfectly balanced and visually attractive map.
I feel like it has a subtile scent of old terra therma in map design.
I always vote for it.
It allows to play any tactic you like (nascar, counter nascar, side flanking, poptarting, trading, lurming/atming, whatever.
#12
Posted 20 December 2020 - 11:22 PM
GweNTLeR, on 20 December 2020 - 10:17 PM, said:
I feel like it has a subtile scent of old terra therma in map design.
I always vote for it.
It allows to play any tactic you like (nascar, counter nascar, side flanking, poptarting, trading, lurming/atming, whatever.
its only a fight around the Little Round Top ,with to small places and no Place for Movement like the most Maps of PGI-Modelrailway-Maps
#13
Posted 20 December 2020 - 11:25 PM
RickySpanish, on 20 December 2020 - 09:55 PM, said:
I'm a big fan of forest colony, sorry. I prefer the classic and classic snow as they are smaller. The regular is too big and most doesn't get used.
#14
Posted 21 December 2020 - 06:27 AM
#15
Posted 21 December 2020 - 06:32 AM
RickySpanish, on 20 December 2020 - 03:17 PM, said:
Forest classic definitely needs a removal of the blurring effect that was installed just to make it so you can't see anything. Classic Frozen is the same way. It's unnecessarily filtered just to make your life annoying. PGI needs to abandon the concept of blocking player vision artificially. If your map is so poor that you have to add bad filtering just to prevent people from shooting all of the way across it, the map itself needs fixing, not the filters.
#16
Posted 21 December 2020 - 06:56 AM
Lanzman, on 21 December 2020 - 06:27 AM, said:
That's a good idea. With the addition of some rocks or something (but no huge central feature) it could be an easy way of making a new map.
However, there is a small problem: Russ Bullock would have to want to do that ...
#17
Posted 21 December 2020 - 06:56 AM
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If you find sarcasm, you can keep it.
#18
Posted 21 December 2020 - 07:24 AM
Also the fact its 99.9% domination gets old as well.
A lot of maps would be so much better without the horrible pointless fog.. and some heat removal.
RickySpanish, on 20 December 2020 - 03:17 PM, said:
They are actually my fav maps, i detest Tourmaline, Plexus and Rubellite.. But i still play them.
I've not seen Alpine, Caustic and Terra in weeks..
That said i wish they'd add Faction war maps to Quickplay.
Edited by Samial, 22 December 2020 - 10:25 PM.
#19
Posted 21 December 2020 - 08:55 AM
Kiran Yagami, on 21 December 2020 - 06:32 AM, said:
Forest classic definitely needs a removal of the blurring effect that was installed just to make it so you can't see anything. Classic Frozen is the same way. It's unnecessarily filtered just to make your life annoying. PGI needs to abandon the concept of blocking player vision artificially. If your map is so poor that you have to add bad filtering just to prevent people from shooting all of the way across it, the map itself needs fixing, not the filters.
But then the people who can aim far will beat those that can't
Denied
People want brawling, apparently
PGI should remove one leg from all mechs to discourage nascar
And enable lock on for guass rifles
Edited by OZHomerOZ, 21 December 2020 - 08:57 AM.
#20
Posted 21 December 2020 - 09:42 PM
OZHomerOZ, on 21 December 2020 - 08:55 AM, said:
But then the people who can aim far will beat those that can't
Denied
People want brawling, apparently
PGI should remove one leg from all mechs to discourage nascar
And enable lock on for guass rifles
Brawling is a lot more fun.. I detest lrms honestly its the most boring mechanic standing there watching tiny missiles go over and hope the little cross goes red..
Seriously i'd rather die in a mechs face than shoot missiles from the back all game.
Edited by Samial, 22 December 2020 - 10:26 PM.
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