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Mwo Intel Gathering: Battlemech Variants


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#201 Kaneda Shotaru

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Posted 18 January 2021 - 09:54 AM

Timberwolf Variant with more slots available on the Left and right torso's for a potential 4x ATM 9 build or have 4x LRM build. That would be a lot of fun!

#202 Navid A1

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Posted 18 January 2021 - 10:43 AM

One thing I think everyone should note is that this is a low hanging fruit effort by PGI... like... rock bottom low.

Your new variants should be possible with the current weapon models... as an example you can ask for a king crab with 3 ballistics in each arm, and 2 in right torso for a total of 8 ballistics (since all those hardpoints have modeled meshes).
But you can't ask for a variant with weapons that are not already modeled, as it will require modeling and texturing (a modeler and a texture artist must be free for a couple weeks)... like... no DWF-C with missile arms.


they might still accept it, but either they need to model weapon mesh and texture for it (which is highly unlikely to happen)... or they have to find the best match model from other mechs to slap on another mech as new hardpoints


Just a heads up.

Edited by Navid A1, 18 January 2021 - 11:05 AM.


#203 Hawk819

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Posted 18 January 2021 - 10:58 AM

View PostNavid A1, on 18 January 2021 - 10:43 AM, said:

One thing I think everyone should note is that this is a low hanging fruit effort by PGI... like... rock bottom low.

Your new variants should be possible with the current weapon models... as an example you can ask for a king crab with 3 ballistics in each arm, and 2 in right torso for a total of 8 ballistics (since all those hardpoints have modeled meshes).
But you can't ask for a variant with weapons that are not already modeled... like... no DWF-C with missile arms.


they might still accept it, but either they need to model weapon mesh and texture for it (which is highly unlikely to happen)... or they have to find the best match model from other mechs to slap on another mech as new hardpoints


Just a heads up.


Ah, but we can dream about it.

#204 Clay Endfield

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Posted 18 January 2021 - 11:50 AM

Thunderbolt-10SE. It gets ECM, JJs, & MASC. And it's a Thunderbolt. Breathe some new life into a venerable old chassis.

#205 Coffeeghoul

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Posted 18 January 2021 - 12:52 PM

"First up, we'd love to hear from you with regards to what new 'Mech variants you would like to see from the existing chassis already in the game."

The Thunderbolt-10SE would be a fantastic choice!

Edited by Coffeeghoul, 18 January 2021 - 01:10 PM.


#206 M E X

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Posted 18 January 2021 - 01:33 PM

I want the Urbanmech IIc !

As the UrbanMech IIC 2 swaps the autocannon and laser for a Class 20 Hyper Assault Gauss Rifle with 2 tons of ammunition and a Flamer and this Gauss isnt available in MW0 until now, I want the standard variant with the C-AC10 and a ER small Laser accourding to UrbanMech IIC - BattleTechWiki (sarna.net)

Edited by M E X, 18 January 2021 - 01:34 PM.


#207 Big-G

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Posted 18 January 2021 - 01:54 PM

If you want chassis that's not currently in game, or weapons tech that's not currently in game...
https://mwomercs.com...ine-2021-mechs/

#208 M E X

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Posted 18 January 2021 - 02:18 PM

View PostBig-G, on 18 January 2021 - 01:54 PM, said:

If you want chassis that's not currently in game, or weapons tech that's not currently in game...
https://mwomercs.com...ine-2021-mechs/
THATS the reason why I want the standard version of the Urbanmech IIc with the C-UAC10 and the ER small Laser.

Edited by M E X, 19 January 2021 - 09:48 AM.


#209 SoulRcannon

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Posted 18 January 2021 - 03:09 PM

I'm loving some of the suggestions so far, esoteric variants that add something like the Awesome 9Q, the Commando 4H/7B or the Viper-F are nice, so are any suggestions for variants that stray from lore too. And don't discount suggestions for mechs that technically aren't the same chassis, there's some good stuff to remember there too, for later - Hammerhands and the Caesar are good ones to throw into that pile (the first a forebear of the Warhammer, the latter derived from the Cataphract).

Also, how about a suggestion for a change to an existing chassis? Take the Atlas' gun "box" on the RT, turn it upside-down (so the barrel's on top) and pop it back just a scooch higher than it currently is. Then do a variant with ballistics in both torsos, with the same thing done on the LT, some energy hardpoints... It'll be fine, don't worry about it :D

Edited by SoulRcannon, 18 January 2021 - 03:15 PM.


#210 Will9761

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Posted 18 January 2021 - 03:11 PM

Charger - I wanted to address what I said about the Charger-SA5 a few days ago:


View PostWill9761, on 16 January 2021 - 02:47 AM, said:

Charger - The Charger SA5 is the only variant that has MASC. With its MASC speed and weapons it can rival the Gargoyle in terms of firepower.

Charger CGR-SA5 (MASC Variant)
Weapons and Equipment:
Head - ER Medium Laser
Center Torso - LBX-20 Autocannon
Right Torso - LBX-20 Autocannon, ER Medium Laser
Left Torso - ER Medium Laser, MASC
Right Arm - N/A
Left Arm - 2xStreak SRM6

Engine: 380 LFE = 64 KPH (86.KPH with MASC)
Debuted: 3063
Estimated Hardpoints:

HD - 1E
CT - 1B
RT - 1B, 1E
LT - 1E
RA - N/A
LA - 2M


That was the lore configuration I posted, but given the fact that the LB-20 cannot merge into the CT and RT together and the CT can't support holding large ballistic weapons, the LB-20 should only be in the RT with 2 tons of ammo in the CT to compensate.

Here is the Revised Version of the Charger SA5 for MWO:

Charger CGR-SA5 (MASC Variant)
Weapons and Equipment:
Head - ER Medium Laser
Center Torso - N/A
Right Torso - LBX-20 Autocannon, ER Medium Laser
Left Torso - ER Medium Laser, MASC
Right Arm - N/A
Left Arm - 2x Streak SRM6

Engine: 380 LFE = 64 KPH (86.KPH with MASC)
Debuted: 3063
Estimated Hardpoints:

HD - 1E
CT - N/A
RT - 2B, 1E
LT - 1E
RA - N/A
LA - 2M

Edited by Will9761, 18 January 2021 - 04:32 PM.


#211 Martaloc

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Posted 18 January 2021 - 03:14 PM

I want to see that on omnimechs PGI do something with the head omnipods.
What i mean such as Mad Dog,Novacat,Timberwolf ,Blood Asp and many others the head omnipod is useless, empty.
You can ad energy , missile,ams and ballistic variants to the head omnipods .
I know on the head with one slot you can use only machinegun and from missile only srm2-4 or lrm5-10
(without artemis guide) but still better as nothing.
From energy weapons you can use almost anything with one slot, except PPC and largepulselasers.
Ams always nice against the I.S. MRM boats and any specialized lurmrcarriers.
Plus these easy to do from modeling, atleast i think.

Edited by Martaloc, 18 January 2021 - 03:17 PM.


#212 Valdarion Silarius

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Posted 18 January 2021 - 04:06 PM

There aren't really any new variants that I would want to see added unless new tech was introduced. If PGI was going to bend the lore to accommodate MWO then I would like to see:

Warhammer IIC 5 and 6 - Replace the HAG's with autocannons and call it a day. We need more Warhammer IIC variations with ballistic hard points that are not locked behind the hero paywall. I really wouldn't care if PGI made up more variations with the Warhammer IIC just for more ballistic options.

Rifleman IIC 5 and 8 - Given how these two variations have locked tech, give the Rifleman IIC 5 a unique quirk that gives it similar Vapor Eagle quirks with the jump jets. This would also bring a little more variation besides the prime for an energy boat and might create some interesting builds. The 8 could serve as another variation to the Chironex that would not be hero locked.

Marauder IIC 5 and 6 - Same thing that goes with the Warhammer IIC as above. I'd like to see more ballistic options that are non-hero variations with "improved jump jets" being as a write in for better jump jet quirks.

#213 MrFatBard

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Posted 18 January 2021 - 04:16 PM

a shadow cat without jump jets or an ice ferret with less speed and more weapons, i guess just a 45 ton clan mech that is more weapons focused instead of speed or jumping i guess would be cool to experiment with

#214 HEMORRHAGE

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Posted 18 January 2021 - 04:29 PM

- Orion IIC w/ ECM and/or MASC

- MCII w/ ECM

- Any clan light with a MASC option, since Clan mechs don't get stealth armor.

#215 Geckozattack

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Posted 18 January 2021 - 04:30 PM

I would love to see new variants of some of the original mechs, such as the spider, dragon, jagermech, and the kintaro. These mechs only have 3 main variants, and it would be nice to see some new unique/different ones.

As far as new mechs go, some ideas are the wasp, owens, locust iic, and hollander.

#216 Big-G

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Posted 18 January 2021 - 05:00 PM

View PostM E X, on 18 January 2021 - 02:18 PM, said:

THATS the reason why I want the standard version of the Urbanmech IIc with the C-AC10 and the ER small Laser.


That's not the purpose of this thread...

#217 Q Gadget

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Posted 18 January 2021 - 05:03 PM

Thunderbolt
TDR-5D Introduced in 2821, the 5D is a radical departure from the 5S. All short-range weapons are replaced by an Autocannon/20 in the right torso supplied by two tons of ammunition. The left torso mounts an LRM-10 with one ton of ammunition, and 14 heat sinks keep the 'Mech ice-cold.

#218 Lith Dael

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Posted 18 January 2021 - 05:11 PM

How about reworking the Timber Wolf, so that it's playable again?

I ask for nothing more.

#219 Iggy Mechsmasher

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Posted 18 January 2021 - 07:39 PM

After a quick look at the clan mechs I think the Summoner G and/or Q, and Hunchback IIC-2 are some really good options for being added to the game.

The Summoner G mounts six SRM4s, a heavy small laser, an ER PPC, and an ER large laser, while the Summoner Q mounts six SRM4s, an ER PPC, a large pulse laser, a heavy medium laser, and a heavy small laser. With a set of 8 based srm spread it would allow a solid brawling setup with backup weapons that the summoner didn't have good access to before. It adds a new possible setup to an otherwise highly limited mechs.

The Hunchback IIC-2 mounts 2 medium pulse lasers and 4 heavy large lasers. With 6 energy hardpoints spread across the torsos it could compete with the IIC-A in terms of role, however heavy large laser duration, cooldown, or HSL quirks would solidly place it as a high tier mid range medium mech.

I especially think the Summoner variants should be added, as they would buff the currently weak chassis with new hardpoints.

#220 C337Skymaster

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Posted 18 January 2021 - 08:37 PM

So the Hunchback IIC-2 and -3 are an even easier solution. PGI just needs to remove the lower arm and hand actuators on the -A, and add a head-mounted energy hardpoint to the -B. The -A literally has the exact same hardpoints as the -2, it just lacks the space for the last two heat sinks. This won't affect power creep because the popular meta builds that account for Ghost Heat don't use that much extra space, anyway. It would literally only enable the TT build.





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