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Why Cant You Opt Out Of Maps?


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#21 Gas Guzzler

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Posted 19 January 2021 - 02:31 PM

View PostFupDup, on 19 January 2021 - 02:09 PM, said:

I don't suffer the problem of dropping on maps bad for my build because I tend to use weapons with 400+ optimal range (and plenty of heatsinks), thus they work everywhere equally (give or take).

Personally I'd only opt out of maps because they're just crap in terms of design/play (like Mordor), not because of range or heat or other build-based factors. Le shrug.



I would only opt out of Polar Highlands, and even then only when I am fat and slow with no long range weapons.

#22 GARION26

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Posted 19 January 2021 - 02:39 PM

View PostFupDup, on 19 January 2021 - 02:09 PM, said:

I don't suffer the problem of dropping on maps bad for my build because I tend to use weapons with 400+ optimal range (and plenty of heatsinks), thus they work everywhere equally (give or take).

Personally I'd only opt out of maps because they're just crap in terms of design/play (like Mordor), not because of range or heat or other build-based factors. Le shrug.


Sure but it sounds like you are consciously taking 400 meter heat neutral builds BECAUSE you know you might hit a hot map or a short map, or a long map and this gives you flexibility to play reasonably effectively irrespective of the conditions.

But if the average player knew they could always opt out of long and mid range maps would they really go with 400 meters range or would they go with 300 or so? If they knew they could opt out hot maps would they carry builds that have enough heat sinks to handle all temps or would they load up on the big hot weapons.

There would be no reason to avoid the high risk/reward builds.

To the previous poster yes being a short range build on a long range map isn't a lot of fun- would the game play be better if everyone was sporting the same weapon/range bracket essentially?

I think what makes MWO quite interesting is the mech builds (heat, range, crit seeking, armor removing, movement speed, agility, pin point vs splash) really are very diverse. That makes it more interesting then many FPS where I don't think they generally have the same complexity in that sense.

A game where the diversity in mech builds in the drop is reduced would be less interesting to me. That may not be true for all.

Note Faction Play does tell you the map before you drop - so you have the choice to my understanding to take the right mechs for the map. I don't think that makes it particularly a more attractive mode to most players.

Edited by GARION26, 21 January 2021 - 02:25 PM.


#23 Gas Guzzler

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Posted 19 January 2021 - 02:59 PM

View PostGARION26, on 19 January 2021 - 02:39 PM, said:

A game where the diversity in mech builds in the drop is reduced would be less interesting to me. That may not be true for all.


Well, when you consider that certain mech builds are only good in special situations and don't get selected because of the risk of being at a severe disadvantage, we would likely see MORE variety, rather then the same mid range DPS builds that we see today over and over again.

Edited by Gas Guzzler, 19 January 2021 - 02:59 PM.


#24 Nightbird

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Posted 19 January 2021 - 03:01 PM

You may opt out of QP, or MWO for that matter, but you may not opt out of maps.

#25 FupDup

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Posted 19 January 2021 - 03:05 PM

View PostGas Guzzler, on 19 January 2021 - 02:59 PM, said:


Well, when you consider that certain mech builds are only good in special situations and don't get selected because of the risk of being at a severe disadvantage, we would likely see MORE variety, rather then the same mid range DPS builds that we see today over and over again.

I can see the argument that it might increase variety across the game as a whole, but for each individual map the variety would be greatly reduced. There's a trade-off in either case but I lean more towards what we have now.

#26 Wildstreak

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Posted 20 January 2021 - 11:06 PM

View PostGARION26, on 19 January 2021 - 12:11 PM, said:

I disagree - Polar Highlands would be less fun if everyone had the choice to take missiles, ER PPCs and RACs on the map.

****pictures 24 LRM boats on Polar all sitting behind terrain waiting for someone to get a lock****

View PostGARION26, on 19 January 2021 - 02:39 PM, said:

A game where the diversity in mech builds in the drop is reduced would be less interesting to me. That may not be true for all.

It is already reduced.

#27 Mochyn Pupur

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Posted 21 January 2021 - 07:00 AM

There are so many ways to answer this topic.

Sadly, I have neither the time nor crayons to do so!

#28 Bigbacon

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Posted 22 January 2021 - 06:19 AM

they just need to remove the voting altogether at this point. it is just another thing that slows down getting into a match.

just go back to completely random map and random game mode. Just limit game modes to assault, domination and conquest.

that and lower the ready room timer. more often than not, we are waiting almost the full 80 seconds or whatever to drop. We need to stop worrying about potato computers.

Edited by Bigbacon, 22 January 2021 - 06:20 AM.


#29 R Valentine

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Posted 22 January 2021 - 07:03 AM

Because our player pool is small enough that if everyone "opted out" or certain maps, only two outcomes would be possible: no one gets to play ever or only 1 or 2 maps ever get played. The "spin to win" crowd would play HPG until they vomited and everyone else would have 10 zillion year queues. Really, even map voting needs to be done away with.





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