Its hard to relate to what OP is saying as my experience is mostly the opposite. When I was a noob, I dropped from T3 down to low T4. Then I got the hang of the maps and had a few lighbulbs go off in my head about positioning, and I rapidly climbed all the way into T1. Now I rank up in over 80% of my matches, even though I lose more than I win. And it happens regardless of what I play, if i'm solo or in a group. I might do less damage in a less competitive build, but its still enough. Because if you have decent aim and you don't die too quickly, then you can deal enough damage pretty much regardless of what you play in.
The OP is finding the tier system to be granular. When they play a top build, they are t1. When they play weaker builds, they are t2 or t3. That's basically how it ought to work.
My complaint is that there DOESN'T seem to be much granularity. Instead of it being a scale, it feels like a binary. IE, pilots who don't position correctly and shoot with decent accuracy are t5, and those who do are t1. The middle tiers don't seem to exist except as a buffer zone between the two extremes.
I am also observing this phenomenon taking place with other people i've gotten into the game. They were dealing 100-200dmg per match and dying early. Then they started dying less because they didn't expose themselves or overextend as much, but still their dmg wasn't much. It slowly crept up to averaging ~300 over several weeks of play. And then in the past weak, they all basically flipped to dealing ~600dmg per match and multiple KMDD, and often up to 800. Before they never ranked up, now they rank up more than not, even though our win:loss is still below 1:1. I expect that they will now all climb straight up to t1 without any pause in the middle tiers, as I did.
So the question is, how do we balance a PSR system where both the OP and me exist, with our totally opposite experience of the same PSR system?
Elizander, on 24 January 2021 - 02:08 PM, said:
If things were ideal, there would be a casual quick play mode and a ranked mode where PSR exists. You'd derp around and have fun with friends in casual mode where there is no rating and only bring your best to ranked mode. We don't have a casual mode here and all we have is a ranked mode for both leveling/derping around/being serious.
If we had that, people would complain about stomps in the casual play even more than they do in quick play now. I see the PSR system's main purpose as trying to protect new players from experienced ones so they don't quit. It certainly isn't very good at matching players based on skill, as we see a big difference in performance between even different t1's. (I'd wager that the high end t1's are further from the low end t1's than t2's are from t5's.)