Mechwarrior Online 2021 Roadmap
#21
Posted 29 January 2021 - 08:20 PM
#22
Posted 29 January 2021 - 08:22 PM
That said, please new maps!
New maps would breath new life into this game!
#23
Posted 29 January 2021 - 08:23 PM
wrt solaris, can we get a 4v4 mode and a simple match makers for it and 2v2? 4v4 could replace fp scouting.
Edited by LordNothing, 29 January 2021 - 08:27 PM.
#24
Posted 29 January 2021 - 08:25 PM
#26
Posted 29 January 2021 - 08:30 PM
I always thought the "fire and forget" nature with instant pinpoint precision was off balanced, either it should be some kind of laser pointer you have to hold for a short time or a beacon that you shoot and has flight time.
Edited by CapperDeluxe, 29 January 2021 - 08:31 PM.
#27
Posted 29 January 2021 - 08:33 PM
Bugs - did I miss "investigate and fix heat bug"?
#28
Posted 29 January 2021 - 08:33 PM
F4CTOR, on 29 January 2021 - 08:25 PM, said:
im ok with different colors for micros, standards, heavies, ers and pulse. no two different lasers should look the same. but for letting players paint their lasers different colors, no.
Edited by LordNothing, 29 January 2021 - 08:35 PM.
#29
Posted 29 January 2021 - 08:35 PM
quarter 1 should be hot fix
quarter 2 needs to be done in a month
quarter 3 and 4 really need to be combined and release at the end of q2 as a massive patch initiative to bring back old players and bring in new players.
Add some twitch item drops integration by then and pay a few big name streamers to check out the game with new changes and all that and you can then have the rest of the year to dissapoint us.
q3 needs to be new maps, mechs, and modes
q4 official mod support and community content initiative to at least start letting the community take charge to fill in the lack of developement.
#30
Posted 29 January 2021 - 08:40 PM
VonBruinwald, on 29 January 2021 - 07:54 PM, said:
Grrrrrr......
All-in-all it looks achievable. I just hope you all stick to it and drop the ball again.
Wondering why I don't see any mention of removing insta-death from the IS-XL and there's no mention of revisting the MM. The MM was due for a revisit back in October, could you add this to the roadmap. Also, also, could we use a full week for sample data rather than a 24hr snapshot this time.
Edit: Might also be worth adding a 2nd, 3rd, 4th pass for quirks as well. Weapons are getting 4 passes because you know it won't be perfect first time, you're not going to get quirks right 1st time either so don't chance it.
We do have MatchMaker improvements down for Q4. If we determine we can do anything before then, we will move it up.
Rhialto, on 29 January 2021 - 08:12 PM, said:
And will classic TT be back soon? I see many classic in rotation but no classic TT. :-(
I will add Classic Terra Therma to the list a bit later tonight.
#31
Posted 29 January 2021 - 08:47 PM
Alilua, on 29 January 2021 - 08:35 PM, said:
quarter 1 should be hot fix
quarter 2 needs to be done in a month
quarter 3 and 4 really need to be combined and release at the end of q2 as a massive patch initiative to bring back old players and bring in new players.
Add some twitch item drops integration by then and pay a few big name streamers to check out the game with new changes and all that and you can then have the rest of the year to dissapoint us.
q3 needs to be new maps, mechs, and modes
q4 official mod support and community content initiative to at least start letting the community take charge to fill in the lack of developement.
I get the distinct impression you're overestimating the resources PGI has available, and/or underestimating the amount of work involved... Not that I have ANY frame of reference to make more accurate estimates, but I figure Daeron probably does...
Edited by C337Skymaster, 29 January 2021 - 08:48 PM.
#33
Posted 29 January 2021 - 08:51 PM
CapperDeluxe, on 29 January 2021 - 08:30 PM, said:
I always thought the "fire and forget" nature with instant pinpoint precision was off balanced, either it should be some kind of laser pointer you have to hold for a short time or a beacon that you shoot and has flight time.
I wish Long Tom and Arrow IV were playable equipment, rather than consumable off-map assets. You should be able to shoot down aircraft and dropships before they can attack, and TAG lasers were supposed to be for guided artillery munitions, not for LRMs...
#34
Posted 29 January 2021 - 08:52 PM
#35
Posted 29 January 2021 - 09:04 PM
F4CTOR, on 29 January 2021 - 08:25 PM, said:
This would be client side only, so you would not see anyone else's color choices. and they would not see yours.
CapperDeluxe, on 29 January 2021 - 08:30 PM, said:
I always thought the "fire and forget" nature with instant pinpoint precision was off balanced, either it should be some kind of laser pointer you have to hold for a short time or a beacon that you shoot and has flight time.
The community has not expressed this to be a concern. It can be added if enough people request it.
Tamerlin, on 29 January 2021 - 08:33 PM, said:
Bugs - did I miss "investigate and fix heat bug"?
I like the button idea, and someone else brought up the heat bug. I will add it to the list.
#36
Posted 29 January 2021 - 09:09 PM
#37
Posted 29 January 2021 - 09:20 PM
Well I'm excited!
#38
Posted 29 January 2021 - 09:32 PM
The Mech Store:
Sort mechs by IS or Clan
Very confusing for people who don't know which mech is which.
Tonnage displayed in too small a font.
When trying to get a mech to fit in your drop deck, you want the tonnage displayed in a bigger font.
Also want to sort mechs by tonnage in ascending or descending order.
Be able to display mechs loadout when its in your drop deck.
Currently you have to remove it from your drop deck just to see what the loadout is.
Edited by Rexxxxxxxxx, 29 January 2021 - 09:33 PM.
#39
Posted 29 January 2021 - 09:38 PM
I only met Daeron for a few minutes in Vancouver, but my perception was that he was a genuine good-hearted guy. If anyone can make this happen its him!
#40
Posted 29 January 2021 - 09:41 PM
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