SirSmokes, on 08 February 2021 - 12:17 AM, said:
Its worthless you add up all MWO game changes...
Game changes show an individuals ability to adapt
Thats a skill
Survival of the fittest, which according to Darwin is the ability to adapt
SirSmokes, on 08 February 2021 - 12:17 AM, said:
....on top of mixing and unmixing of solo and group cue ...
Yes this has had a mayor effect on win rates for some, however even so, their is years of data of solo stats to paint a picture of a players ability
When I drop with a 20% player it shows
When I drop with a 60% player it shows
Its was not perfect, but it was accurate enough
And even with the merge some players stats are roughly the same even playing solo, despite the change
SirSmokes, on 08 February 2021 - 12:17 AM, said:
..... were some players drop almost exclusively in teams working together it becomes kind of meaning less. Then you have to add individual motivation to main stats like always dropping is the best builds vs dicking around in the less then best builds for fun vs people always putting in maximum effort at all times. *shurgs* oh well
Jarls is based on results weather people put maximum effort or are simply talented filthy casuals, Jarls List does not care
Its is not biased, its science, logic and maths
The same cannot be said about people who are often very biased
Jarls allows me to gauge a player without such human biases
Its more reliable than forums in regards to gauging a players skill
BTW: Server de-sync is terrible, played two games, 2nd massive de-sync, could fire my weapons despite my mech being down.
Thought, whats the point playing just to be an easy meal, due to sync and booted Star citizen
That has a big influence on stats as well.
Edited by General Solo, 08 February 2021 - 05:18 AM.
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