FupDup, on 11 February 2021 - 02:21 PM, said:
I definitely don't support any kind of "reverse ghost heat" or whatever to that end, but I think something that could help (at least with Omnis) is shifting them towards more broad quirks. Like, for example, an Omni that currently has pulse laser duration might get that turned into all laser duration. Missile spread or LBX spread becomes spread (so it applies to LBX, missiles, MGs, any future weapons with spread). Etc.
I'd go the opposite direction with Battlemechs though, converting most of their weapon quirks into "family" quirks like turning generic energy range into pulse laser range or whatever (compensating by increasing the value so people don't feel entirely robbed).
This would help Omnis feel more versatile than Battlemechs and may also help make some pod setups easier to work with (I've been toying around in MechDB with set-of-8 builds and I often run into the issue of needing to use weapons that don't benefit from the quirks).
Besides the Omnis vs. Battlemechs thing, there are some "mixed" builds that work alright already although those are usually only two different weapon groups (like Lurms with backup lasers). Something I did on a Charger once was RACs + lasers + MRMs and it was pretty fine from a firepower perspective (hitboxes are another story...). Clan mechs probably have an edge when it comes to medley builds because their stuff is lighter in weight so it's easier to cram in multiple different weapons without making huge compromises.
I agree that a reverse ghost heat system would be horrible. I mentioned it as an example of the sort of incentive, but also an example of why there isn't an easy solution to this issue.
We do see some mechs that encourage medley builds by having mixed hardpoints and then quirks for different weapons. For example, there's a lot of mechs out there where you can have stuff like a 1 ballistic weapon and 6 energy variant with 15% ballistic RoF, or a 2 ballistic 4 energy variant with no ballistic RoF. This sort of thing is a fine idea, but usually the quirks aren't enough to be worth it unless you were going to run only 1 ballistic anyway. It would be more interesting if you had a choice like "Do I run 2xLB10 and 4xMed lasers, or 1xLB10 and 6 med lasers with a perk bonus?" But the perks are too small to tip the scales.
We also see mechs that have 2/2/2 hardpoints and quirk bonuses to each. Again its a nice idea, but the quirks just aren't strong enough to be worthwhile, especially when it comes to missiles (and especially especially for IS LRMs as secondary weapons.)
But again we hit a paradox that its going to be better to min/max than mix. Let's take the following example. Consider an IS mech with 2/2/2 hardpoints, and that we put an equal tonnage of weapons into each type. Let's say our builds is going to be
2x AC2
2x ER Large Laser
2x LRM10
Each of these weights 5 tons each and they have similar enough range brackets. A medley loadout like this ought to be nice and well rounded. But we all know that nobody runs something like this. If there was another variant of the same mech that allowed 6xAC2 or 6xERLL or 6xLRM10, those would get chosen instead. The mixed loadout is harder to play due to different weapon tracking, tax of needing locks, and not having enough LRMs to punch through AMS. You'd think it would be more generalist and versatile or something in return for less efficiency in a niche, but actually its just clunky and weaker all around for no real benefit, except perhaps a bit of indirect fire potential, can't run out of ammo entirely like pure ballistic or missile, and less heat capped than pure energy. But none of those factors are enough to make it worthwhile, hence we don't see loadouts like this.
Now, what amount of quirks would be necessary to make this worth using over a pure specialized hardpoint variant? If we gave it 20% ballistic, energy, and missile RoF, then things would be getting interesting! But that's where the paradox comes in: If those quirks existed, this loadout still wouldn't be worth using because you'd be better off just running less but larger guns.
If you had 20% ballistic RoF, for the same weight as this loadout you could just run 2x Gauss Rifle. Or 2xUAC10 and 2xMedium Pulse Lasers. Or 2xMRM40, 2xMPL and some extra ammo or bigger engine. The closest you might get to a mixed loadout could be 2xLRM20 and 2xLL. Pretty much any of these is better than the original medley loadout.
So in the end, quirks can't really encourage medley loadouts properly unless they were something super specific and restricted, like only getting them if you fill all your slots or something. But that would also be really silly!
Edited by Heavy Money, 11 February 2021 - 02:44 PM.