Make The Timby Great Again
#41
Posted 09 February 2021 - 02:05 PM
do you remember when lasers were really humming
timby time is here
reference for you kids lol
#42
Posted 09 February 2021 - 02:11 PM
Khobai, on 09 February 2021 - 02:00 PM, said:
Thats an easy fix though. You just make the quirk amounts into variables based on how many pieces of the set you have.
4/8 = 50% quirk strength
6/8 = 75% quirk strength
8/8 = 100% quirk strength
etc...
So what if I take 4 pods of Set A and 4 pods of Set B, do I get bonuses from both?
Even without combining bonuses from multiple sets it's still too easy to break. Easy example, take HBR-Prime and swap the head and RT for more high-mounted energy hardpoints, you still get 7.5% reduced energy heat from the 6 remaining HBR-Prime pods. Another example, take Summoner Prime and add in the PPC nipple pods. I'm too lazy to list more.
Combining the old approach of pod quirks with the new approach of set-of-8 would be best. Set of 8 is a good idea for incentivizing the use of normally crappy variants but they went too far by tying virtually all Omnimech quirks to the full set.
The main thing to watch out for is making sure that any weapon quirks attached to pods only apply for non-meta builds, i.e. ballistic cooldown on the Summoner is pretty harmless. Quirks that could enchance the mech's strongest builds, like ERPPC quirks on the Summoner, should generally be reserved for set-of-8.
Edited by FupDup, 09 February 2021 - 02:19 PM.
#43
Posted 09 February 2021 - 02:39 PM
Its fine to have the system of swapping pods = hardpoint flexibility, and sets = fixed hardpoints, but quirks towards specific builds. Rebalancing set of 8 quirks is something that could actually be achievable, as the situation is controlled enough. The more options that are opened for mixing things, the more impossible it is to do. If you have a quirk be strong enough for it to work as set of 8, then if you allow set of 6, the quirk will have to be weaker to account for the possibility of different hardpoints. It'd turn into a massive mess with people gravitating towards 1 optimal build and pod configuration still.
Improving the effectiveness of Set of 8 and keeping it to 8 is the best chance to actually get some variety. We can end up with 1 or 2 Set of 8 builds per variant, and then also a couple mixed pod builds per chassis.
Now, what I'd really like them to change is the exclusiveness of the Hero pods. Many of the most optimal omnimech builds require hero mech pods, which is too close to a 'pay to win' situation. MWO has done a good job of avoiding this in other areas. This seems to violate their philosophy that is so clear in other areas.
Hero omnipods should be made available to purchase normally. (I'd even accept a halfway solution, like having them cost 50MC each. That's still technically paying to win, but its a low enough cost that I wouldn't really care. I'd accept it as a compromise if PGI feels like they have to charge for whatever internal policy reason.)
Edited by Heavy Money, 09 February 2021 - 02:42 PM.
#44
Posted 09 February 2021 - 03:09 PM
#45
Posted 09 February 2021 - 03:11 PM
Samial, on 09 February 2021 - 03:09 PM, said:
I can think of a fair number of IS mechs I'd rather use over the Mad Cat.
It's still not anywhere close to the worst robot in the game of course, but there are many better choices on both sides of the aisle.
#46
Posted 09 February 2021 - 06:34 PM
#47
Posted 09 February 2021 - 09:11 PM
Timby was my first mech I bought with cadet bonus back in 4 years ago, I have some experience with it, but seriously, please spare the Timby.... I mean, the mech is simply a mismatch with the prevailing meta of MWO (min-max for max dps), the locked fatty cXL375, the mixed hardpoints and the poor hitbox is not doing any favor to the Timby, sure giving some torso speed quirks and so could mitigate the hit of engine desync, but it will remain a meh choice for a min-max FPS game unless an overhaul take place for the game mechanism itself....
Edited by ingramli, 09 February 2021 - 09:13 PM.
#48
Posted 09 February 2021 - 09:27 PM
ingramli, on 09 February 2021 - 09:11 PM, said:
People here seem to miss that they're doing mech balance changes in the upcoming patches and have asked for input and discussion.
#49
Posted 09 February 2021 - 10:03 PM
Heavy Money, on 09 February 2021 - 09:27 PM, said:
People here seem to miss that they're doing mech balance changes in the upcoming patches and have asked for input and discussion.
Considering PGI's main perspective is monetization, giving a buff to an old mech doesnt help to improve the revenue generation much, not to mention PGI usually prefer to look at their own statistics rather than looking for suggestion in the forum which they hardly spend time reading...
#50
Posted 09 February 2021 - 10:06 PM
Forum: "Considering PGI's main perspective is monetization, giving a buff to an old mech doesnt help to improve the revenue generation much, not to mention PGI usually prefer to look at their own statistics rather than looking for suggestion in the forum which they hardly spend time reading..."
Edited by Heavy Money, 09 February 2021 - 10:06 PM.
#51
Posted 09 February 2021 - 10:26 PM
Lights seems to be too armored for their own good, letting players to be a bit more brave than what they are supposed to be. Mediums have a good amount of armor and firepower to boot, and that is enough to deal with common heavies.
Right now, the meta mediums are just better to bring, than risking sluggishness for more firepower, because chances are you'd be swarmed anyways. Consider what assaults that work best, it's the MCIIB, they are mostly the ones that goes 56 to 64 KPH, at heavy range. Why the MCIIB works a little bit better than torso-dakka like Dire-Wolf and KDK-3, it's because the arm-dakka circumvents the sluggish torso for aiming.
You want to fix timby? You need to fix the overall balance first, then it can be smack dab in the middle of the power curve without being meh.
Edited by The6thMessenger, 09 February 2021 - 10:30 PM.
#52
Posted 09 February 2021 - 10:26 PM
Heavy Money, on 09 February 2021 - 10:06 PM, said:
Forum: "Considering PGI's main perspective is monetization, giving a buff to an old mech doesnt help to improve the revenue generation much, not to mention PGI usually prefer to look at their own statistics rather than looking for suggestion in the forum which they hardly spend time reading..."
First, you should post the link of the announcement, I am not aware of that.
Mechs that are available in C-Bills are not going to help much in revenue generation, hero mech may be, but then Warrant doesnt got really special omni-pods (say a ECM hardpoint or so), giving it a buff could only occur across the board but not going to increase the desire to own a hero variant.
Edited by ingramli, 09 February 2021 - 10:27 PM.
#53
Posted 09 February 2021 - 11:23 PM
ingramli, on 09 February 2021 - 10:26 PM, said:
Have you missed the entire last 4 months of announcements and news articles?
Check out the stickies here: https://mwomercs.com...-command-chair/
Or go look in the announcements forum.
#54
Posted 09 February 2021 - 11:45 PM
Heavy Money, on 09 February 2021 - 11:23 PM, said:
Have you missed the entire last 4 months of announcements and news articles?
Check out the stickies here: https://mwomercs.com...-command-chair/
Or go look in the announcements forum.
The was indeed a topic asking for input, but if you look carefully, it is written,
"In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online........"
Discussion in a separate thread in general discussion won't do good as we all know MWO devs hardly read the forum unless they specify otherwise.......
Also, the last thread by Daeron was in November, and we all know PGI ask for input in last couple of months trying to revitalize the game before the takeover by EG7 take place, but we have no idea when would the changes discussed to be implemented or whether it will happen at all... Lets be real, nothing happened until things shown up in the patch notes.
#55
Posted 09 February 2021 - 11:55 PM
#56
Posted 09 February 2021 - 11:57 PM
ingramli, on 09 February 2021 - 11:45 PM, said:
"In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online........"
Discussion in a separate thread in general discussion won't do good as we all know MWO devs hardly read the forum unless they specify otherwise.......
Also, the last thread by Daeron was in November, and we all know PGI ask for input in last couple of months trying to revitalize the game before the takeover by EG7 take place, but we have no idea when would the changes discussed to be implemented or whether it will happen at all... Lets be real, nothing happened until things shown up in the patch notes.
Bruh, is this satire?
There are nearly weekly podcasts and updates, like here: https://mwomercs.com...-february-ep01/
There's change list roadmap here: https://mwomercs.com...e-2021-roadmap/
There's preview match notes that just went up here: https://mwomercs.com...h-notes-preview
This stuff shows up on the front page of the website and the news popup in game and has been showing up there for months now. What rock are you living under?
Edited by Heavy Money, 10 February 2021 - 12:04 AM.
#57
Posted 10 February 2021 - 12:31 AM
Heavy Money, on 09 February 2021 - 11:57 PM, said:
Bruh, is this satire?
There are nearly weekly podcasts and updates, like here: https://mwomercs.com...-february-ep01/
There's change list roadmap here: https://mwomercs.com...e-2021-roadmap/
There's preview match notes that just went up here: https://mwomercs.com...h-notes-preview
This stuff shows up on the front page of the website and the news popup in game and has been showing up there for months now. What rock are you living under?
As per the Feb patch notes, those are merely minor visual effects to the existing maps, still no new map as discussed....
I did watch their podcast several times....and soon i figured out they were talking and talking, but no real action follows....may be you still have faith with PGI, but not for me.
#58
Posted 10 February 2021 - 12:40 AM
ingramli, on 10 February 2021 - 12:31 AM, said:
I did watch their podcast several times....and soon i figured out they were talking and talking, but no real action follows....may be you still have faith with PGI, but not for me.
Its only a section of the patch notes. Look at the Roadmap.
You may not have faith, which is understandable. But you've literally been saying that they aren't saying the things they are saying. And they're saying it a lot, everywhere.
#59
Posted 10 February 2021 - 12:43 AM
Heavy Money, on 10 February 2021 - 12:40 AM, said:
Its only a section of the patch notes. Look at the Roadmap.
You may not have faith, which is understandable. But you've literally been saying that they aren't saying the things they are saying. And they're saying it a lot, everywhere.
Yeah they say, say and say, but little actions follow, thats the problem.
#60
Posted 10 February 2021 - 09:28 AM
FupDup, on 09 February 2021 - 02:11 PM, said:
Even without combining bonuses from multiple sets it's still too easy to break. Easy example, take HBR-Prime and swap the head and RT for more high-mounted energy hardpoints, you still get 7.5% reduced energy heat from the 6 remaining HBR-Prime pods. Another example, take Summoner Prime and add in the PPC nipple pods. I'm too lazy to list more.
Combining the old approach of pod quirks with the new approach of set-of-8 would be best. Set of 8 is a good idea for incentivizing the use of normally crappy variants but they went too far by tying virtually all Omnimech quirks to the full set.
The main thing to watch out for is making sure that any weapon quirks attached to pods only apply for non-meta builds, i.e. ballistic cooldown on the Summoner is pretty harmless. Quirks that could enchance the mech's strongest builds, like ERPPC quirks on the Summoner, should generally be reserved for set-of-8.
no the base quirk bonuses you get would be based on the center torso of the mech
you can only have one center torso so you can only get the bonuses of one mech
the ominpod specific quirks would still apply though
and no set 8 of is not good because it detracts from the primary strength of omnimechs which is being able to mix and match omnipods.
again the quirks should be tiered and increase gradually based on how many of the 8 parts you have. instead of being all or nothing.
Edited by Khobai, 10 February 2021 - 09:32 AM.
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