Make The Timby Great Again
#21
Posted 09 February 2021 - 02:23 AM
Presently it is Set-of-8 quirks: You cannot change any mech torso parts, otherwise no Set-of-8 quirks.
#22
Posted 09 February 2021 - 02:53 AM
w0qj, on 09 February 2021 - 02:23 AM, said:
Presently it is Set-of-8 quirks: You cannot change any mech torso parts, otherwise no Set-of-8 quirks.
Set of 6 quirks would have to be a lot weaker than set of 8 quirks because just swapping one or two pods can easily turn a bad set into a very strong set. You don't get to have your cake and eat it too.
I think a better approach is to combine the set-of-8 quirks for bad sets and have individual pod quirks again like the Clans used to have but got gutted by set-of-8. Some 8-sets also need a waaaay bigger bonus than they get now...
Edited by FupDup, 09 February 2021 - 03:00 AM.
#23
Posted 09 February 2021 - 02:56 AM
FupDup, on 09 February 2021 - 02:53 AM, said:
Thats the problem with pod swaps and quirks it would be easy to find a combo that might be too good. Maybe they just need to add the quirks to the pods see what's get broken then nerf from there
Edited by SirSmokes, 09 February 2021 - 03:50 AM.
#28
Posted 09 February 2021 - 06:18 AM
1. Suppose I'm using TBR-WAR ('Warrant') Hero mech, which has no AMS:
If I wish to add AMS to this, I immediately lose the Set-of-8 quirks!
If I wish to add JumpJets to this (LT+RT of TBR-S), I lose the Set-of-8 quirks!
2. Suppose I'm using TBR-C for its -20% UAC Jam Chance, but it has only *one* Ballistic Hardpoint!
Swapping out for other TBR variant body parts to increase Ballistic hardpoints would cause you to lose the Set-of-8 quirks. (ie: You lose that -20% UAC Jam Chance).
3. Ditto for TBR-Prime (I) which is behind a US$55+ paywall.
I like the quirks, but wish to add AMS in.
Again, I lost the Set-of-8 quirks, rendering the TBR-Prime(I) unattractive to my eyes !!!
(MWO/PGI, get the message?)
Edited by w0qj, 09 February 2021 - 07:38 AM.
#29
Posted 09 February 2021 - 07:25 AM
w0qj, on 09 February 2021 - 06:18 AM, said:
1. Suppose I'm using TBR-WAR ('Warrant') Hero mech, which has no AMS:
If I wish to add AMS to this, I immediately lose the Set-of-8 quirks!
If I wish to add JumpJets to this (LT+RT of TBR-S), I lose the Set-of-8 quirks!
2. Suppose I'm using TBR-C for its -20% UAC Jam Chance, but it has only *one* Ballistic Hardpoint!
Swapping out for other TBR variant body parts to increase Ballistic hardpoints would cause you to lose the Set-of-8 quirks. (ie: You lose that -20% UAC Jam Chance).
3. Ditto for TBR-Prime (I) which is behind a US$55+ paywall.
I like the quirks, but wish to add AMS in.
Again, I lost the Set-of-8 quirks, rendering the TBR-Prime(I) unattractive in my eyes !!!
(MWO/PGI, get the message?)
Its not just the Mad cat though a ton of clan mechs are like that.
Edited by Samial, 09 February 2021 - 07:25 AM.
#31
Posted 09 February 2021 - 07:35 AM
w0qj, on 09 February 2021 - 06:18 AM, said:
No they don't/won't get the message. Set-of-8 quirks were originally introduced by Chis as a way to give lorenerds and table top junkies a bit of a boost when playing their less than meta lore builds and nothing more. Set-of-8 was designed to make the given variant not competitive, but just not outright trash. The quirks are there to encourage you to play the stock build or at least to play the variant on a less than min/maxed basis.
#32
Posted 09 February 2021 - 07:39 AM
Bud Crue, on 09 February 2021 - 07:35 AM, said:
Thing is talk to table top players and the stock builds also suck in table top and custom builds are better for the same reason as MWO. You will find a lot of games are stock only for this reason
Edited by SirSmokes, 09 February 2021 - 07:42 AM.
#33
Posted 09 February 2021 - 08:19 AM
SirSmokes, on 09 February 2021 - 07:39 AM, said:
Thing is talk to table top players and the stock builds also suck in table top and custom builds are better for the same reason as MWO. You will find a lot of games are stock only for this reason
Yeah, when playing TT it's stock only with VERY rare exceptions which make sense as field refits.
#34
Posted 09 February 2021 - 01:07 PM
Samial, on 09 February 2021 - 07:25 AM, said:
Its not just the Mad cat though a ton of clan mechs are like that.
SirSmokes, on 09 February 2021 - 07:34 AM, said:
Its an omi mech problem
I kinda wish that AMS was available on at least 2 or 3 pods of the same location that it currently is (i.e. right torso or wherever) or maybe even just make it apply across all variants. This would only apply to PGI's non-canon AMS placements; canon AMS like the KFX-C would remain variant-exclusive.
I'm pretty sure this might even be doable with XML changes because the geometry is already there and it doesn't clash with any weapon mounts.
Edited by FupDup, 09 February 2021 - 01:11 PM.
#35
Posted 09 February 2021 - 01:13 PM
FupDup, on 09 February 2021 - 01:07 PM, said:
I'm pretty sure this might even be doable with XML changes because the geometry is already there and it doesn't clash with any weapon mounts.
Making it easier to add AMS would be good but got to be careful mass AMS is already great at stopping missiles
Edited by SirSmokes, 09 February 2021 - 01:13 PM.
#36
Posted 09 February 2021 - 01:17 PM
SirSmokes, on 09 February 2021 - 01:13 PM, said:
This would only be one AMS hardpoint per variant just like how IS Battlemechs work. For example, the Adder Prime currently has an AMS slot in the right torso. I'm asking for all Adder variants to have AMS in the right torso. So on and so forth.
This might increase the overall amount of players using AMS by a little bit but I don't think it would be a huge deal judging by how many Battlemechs lack AMS.
#37
Posted 09 February 2021 - 01:18 PM
FupDup, on 09 February 2021 - 01:17 PM, said:
This might increase the overall amount of players using AMS by a little bit but I don't think it would be a huge deal judging by how many Battlemechs lack AMS.
Great a idea let people min/max better and they might want to pop it on. Honestly they should give some battlemechs extra AMS slots
Edited by SirSmokes, 09 February 2021 - 01:21 PM.
#38
Posted 09 February 2021 - 01:55 PM
w0qj, on 09 February 2021 - 02:23 AM, said:
Presently it is Set-of-8 quirks: You cannot change any mech torso parts, otherwise no Set-of-8 quirks.
Set of 6 would definitely be better.
The whole point of omnimechs is that they have more flexibility over regular mechs.
Letting omnimechs change 2 omnipods without losing their quirks would make sense
#39
Posted 09 February 2021 - 01:58 PM
Khobai, on 09 February 2021 - 01:55 PM, said:
The whole point of omnimechs is that they have more flexibility over regular mechs.
Letting omnimechs change 2 omnipods without losing their quirks would make sense
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FupDup, on 09 February 2021 - 02:53 AM, said:
I think a better approach is to combine the set-of-8 quirks for bad sets and have individual pod quirks again like the Clans used to have but got gutted by set-of-8. Some 8-sets also need a waaaay bigger bonus than they get now...
#40
Posted 09 February 2021 - 02:00 PM
FupDup, on 09 February 2021 - 01:58 PM, said:
Thats an easy fix though. You just make the quirk amounts into variables based on how many pieces of the set you have.
4/8 = 50% quirk strength
6/8 = 75% quirk strength
8/8 = 100% quirk strength
etc...
Edited by Khobai, 09 February 2021 - 02:00 PM.
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