February Patch Notes Preview
#61
Posted 10 February 2021 - 11:42 AM
#62
Posted 10 February 2021 - 12:56 PM
Navid A1, on 10 February 2021 - 09:27 AM, said:
A proper fix would be removing them, since they are designed to summon those parts since they are attached to them.
It's not a bug, it's a feature.
Same problem with huge shoulder pads and/or other pieces on some mechs, visually hiding torso hitboxes.
Other problems regarding protruding "backpacks" that can be seen from cover while the rest of the mech is not visible, faking a mech model and baiting a shot that costs heat and ammo.
As I said before, it would be fine if bolt-ons fell off if the component they are attached to take a certain amount of damage. You can still use them to bait shots, yet you can do it once or twice, and not indefinitely.
The solution then is to remove or ban them from comp play, isn't it? It's such a minor impact on QP in general. The rotato isn't hinging success on baiting a single/multiple shots into bolt-ons.
#63
Posted 10 February 2021 - 02:39 PM
yrrot, on 10 February 2021 - 12:56 PM, said:
The solution then is to remove or ban them from comp play, isn't it? It's such a minor impact on QP in general. The rotato isn't hinging success on baiting a single/multiple shots into bolt-ons.
How often do players hop on the forums to complain about hit reg? Often.
In that context should PGI really implement something that's going to lead to more confusion about why some hits register and others don't?
#64
Posted 10 February 2021 - 03:07 PM
And as a reminder, please test the maps with stealth mech and different visuals too before release, thanks!
#65
Posted 10 February 2021 - 04:05 PM
#66
Posted 10 February 2021 - 05:19 PM
Navid A1, on 09 February 2021 - 07:25 PM, said:
Weapons in this game cost heat and ammo, shooting a permanent fake mesh can be really messed up, ESPECIALLY in competitive play.
There MUST be an setting option to disable them in game from player's point of view.
This is a prime example of a 100% PGI-originated idea which is dropped into players' lap with no prior feedback gathering.
Huh. During the period when they were soliciting comments they got a lot of positive feedback for this one.
#68
Posted 11 February 2021 - 01:25 AM
a- block shots but don't transfer damage
b- not exist as far as weapons hitreg counts and shots pass through
c- transfer damage to the attached component?
A is absolutely terrible. B is poor. C though I am 100% fine with.
It's not going to be C though is it?
Edited by crazytimes, 11 February 2021 - 01:26 AM.
#69
Posted 11 February 2021 - 01:39 AM
PS/ Make in the game Russian language. Many players refuse to play because of the lack of language (Transfers). Сделайте в игре перевод на русский язык.
#70
Posted 11 February 2021 - 02:50 AM
One thing that stands out to me is that the worst performing map, Solaris City, is not getting any love/abuse; I pretty much always suffer a 40 fps drop on this map. Personally I think it may be tied to the weather (rain) on this map. Would be great if you could tell us about plans for this map.
I love the idea of bolt-ons staying on, however I can see why people have concerns.
Personally I would make bolt-ons a client side setting; where players can opt what they want to do.
- See all bolt-ons and they stay on after damage (default)
- See all bolt-ons and they fall off after damage
- Don't see any bolt-ons.
- [x] Flags fall off on damage
It would be great if you could tell the community, why the map times are fixed rather than, just removing the dynamic change aspect, also what the potential gains in FPS was during testing.
To second DV, it would be hilarious to see the floating bolt-ons from testing. A blooper vid per patch note will be sure to go over well in the salt mines.
p.s. I may now actually start buying more bolt-ons, as they would stay on; they always felt pointless dropping off so quickly with team-tards often coring my back out in a misguided attempt to shoot my bolt-on's off (quite annoying that behaviour, but it has dwindled over time).
#71
Posted 11 February 2021 - 03:12 AM
DaddyPig, on 10 February 2021 - 10:59 AM, said:
Completely agree with FC (Classic) Heat Vision just about works across most of the combat paths; revamped FC it is useless, just because of the ranges, but I do appreciate your guidance, especially for those who never use H or N modes
If everyone turns it off, then nobody is disadvantaged, leaving it on sadly becomes discriminatory, that's the whole point in making systems accessible to all. I know this never used to be an issue in gaming, but as with other aspects of life and the balancing of people's rights, it needs to be considered or someone will end up bringing legal action. Personally I have no sight impairment, but I do work with systems that have to now take into account obscurement and opacity to ensure everyone has fair access to online material. The another solution would be to move another time of day or weather with a lesser impact on visibility if everyone could still have an active part to play in the drop.
Yeah, let's make matches play out automatically. Visibility won't be an issue anymore and I will have same chance of winning as a person with advanced ALS. It's only fair...
#72
Posted 11 February 2021 - 05:42 AM
#74
Posted 11 February 2021 - 12:00 PM
Kaukas, on 10 February 2021 - 01:44 AM, said:
Sure, who doesn't know all the tanks with ridiculous "camouflage and deception" like horns on the front, swords on the back and irokesen haircuts... totally "real life" like.
#75
Posted 11 February 2021 - 12:29 PM
#76
Posted 11 February 2021 - 01:27 PM
And hopefully we see a solution that will randomly pick a time of day for a map from the voting screen (either determined before selection so players can vote or after to keep things random).
#77
Posted 11 February 2021 - 01:35 PM
As far as Map time of day? 3 different variants of the same map depending on time of day in the rotation would be best IMO.
#78
Posted 11 February 2021 - 02:35 PM
Bud Crue, on 10 February 2021 - 10:46 AM, said:
Also, permanent bolt-ons are going to cause a huge issue for players that actually try to hit specific areas of the target via the paper doll. I may be a scrub who always shoots center of mass because it is beyond my mouse control to do otherwise most of the time, but a lot of players actually try to shoot specific areas of the mech. There are some pretty big bolt-ons and people are going to shoot at them no matter what. Example: if that Zeus your shooting has giant fins (a bolt on) sticking out its back a lot of players are going to reasonably think "shoot those fins to hit the rear torsos" and they will be doing zero damage instead. There are a lot of bolt-ons like that.
If Bolt-ons are "invisible", then ... don't shoot the fins? I mean, if you do, and the shot misses, then that's on you. Learn fast
BUT, if the Bolt-ons add to the Mech, then yeah that's a problem.
#79
Posted 11 February 2021 - 09:21 PM
#80
Posted 12 February 2021 - 12:56 AM
stealth mech shine in night, all those day map making stealth pointless
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