
MechWarrior Online
February 2021 Patch Notes
Patch Date and Time - Feb 16th 2021 @ 10AM – 1PM PDT - Downtime can last from 1 to 2 hours
Version Number: 1.4.237.0
Size: 38MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.
Patch Files (Direct Download) - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_383.zip
Greetings MechWarriors!
Although it's not the largest patch in terms of looking back at the patch history of MechWarrior Online, it is a big step forward for the future of MWO. It is the return of regular MWO patches. It is the return of MWO development. It is the return of a dedicated, growing MWO dev team. And for those of us already on the team, it is the return to a game and community that we all love. To all of you who have already contributed to the discussion, on the forums, and elsewhere, thank you. These are the beginnings of the results of your efforts. As we continue to move forward on the MWO roadmap for 2021, the patches will grow in significance, and so will the need for your input. For those that are interested, but haven't contributed yet, there's no better time to start! We have a lot of work to do this year, and the sooner you get involved, the more of an impact you can have. Let's do this!
Sincerely,
The MechWarrior Online Team
changes
Bolt-ons, Stay on - Global Change
In this patch, we changed every bolt-on in the game so they will NOT fall off when damaged unless they are attached to a component that is destroyed. This was a change to a significant number of bolt-ons. (There are 12,238 bolt-ons in the game mostly due to duplication)
However, we have received some crucial feedback about the impact this could have on gameplay. We have heard this feedback and agree that some bolt-ons SHOULD fall off. Specifically, bolt-ons that can give players a false impression of weapons or hit box locations. So we need your help to determine which bolt-ons do this. We will be posting a forum thread where players can name the critical bolt-ons and provide a screenshot (of the bolt-on equipped on a mech in the front end where you don't have to buy it). In most cases, 1 shot per bolt-on type should be sufficient. We are looking for specific and actionable items. Please avoid spamming opinions in this thread such as "delete all bolt-ons" as it's non-constructive. Another reason to keep that thread clean and clear is so we can quickly address the offending bolt-ons and have the change out for the March Patch. Yes, that is right we are going to be living with the current bolt-on situation until the next patch.
The final reason to not spam that thread with an opinion is that we have added a new item to our Road map. That new item added to the road maps is.....*drum roll*... Make the rendering of bolt-ons an option in player preferences. YES, we have heard your feedback and we agree that this is the best way forward. This way players can enjoy the game the way they choose, with or without bolt-ons. We don't have a specific date for this change yet but we will be doing an initial investigation during this month and we hope to give you an update with our next Dev Vlog or the Roadmap update.
Living with the current bolt-on situation from Feb 16th to March 16th may frustrate some players but please look at the process we are using to drive changes in the game this year. Understand that we are often listening to a variety of conflicting opinions and doing our best to take everyone's input into account when making decisions. We think this decision is an example of our commitment to listening and adjusting our plans to serve the community and the game the best way possible.
Reconnection Time Limit and Early Leaver punishment threshold change
- Change the Reconnection Time limit from 2 to 4 minutes to rejoin a match
- Change the Early Leaver punishment threshold from 2 to 4 minutes
We hope this change will allow players to reconnect to matches when they have connection or crash issues. Please note your mech will remain in the game so it could be destroyed by the time you return.
Also, understand that Yoloing and purposely disconnecting from a match results in a negative experience for the rest of the players in the game. If the match isn't going your way, tough it out, it builds character and you always have an opportunity for another kill or to rally the team for a victory. If you are leaving due to unpleasant VOIP spam, muting and blocking the offending party will mute them in future matches, and reporting their behavior is helpful for our customer service department to maintain a positive community or enforce the COC rules. If you are leaving early because of groups in quickplay please know we are looking to remove groups from the solo queue. It's on the roadmap and we hope to give you updated criteria for making this happen along with an ETA on when we hope to do the work. This information should be present in the next road map update.
Reduce Unit Recruitment Costs
Reduced unit Recruitment Cost by 90%.
# of Members already in Unit | OLD Cost | New Cost 10% |
1 (Unit Leader) | $50,000,000 | $5,000,000 |
10 | $500,000 | $50,000 |
25 | $1,250,000 | $125,000 |
50 | $2,500,000 | $250,000 |
75 | $3,750,000 | $375,000 |
100 | $5,000,000 | $500,000 |
200 | $10,000,000 | $1,000,000 |
Increase the Cadet Bonus
Increased the Cadet bonus C-Bills and added additional rewards. We will not retroactively reward these new C-bill values or items to old accounts. We will retroactively reward players who have recently joined and completed the Cadet Bonus. Cut off Dates for retroactive rewards are TBD.
Match # | Original C-Bills | New C-Bill Rewards | New Items |
1 | 800,000 | 1,100,000 | 7 DAYS PREMIUM TIME |
2 | 775,000 | 1,075,000 | Common Supply Cache |
3 | 750,000 | 1,050,000 | 50 MC Redeem Bundle |
4 | 725,000 | 1,025,000 | Color - BASIC ORANGE |
5 | 700,000 | 1,000,000 | Common Supply Cache |
6 | 675,000 | 975,000 | 50 MC Redeem Bundle |
7 | 650,000 | 950,000 | Cockpit Mounted - Retro Arcade Warhorn |
8 | 625,000 | 925,000 | Common Supply Cache |
9 | 600,000 | 900,000 | Cockpit Standing - MWO MUG |
10 | 575,000 | 875,000 | 50 MC Redeem Bundle |
11 | 550,000 | 850,000 | Color - BASIC BLUE |
12 | 525,000 | 825,000 | 25 GSP Redeem Bundle |
13 | 500,000 | 800,000 | 7 DAYS PREMIUM TIME |
14 | 475,000 | 775,000 | Uncommon Supply Cache |
15 | 450,000 | 750,000 | 25 GSP Redeem Bundle |
16 | 425,000 | 725,000 | Color - BASIC PURPLE |
17 | 400,000 | 700,000 | 50 MC Redeem Bundle |
18 | 375,000 | 675,000 | Cockpit Mounted - Retro Handheld Warhorn |
19 | 350,000 | 650,000 | Rare Supply Cache |
20 | 325,000 | 625,000 | 25 GSP Redeem Bundle |
21 | 300,000 | 600,000 | Color - BASIC RED |
22 | 275,000 | 575,000 | Cockpit Hanging - C-Bill Medallion |
23 | 250,000 | 550,000 | Ultra Rare Supply Cache |
24 | 225,000 | 525,000 | 7 DAYS PREMIUM TIME |
25 | 200,000 | 500,000 | 'MECH BAY |
Total | 12,500,000 | 17,850,000 | |
Time of day Speed Set to 0 for 6 Maps + New default times selected
6 maps had Dynamic Time of Day where the lighting would progress from approximately 7:30 am to 7:30 PM over the course of 15 minutes. (Most matches last 8 to 10 minutes) We have set the time of day speed to zero and set a new default time per map.
NOTES:
- These time of day settings were chosen for this patch based on the existing lighting.
- Our choices were based on gameplay visibility first and atmosphere second.
- Please understand that they will likely be further adjusted in Q2-Q3.
- We hope to be able to offer more variety in the future.
- Crimson Strait received the most drastic change so let us know what you think. (were calling it Crimson Strait Dusk)
- We are open to your feedback.
Here are the New settings:
Forest Colony - 10:00 AM
Frozen City - 08:00 AM
River City - 10:00 AM
Polar Highlands - 08:00 AM
Viridian Bog - 02:00 PM
Crimson Strait - 06:45 PM
Minor Content
MechWarrior Online Comp Series Titles and Badges
CS 2020 Gold Champ
CS 2020 Silver Champ
CS 2020 Bronze Champ
CS 2020 Top 12 Qualifier
CS 2020 Participant
CS 2020 Referee
Solaris Season Reset
- Current Solaris Season Leaderboards Archived
- Solaris Season Leaderboards Reset
- Solaris Season Rewards Injected
Minor Bug Fix
- LightGaussRifle minheatpenaltylevel="3" changed to minheatpenaltylevel="4"
Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_383.zip
How to use these patch files
• Download the above file(s)
• For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
• You do not need to unzip or unpack the patch file(s)
• Launch the MWO Portal
• Select the three horizontal lines in the top left of the Portal Window
• Choose the 'Specify Patch File Cache' option
• In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
• For example, C:\Users\<username>\Documents\MWO Patch Cache
• Click the blue Patch button
• The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
• Once the patch is complete, launch the game