AnAnachronismAlive, on 04 March 2021 - 11:26 PM, said:
The gulag (especially Navid) playtested the status quo in plethora of hours within proving grounds as far as I know. If I recall correctly, he has even been diving into the game's code itself. So spreadsheet or elitist-/comp-bias or not, their comprehensive approach - by effort alone - is likely to contain a lot of thought and assessment (at least more than "Buff/Nerf LURMS!-onliners do). To keep the big picture in mind is the task to be dealt with here, that is why 'em been stating several times that overhauling the scale, quirks and weapons gotta go hand in hand. Since this seems to be a too big/risky endeavour for PGI to handle atm, I would still appreciate the incorporation of their weapons proposals for a little more variety in play at least.
Don't get me wrong => this is not about sacrosancting their proposals as flawless. It has to be tested, but I don't see any reason why we should not give this full extent approach a try. Adaptations can be done afterwards anyhow.
And for those in fear of being farmed by the top5% ... they farm us anyhow, if they want to ... no matter the actual state of weaponry.
still without a live environment testing, with actual players who can twist and shoot back, its all just theory. im not saying that the work they did was flawed or bad or anything, just that it needs practical testing. more practical that what can be run in a modded client. its a multiplayer game so it needs multiplayer testing. theres just a bit of danger living in theory land that reality will rear its ugly head and rip your hard work to shreds if you aren't aware of it.
if it was put up on a pts id jump at the chance to test it. a small change from pgi to let players run modded clients in say unranked custom matches. perhaps an 'upload custom xml' button in the custom game menu, such that the client itself can be unmodified. or even a pts session, would be really nice to haves.
i worry more about unfunning the game than i do about buffing the already top players. excessive balance or lack of novel mechanics can do that.
Edited by LordNothing, 05 March 2021 - 02:14 PM.