D A T A, on 03 March 2021 - 11:21 AM, said:
All comp players want these days is a game where every weapon combo has a role, has a meaning, has a purpose, can be played. Unfortunatelly all of these weapons can coexist without stepping on each other toes only in a tiny spot of equilibrium that needs extreme knowledge and competence to be found.
The level of competence required to find this equilibrium is so high that 99% of the tier 1 players can't find it, even though a good 50% of tier 1 players managed to finally understand that clan lasers and gausses have been overnerfed into the ground and need a buff, that agility nerfs have gone too far, especially accel decel and pitch, and that some lights can't have more armor than some heavies
I agree, I really do. I think the problem stems from the translation of BT into FP with lots of weapons, and those weapons can be combined with other weapons even not intended with one another -- that BT was meant to be bracket-built. Yeah we balance by builds, but that just means one build may triumph another, seems like an inevitability that we get one mech out performed consistently, there will be always that one or two mechs that are the meta -- because comp people like to win.
But my concern is that
you can't just silence the majority, sure they aren't a good source for specific numbers, but
the game and experience is for them, and so to keep them interested
the game must be catered to them. I think when the "rabble" speaks up, it's not about the balance, but what experience they want to have. That sets the direction, but we don't have to refer to their specifics in balancing. Listening to the majority allows the developer to give them what they want, and to keep playing the game. PGI is just simply too inept for that.
This is not coming from a balance perspective, but design perspective. Yeah, you can theoretically balance EVERYTHING by only listening to the comps, but without something like a noob-tube, it's going to be hard getting into the game on their own.
Hell we're about to get tutorial videos for newbies to play the game because it's an environment of veterans that churns newbies. Why though? Why can't the game just be designed to be understood gradually through playing it?
Why are we giving people homework? Whyyyy?
You have to understand that
games are ultimately a business, they aren't your friend and if anything, you're their b*tch. You see there's tricks in the game that is beyond just balance. By listening to the majority, they can learn what to give them so they can keep spending and playing -- to keep being their b*tch.
PGI is just sadly, bad at it. I hope PGI just surrenders the BattleTech license to Valve.
Edited by The6thMessenger, 04 March 2021 - 02:12 PM.