We Need To Fix The Mechs Ruined By Engine Desync, It's Been Years
#1
Posted 07 March 2021 - 01:15 PM
But I gotta get this off my chest. A desperate prayer destined to be forever unheard.
Fix the ****** zeus PGI. Fix all light assaults that got screwed by the desync.
They ******* destroyed my zeus. I spent $120 to get the zeus and I honestly cannot think of a mech that got hit by the nerf bat harder in the history of MWO, especially in relation to the fact that it was never OP. It was only ever solid, and they ruined it and left it ruined for what, 5 years now?
When it came out it had big armor quirks and was probably the smallest humanoid assault by a significant margin. Which was great. It was light on weapons but it was tanky and maneuverable for its weight and a blast to play.
Then, in rapid succession
-they made it gigantic
-destroyed its quirks (tiny structure quirks on a trash barndoor mech?)
-desynced engines to gut the mobility of all the 80tonners who didnt need a nerf at all
Really this is an issue for a ton of great IS mechs. The resize was stupid, and the engine desync was a **** solution to a problem caused by clan XLs, that ended up punishing IS mechs way more.
PGI will never undo the engine desync, but the least they could do is buff the agility and add armor quirks on all the 80 tonners.
My playstyle has always been speed\armor to the sacrifice of firepower, and I literally cannot play that way anymore except on my Executioner, which has been my main ride ever since they ruined my complete collection of fast IS assaults.
I was excited to see the charger in the game, then saw it had far less agility than my gargoyle, and only minor quirks, and somehow it ended up looking like another barn door.
All the desync accomplished was limiting all builds to fitting as much firepower as possible onto a chassis while still keeping it at something comfortable like 70-80kph. There is NO point to cramming huge engines into machines for a few more KPH but no agility. My entire playstyle has been destroyed. My only other hope is to see MASC show up on a ton of IS mechs.
Im gonna go play with my 1/100th scale Zeus and cry now ty for reading
#2
Posted 07 March 2021 - 01:21 PM
What makes it a mediocre robot is hardpoints and hitboxes.
Edited by FupDup, 07 March 2021 - 01:22 PM.
#3
Posted 07 March 2021 - 01:25 PM
FupDup, on 07 March 2021 - 01:21 PM, said:
What makes it a mediocre robot is hardpoints and hitboxes.
Compared to how it ran with an xl380 pre desync though? It also carries less firepower than many heavies with engines that big. My point is they killed build variety.
It needs armor quirks like the victor at the very least.
Edited by LordBraxton, 07 March 2021 - 01:27 PM.
#4
Posted 07 March 2021 - 01:28 PM
LordBraxton, on 07 March 2021 - 01:25 PM, said:
It needs armor quirks like the victor at the very least.
Pre-desync, any mech that could run at 76.9 kph would match the agility of your Zeus, because speed for the most part was the only factor in how agile your mech was. Any mech faster than you would have more agility. Now, even some heavies that can outrun your Zeus (like the 81 kph Clan heavies) have less agility regardless of how small an engine you pack in your Zeus.
It does definitely need moar armor.
Edited by FupDup, 07 March 2021 - 01:34 PM.
#5
Posted 07 March 2021 - 01:57 PM
#6
Posted 07 March 2021 - 04:34 PM
Teenage Mutant Ninja Urbie, on 07 March 2021 - 01:57 PM, said:
100 tonner with clan tech vs 80 tonner IS with few hardpoints is not a good comparison at all.
I main an EXE now and MASC makes it dance, but I cant speak to the hero kodiak. I HATE that masc is locked to hero variants on multiple chassis. Its my favorite equipment and its so rare as it is, and they keep paywalling it.
#7
Posted 07 March 2021 - 04:45 PM
LordBraxton, on 07 March 2021 - 04:34 PM, said:
100 tonner with clan tech vs 80 tonner IS with few hardpoints is not a good comparison at all.
I main an EXE now and MASC makes it dance, but I cant speak to the hero kodiak. I HATE that masc is locked to hero variants on multiple chassis. Its my favorite equipment and its so rare as it is, and they keep paywalling it.
I think it's mostly because MASC is just very rare on stock mechs, so the only practical way to get more of it in MWO is to add it to custom mechs (usually heroes).
Maybe something PGI could do is giving MASC to one chosen variant of a chassis across all weight classes like they did for ECM (Commando 2D, Spider 5D, and Atlas DDC aren't supposed to have ECM but they do in MWO).
#8
Posted 07 March 2021 - 05:27 PM
I run 3x large lasers 1x medium and 3x srm 4+Artemis
Mobility is quite nice though i was using mine last night to some nice wins.
FupDup, on 07 March 2021 - 04:45 PM, said:
Maybe something PGI could do is giving MASC to one chosen variant of a chassis across all weight classes like they did for ECM (Commando 2D, Spider 5D, and Atlas DDC aren't supposed to have ECM but they do in MWO).
If they added ECM to every mech variant wouldn't that mean everyone would only buy those and ignore the rest.. They may as well remove the rest then?
Edited by Samial, 07 March 2021 - 05:32 PM.
#9
Posted 07 March 2021 - 06:41 PM
Samial, on 07 March 2021 - 05:27 PM, said:
I don't want ECM added to every mech variant, just like I don't want MASC added to every mech. I was only suggesting a few mechs get MASC.
#11
Posted 07 March 2021 - 09:38 PM
At least there are still some good energy/ballistic zeus variants that can shine. However, I don't think I saw any effective missile zeus variants since rescale+desync.
#12
Posted 08 March 2021 - 12:54 AM
http://mwomercs.com/stryker
(But seriously, it's only the 2nd mech chassis in MWO with this amazing JJ+ECM+MASC combo, in a Heavy.
The other one was Shadow Cat, which is a Clan Medium).
LordBraxton, on 07 March 2021 - 01:15 PM, said:
...My playstyle has always been speed\armor to the sacrifice of firepower, and I literally cannot play that way anymore except on my Executioner, which has been my main ride ever since they ruined my complete collection of fast IS assaults.
...All the desync accomplished was limiting all builds to fitting as much firepower as possible onto a chassis while still keeping it at something comfortable like 70-80kph. There is NO point to cramming huge engines into machines for a few more KPH but no agility. My entire playstyle has been destroyed. My only other hope is to see MASC show up on a ton of IS mechs.
#13
Posted 08 March 2021 - 04:11 AM
#14
Posted 08 March 2021 - 09:53 AM
GweNTLeR, on 07 March 2021 - 09:38 PM, said:
At least there are still some good energy/ballistic zeus variants that can shine. However, I don't think I saw any effective missile zeus variants since rescale+desync.
This one Aidan recommended to me works though I modified mine for 4 ERML.
Edited by Wildstreak, 08 March 2021 - 09:54 AM.
#15
Posted 08 March 2021 - 12:59 PM
w0qj, on 08 March 2021 - 12:54 AM, said:
http://mwomercs.com/stryker
(But seriously, it's only the 2nd mech chassis in MWO with this amazing JJ+ECM+MASC combo, in a Heavy.
The other one was Shadow Cat, which is a Clan Medium).
and once again, it's paywalled. For now anyway.
Eventually ill be happy to throw some MRMs and lasers on it when it comes out for cbills.
#16
Posted 08 March 2021 - 03:23 PM
It needs mild armour quirks on top of existing structure quirks. Firepower is ok already.
#17
Posted 08 March 2021 - 04:08 PM
Something like that anyway.
#18
Posted 08 March 2021 - 07:04 PM
The engine desync was a reaction to the Kodiak which dominated FP for a while, and it was almost a good idea - but it shouldn't have been a complete desync. 50-75% desync would have been perfect. Larger engines should still give some boost to mobility stats.
There are only a handful of mechs that might become overpowered if engine desync were removed, and they could counteract this by simply giving a mobility nerf or a "partial desync" to those specific mechs (Kodiak, MCII, MAD-IIC, maybe Cyclops).
#20
Posted 09 March 2021 - 04:35 AM
LordBraxton, on 07 March 2021 - 04:34 PM, said:
100 tonner with clan tech vs 80 tonner IS with few hardpoints is not a good comparison at all.
you're right, it's not fair: there are several okay-to-good builds you can run on a Zeus, from brawling to mid and even longrange, and you can run some strong Zeus'es in S7 if that thing still exists.
-whereas the ONLY build a spiritbear is good for is brawling.
or would be, if the atrocious mobility values after desync didn't ruin it.
the one thing you can still do with it is polishing it up in the garage and hope for better days - which... we all know
now; I'm not saying the zeus couldn't use some love, don't get me wrong.
I'm just stating that there are plenty of mechs that need it more, and PGIs balance team (yeah...) is moving at it's usual pace to fix things*
*where fixing is in general a term for "you send in a problem, we take a couple of years and then come up with a solution that kills your problem - by usually killing the mech/weapon/mechanic/game-mode entirely which had a problem to begin with"
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users