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Patch Notes - 1.4.239.0 - 16-March-2021


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#61 Tesunie

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Posted 15 March 2021 - 12:30 PM

Those trial mechs... Ugh. They don't exactly scream "new player friendly" and seem to just be "meta of the moment". And wasn't shield arms so 2018? Still think my UAC2 Adder would be a good (and different) light mech introduction for newer players.

I'll give the weapon changes a try... but the SNPPCs probably should have kept their damage as it was and just had a faster cool down than other PPCs. They are more brawling PPCs compared to the others...

Gauss having more damage and longer cool down I think is a good nudge moving it into more of a long range role. Lt Gauss I think should either be able to shoot faster than the normal Gauss, and/or shoot more than 2 at a time. (Not sure, but last I recalled Lt Gauss was also limited to 2 like normal Gauss).

Some of these changes I think are worth trying at least... Others I think are already not a good idea... And some of the trial mechs will probably be DoA with the weapon changes that are coming in with them... Can I be placed on this "creating new trial mech builds" board? At least to provide advice and observations for proposals? Posted Image

#62 crazytimes

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Posted 15 March 2021 - 12:33 PM

I feel the light gauss cool down is meant to nerf precisely one player. You know you've made it when you get patched out of a game.

#63 D U N E

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Posted 15 March 2021 - 12:33 PM

I really hope when PGI sees 90% negative review they realize that they need to NOT do this! Especially in a day, propose changes and ask the community, because we don't want this.

#64 Nathan White

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Posted 15 March 2021 - 12:36 PM

In memory of PPCs:
Posted Image

#65 MechWarrior414712

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Posted 15 March 2021 - 12:36 PM

I don't think nerfing DPS on weapons that people wanted to see buffs on is a solution LOL

IS PPCS (incorrectly stated 4.5 cd when they really are 4.0) going to 6.0 with such a small damage increase will end up making them worse. Same story for gauss which already was the absolute worst dmg/ton weapon in game by a mile. Now two miles.

If you don't feel like buffing them but still wanting to make them oomf then maybe you should keep the dps same??

Edited by I O O percent KongLord, 15 March 2021 - 12:37 PM.


#66 Serenna187

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Posted 15 March 2021 - 12:37 PM

So to any dev bothering to come here..masc changes...imagine a brick...now you put glue on the brick,put it on rubber floor and try to spin it..thats your masc now

#67 D U N E

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Posted 15 March 2021 - 12:43 PM

TBF, I am intrigued on how many players they are going to lose with this. I'll stay up to date incase they change ****, but after patch hits - think I will test out a few builds, then take a hiatus.

#68 RJF Volkodav

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Posted 15 March 2021 - 12:43 PM

PGI staying PGI. Instead of boosting underperforming weapons they nerf those seems ok in current meta and even nerf useless IS PPCs which need buffs.
If you are still thinking that nerfing weapons would help this game to be better you are not learning at all. It will not increase you precious TTK will just cause everyone running UACs around. Then you will run again nerfing UACs and repeat this in an eternal nerf nascar...
I thought for a moment this game still have chances to improve. But seems it doesnt.
Adequate players made a great proposal document long time ago with a calculated and reasonable changes this game needs. But somehow T5 expirience goes forward again...

Edited by RJF Volkodav, 15 March 2021 - 01:07 PM.


#69 MechWarrior414712

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Posted 15 March 2021 - 12:47 PM

View PostTesunie, on 15 March 2021 - 12:30 PM, said:

Those trial mechs... Ugh. They don't exactly scream "new player friendly" and seem to just be "meta of the moment". And wasn't shield arms so 2018? Still think my UAC2 Adder would be a good (and different) light mech introduction for newer players.


Ignoring your borderline cringy suggestion of a bad adder, I agree but on different terms. Some of the builds are nowhere near the optimization they should be if given in the hands of a new player, like the commando trading CT armor for arm??? armor???
Crab running 49.5???
Energy boats with 16dhs? That grasshopper works with 16 if it had skills... but it doesn't... For whammy in comparision, Black knight runs the same build with 20dhs WITH skills and it still screams hallelujah about the heat.

As for the trials, I don't really care that much since I won't end up using them. But some of those will be awful to play.

Edited by I O O percent KongLord, 15 March 2021 - 12:48 PM.


#70 giggitygiggitygoo

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Posted 15 March 2021 - 12:50 PM

Congrats, you have made the Small Pulse Flea completely useless now without its agility quirks from masc. In order to do really anything that Flea is good at, it needs the agility from Masc. Since the Flea is made of paper, its agility was the only thing that made it viable. Gotta love balance changes from people who don't know the deeper meta of their own game.

#71 Gas Guzzler

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Posted 15 March 2021 - 12:57 PM

View PostGweNTLeR, on 15 March 2021 - 12:30 PM, said:

I just realized LGR now have 37.5% more damage per ammo tonn due to ammo count staying the same.
Considering it had pretty high value already, it is now enough to have 1.5 ton per LGR? or even 1 ton?
Maybe (and I say MAYBE) it is not really THAT nerfed? Or even boosted?
The effective DPS of LGR was limited by charge mechanic previously, so now being limited by cooldown instead is not really that much of a deal?


I am most concerned with regular Gauss (both Clan and IS) because it is receiving a huge nerf. LGR changes make the weapon very different than it is now, which I wouldn't say is bad. It should be more range FLD (vs AC2 dps), not 100% on the values though.

#72 Pepito Sbazzeguti

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Posted 15 March 2021 - 01:02 PM

View PostInnerSphereNews, on 15 March 2021 - 10:41 AM, said:


The ultimate goal is to better reward the PPC players that successfully play to their weapon strength, but also open them up to a bit more natural counter-play when pressed by more close range-focused 'Mechs.

SNUBNOSED PPC
  • Damage Increased to 12 (from 10)
  • Heat Increased to 11 (from 9.5)
  • Cooldown Increased to 6 (from 4.5)
  • Velocity Increased to 1700 (from 1200)






I don't understand the changes on the snubnose PPC, you treat it like the others but snubnose strenght is not in sniping role.

His optimal range is barely 270mt, the velocity increased in this case has little to none sense.

Trying to brawl with this heat and cooldown it would be really hard and encouraging players to peek and hide with enemy so close seem counterproductive to say te least.

#73 TercieI

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Posted 15 March 2021 - 01:06 PM

View Postgiggitygiggitygoo, on 15 March 2021 - 12:50 PM, said:

Congrats, you have made the Small Pulse Flea completely useless now without its agility quirks from masc. In order to do really anything that Flea is good at, it needs the agility from Masc. Since the Flea is made of paper, its agility was the only thing that made it viable. Gotta love balance changes from people who don't know the deeper meta of their own game.


You think they know the shallower meta?

Spreadsheets with no connection to actual play...long been one of the key problems with their balance attempts.

Edited by TercieI, 15 March 2021 - 01:07 PM.


#74 Bud Crue

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Posted 15 March 2021 - 01:09 PM

Scary thought for the day: This crap made the short list of PGI's ideas for how to "revive MWO". What do you suppose they are going to do to IS-MPLs or ATMs? They're just getting started with this.

Edited by Bud Crue, 15 March 2021 - 01:09 PM.


#75 Agyar30

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Posted 15 March 2021 - 01:14 PM

I do not envy Daeron. He got the worst job on the internet. This patch is like pissing into the pool publicly. How on earth can you defend this? Will you point out this comes from the community? Not a good idea. This completely ignores and in some cases even goes against what the community suggested, asked for. This is a fact. On the bright side it will be fun to watch Daeron sweating during the monthly vlog while he explains the merits of the new shiny weapon pass to the beloved community. I like you Daeron but it is how it is. :)

The hubris again. Pgi knows better what we need than we do. Listen to the gulag! Just do it! Slowly or quickly i do not care. Just take that direction. You said this whole project to revitalize mwo will be a community effort, but it seems nothing have changed.

#76 13Tradesman

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Posted 15 March 2021 - 01:16 PM

I thought I would leave my own long snarky comment about how the PPCs are in fact being further nerfed...but seeing the community so overwhelmingly come against the changes is truly heart-warming...thank you to everyone posting. I will keep this short.

I think most folks would agree that heat was already an issue with the PPCs especially ER PPCs and you guys just added more heat...and increased the cooldown time...across the board...well there goes some cooldown skill tree nodes...straight in the trash.

How about instead getting rid of the minimum range garbage for non-ER PPCs? Decreasing heat across the board instead maybe? Decreasing tonnage or slots by 1 for inner sphere standard & ER PPCs? Or maybe increasing ranges for snub nose PPCs?

Just some suggestions...seeing as it is already bad enough that mechs with PPCs need a boatload of heatsinks just to stay cool...these changes continue the debauchery of balanced builds favoring camping instead.

Devs... please just listen to the overall community before making changes like this again.

P.S. I wish the new Level Designer the best of luck.

Edited by 13Tradesman, 15 March 2021 - 01:20 PM.


#77 rascje

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Posted 15 March 2021 - 01:16 PM

When I said that, with all the things to fix, the weapon balance was the last one to consider... Posted Image

#78 Z Paradox

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Posted 15 March 2021 - 01:20 PM

there is some good news in this patch

Quote

The really good news is that we've hired a Level Designer who will be joining the MWO team starting today! That means we have a full-time, dedicated team member who will not only fix Tourmaline, but address additional maps with spawn point issues, and begin the work of actually improving existing map design, pathing, and cover. We will introduce you to our new team member soon, but we will say that he has great experience, including working with CryEngine, and he plays MWO!


PGI can't mess up on this? wont mess up with this? they will do a good job? they... wont, wont they?

#79 The pessimistic optimist

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Posted 15 March 2021 - 01:21 PM

Prediction those who are already a crack shot with PPCs and snipe a lot will like these changes. Those who us PPC as a jack of all trades energy ACs will not like them

Edited by SirSmokes, 15 March 2021 - 01:22 PM.


#80 Heavy Money

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Posted 15 March 2021 - 01:22 PM

I'm happy with the principal of the PPC change, but am worried it won't address the problem. The idea seems to be that PPC users will be more damaging per peak, but wrack up less damage over time, and be more vulnerable to engagement up close. ERPPCs were too much of a one-size-fits-all weapon in the past due to being able to still blow lights and mediums away up close due to their alpha size (just leg em or land a hit in the back.) So I'm fine with the general idea. But the higher alpha may lead to even more critical mass of firepower at range.

Only the ERPPCs had the above issues though. Regular PPCs already have their minimum range issues, and Light and Snub nosed were already bad. I get that this is a blanket change that has been applied to all PPCs, but I hope PGI will now look at better differentiating the different variety of IS PPCs.

When will it not be a terrible idea to put PPCs in the arms of my Marauders, as is lore appropriate? What would need to change to make that worthwhile, but not break pure PPC boats? That's the angle we should come from in trying to balance these things.

The Gauss nerfs seem unnecessary. I don't mind longer CD for more dmg on GRs, but I don't see how it was needed either. LGRs got hit too hard though.





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