Patch Notes - 1.4.239.0 - 16-March-2021
#61
Posted 15 March 2021 - 12:30 PM
I'll give the weapon changes a try... but the SNPPCs probably should have kept their damage as it was and just had a faster cool down than other PPCs. They are more brawling PPCs compared to the others...
Gauss having more damage and longer cool down I think is a good nudge moving it into more of a long range role. Lt Gauss I think should either be able to shoot faster than the normal Gauss, and/or shoot more than 2 at a time. (Not sure, but last I recalled Lt Gauss was also limited to 2 like normal Gauss).
Some of these changes I think are worth trying at least... Others I think are already not a good idea... And some of the trial mechs will probably be DoA with the weapon changes that are coming in with them... Can I be placed on this "creating new trial mech builds" board? At least to provide advice and observations for proposals?
#62
Posted 15 March 2021 - 12:33 PM
#63
Posted 15 March 2021 - 12:33 PM
#64
Posted 15 March 2021 - 12:36 PM
#65
Posted 15 March 2021 - 12:36 PM
IS PPCS (incorrectly stated 4.5 cd when they really are 4.0) going to 6.0 with such a small damage increase will end up making them worse. Same story for gauss which already was the absolute worst dmg/ton weapon in game by a mile. Now two miles.
If you don't feel like buffing them but still wanting to make them oomf then maybe you should keep the dps same??
Edited by I O O percent KongLord, 15 March 2021 - 12:37 PM.
#66
Posted 15 March 2021 - 12:37 PM
#67
Posted 15 March 2021 - 12:43 PM
#68
Posted 15 March 2021 - 12:43 PM
If you are still thinking that nerfing weapons would help this game to be better you are not learning at all. It will not increase you precious TTK will just cause everyone running UACs around. Then you will run again nerfing UACs and repeat this in an eternal nerf nascar...
I thought for a moment this game still have chances to improve. But seems it doesnt.
Adequate players made a great proposal document long time ago with a calculated and reasonable changes this game needs. But somehow T5 expirience goes forward again...
Edited by RJF Volkodav, 15 March 2021 - 01:07 PM.
#69
Posted 15 March 2021 - 12:47 PM
Tesunie, on 15 March 2021 - 12:30 PM, said:
Ignoring your borderline cringy suggestion of a bad adder, I agree but on different terms. Some of the builds are nowhere near the optimization they should be if given in the hands of a new player, like the commando trading CT armor for arm??? armor???
Crab running 49.5???
Energy boats with 16dhs? That grasshopper works with 16 if it had skills... but it doesn't... For whammy in comparision, Black knight runs the same build with 20dhs WITH skills and it still screams hallelujah about the heat.
As for the trials, I don't really care that much since I won't end up using them. But some of those will be awful to play.
Edited by I O O percent KongLord, 15 March 2021 - 12:48 PM.
#70
Posted 15 March 2021 - 12:50 PM
#71
Posted 15 March 2021 - 12:57 PM
GweNTLeR, on 15 March 2021 - 12:30 PM, said:
Considering it had pretty high value already, it is now enough to have 1.5 ton per LGR? or even 1 ton?
Maybe (and I say MAYBE) it is not really THAT nerfed? Or even boosted?
The effective DPS of LGR was limited by charge mechanic previously, so now being limited by cooldown instead is not really that much of a deal?
I am most concerned with regular Gauss (both Clan and IS) because it is receiving a huge nerf. LGR changes make the weapon very different than it is now, which I wouldn't say is bad. It should be more range FLD (vs AC2 dps), not 100% on the values though.
#72
Posted 15 March 2021 - 01:02 PM
InnerSphereNews, on 15 March 2021 - 10:41 AM, said:
The ultimate goal is to better reward the PPC players that successfully play to their weapon strength, but also open them up to a bit more natural counter-play when pressed by more close range-focused 'Mechs.
SNUBNOSED PPC
- Damage Increased to 12 (from 10)
- Heat Increased to 11 (from 9.5)
- Cooldown Increased to 6 (from 4.5)
- Velocity Increased to 1700 (from 1200)
I don't understand the changes on the snubnose PPC, you treat it like the others but snubnose strenght is not in sniping role.
His optimal range is barely 270mt, the velocity increased in this case has little to none sense.
Trying to brawl with this heat and cooldown it would be really hard and encouraging players to peek and hide with enemy so close seem counterproductive to say te least.
#73
Posted 15 March 2021 - 01:06 PM
giggitygiggitygoo, on 15 March 2021 - 12:50 PM, said:
You think they know the shallower meta?
Spreadsheets with no connection to actual play...long been one of the key problems with their balance attempts.
Edited by TercieI, 15 March 2021 - 01:07 PM.
#74
Posted 15 March 2021 - 01:09 PM
Edited by Bud Crue, 15 March 2021 - 01:09 PM.
#75
Posted 15 March 2021 - 01:14 PM
The hubris again. Pgi knows better what we need than we do. Listen to the gulag! Just do it! Slowly or quickly i do not care. Just take that direction. You said this whole project to revitalize mwo will be a community effort, but it seems nothing have changed.
#76
Posted 15 March 2021 - 01:16 PM
I think most folks would agree that heat was already an issue with the PPCs especially ER PPCs and you guys just added more heat...and increased the cooldown time...across the board...well there goes some cooldown skill tree nodes...straight in the trash.
How about instead getting rid of the minimum range garbage for non-ER PPCs? Decreasing heat across the board instead maybe? Decreasing tonnage or slots by 1 for inner sphere standard & ER PPCs? Or maybe increasing ranges for snub nose PPCs?
Just some suggestions...seeing as it is already bad enough that mechs with PPCs need a boatload of heatsinks just to stay cool...these changes continue the debauchery of balanced builds favoring camping instead.
Devs... please just listen to the overall community before making changes like this again.
P.S. I wish the new Level Designer the best of luck.
Edited by 13Tradesman, 15 March 2021 - 01:20 PM.
#77
Posted 15 March 2021 - 01:16 PM
#78
Posted 15 March 2021 - 01:20 PM
Quote
PGI can't mess up on this? wont mess up with this? they will do a good job? they... wont, wont they?
#79
Posted 15 March 2021 - 01:21 PM
Edited by SirSmokes, 15 March 2021 - 01:22 PM.
#80
Posted 15 March 2021 - 01:22 PM
Only the ERPPCs had the above issues though. Regular PPCs already have their minimum range issues, and Light and Snub nosed were already bad. I get that this is a blanket change that has been applied to all PPCs, but I hope PGI will now look at better differentiating the different variety of IS PPCs.
When will it not be a terrible idea to put PPCs in the arms of my Marauders, as is lore appropriate? What would need to change to make that worthwhile, but not break pure PPC boats? That's the angle we should come from in trying to balance these things.
The Gauss nerfs seem unnecessary. I don't mind longer CD for more dmg on GRs, but I don't see how it was needed either. LGRs got hit too hard though.
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