

Patch Notes - 1.4.239.0 - 16-March-2021
#621
Posted 17 March 2021 - 11:32 AM
#622
Posted 17 March 2021 - 11:33 AM
Wishmast3r, on 17 March 2021 - 11:13 AM, said:
Maps like hybernal rift or maps with a small hill in the middle.This is not my job to find a solution for how they should get rid of nascaring, other games like world of tank don't have such issues.
#624
Posted 17 March 2021 - 11:39 AM
#625
Posted 17 March 2021 - 11:52 AM
SATAN 666, on 17 March 2021 - 11:33 AM, said:
It´s not a map or mode problem, it´s a player problem. Never played WoT, but have seen some streams.
Like i said before, there is no teamplay in QP whatsoever. You can´t force the players to start thinking.
Groups in QP make things worse. I thought maybe people start thinking why they loose so bad to groups. That they would start playing as team. But no ...
People don´t want to think. The majority wants to go pewpew in big stompy robots.
#626
Posted 17 March 2021 - 11:52 AM
Rkshz, on 17 March 2021 - 02:05 AM, said:
I don´t think so. Or otherwise, dmg reduction has to be applied to every weapon in game, not just some. MW4 was the best ever MW game IMO (or at least the most popular one) and it always was a two-shot game (considering the big alphas coming from assaults and most heavies). I don´t remember any significant complains about it at that time. In MWO it is just frustrating how long it takes to kill a damaged mech with all this damage spreading crap. However, high-DPS-fast mechs dominates, which has absolutely broken the ton classes in MWO, IMO.
Nevertheless, this patch is awful particularly regarding PPCs and gauss. Long range weapons need more working long ranges and less dmg reduction with distance than dmg/heat/reload adjustments. So, address this and increase significantly the optimal range and please dont mess too much with anything else. I´m fine / don´t care about other thing in this patch
#627
Posted 17 March 2021 - 12:03 PM
Wishmast3r, on 17 March 2021 - 11:52 AM, said:
Like i said before, there is no teamplay in QP whatsoever. You can´t force the players to start thinking.
Groups in QP make things worse. I thought maybe people start thinking why they loose so bad to groups. That they would start playing as team. But no ...
People don´t want to think. The majority wants to go pewpew in big stompy robots.
If you want coherent teamwork, don't go solo in QP. You cannot expect a random group of strangers to instantly synergize as a team in ANY game. That is the reason we have faction play.
#629
Posted 17 March 2021 - 12:07 PM
#630
Posted 17 March 2021 - 12:07 PM
Edited by D U N E, 17 March 2021 - 12:08 PM.
#631
Posted 17 March 2021 - 12:09 PM
Lighting changes seem good so far
Some good work on the trial mechs
Whoever changed stuff with the PPCs should immediatly revert the changes - as in: hotfix! this week! - and then never touch weapon balance again, ever, in any game.
Just imagining having to grind lucky charms with these PPC cooldowns is already a chore, and that's with only one of 4 mechs in my leveling queue even having any.
#632
Posted 17 March 2021 - 12:11 PM
F4CTOR, on 17 March 2021 - 12:03 PM, said:
If you want coherent teamwork, don't go solo in QP. You cannot expect a random group of strangers to instantly synergize as a team in ANY game. That is the reason we have faction play.
Well yes, but actually no.
There is always some, even if it´s only very little, teamplay.
The teamplay in MWO QP is non existant.
#633
Posted 17 March 2021 - 12:22 PM
Edited by kapusta11, 17 March 2021 - 12:33 PM.
#634
Posted 17 March 2021 - 12:22 PM
#635
Posted 17 March 2021 - 12:23 PM
as a trial? to make life easier for beginners..?
color me impressed

#636
Posted 17 March 2021 - 12:29 PM
#637
Posted 17 March 2021 - 12:31 PM
Reminds me of the time PGI buffed the LRMs and it was nothing but LRM all over the place and they had tp hastingly revert it. Anyone remembers that?
Anyway, just my 2 cents regarding the balance. Revert all the changes. PPCs were completely fine. You have not fixed anything, but actually made the camping meta even more prominent. It's some particular disbalanced mechs that still need addressing (like the infamous Vapor Eagle). I know that there is a fan club for abusing the Vapor Eagle meta, but honestly, it's the most OP mech I've ever seen. Fast, too well armored, with jumpjets, nimble silhoutte, good hard points... No wonder you are guaranteed to see at least several of them in each match.
Now the Light Gauss does need a buff. It's main problem is it's tonnage as it provides too little damage for its mass. And due to the introduced gauss "charging" mechanic it is too cumbersome to be used in the battle. You are much better switching it to an AC2/AC5. So focus on fixing that instead of sending a wrecking ball towards the whole game balance.
Light PPCs might need a small buff. But a very subtle one. Because you can easilly carry multiple of them (not so much with the Light Gauss).
And that's basically it.
#638
Posted 17 March 2021 - 12:42 PM
This is not bad. Its good.
#639
Posted 17 March 2021 - 12:56 PM
-I like the increase to LPPC damage and velocity. (Cooldown addressed elsewhere).
-I like the increase to Gauss and Heavy Gauss health - makes sense.
-I like the increase to Light Gauss damage; please consider making the cooldown synch with MRMs (for the Atlas D-DC Blackhawk Special, and for other builds). Increasing the damage from 8 to 11 while more than doubling the cooldown is not there yet.
-I like the AC10 and AC20 velocity buff. Especially helping out the IS a bit more.
-I like the small buff especially to the low end of MRMs. Giving small mechs a fighting chance to do a point of damage against a Corsair before they die is nice. Also makes sense that an MRM10 would be a bit tighter in grouping.
-Generally, I like some of the minor tweaks that have happened.
You guys did a lot to make this game into something that works over the years, and minor changes seem to be a very reliable approach.
#640
Posted 17 March 2021 - 01:23 PM
mack brawler, on 17 March 2021 - 12:29 PM, said:
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