Patch Notes - 1.4.239.0 - 16-March-2021
#661
Posted 18 March 2021 - 12:37 AM
#662
Posted 18 March 2021 - 12:50 AM
#663
Posted 18 March 2021 - 01:49 AM
Tommy Atkins, on 17 March 2021 - 07:48 PM, said:
Look: the meta has changed. It's changed before. It'll almost certainly change again.
Adapt and move on.
Nope.
At this point it does not work like that. They promised something did the complete opposite regarding working with the community. Very educated persons did the job for them for FREE. All they had to do and have to do is listen. Instead we got RANDOM s**t. Adapt if you want but i rather adapt to smart changes or if it is not possible i just play something else. The queue is terrible anyway because most players do not know how to handle weapons and the situation atm.
Edited by Agyar30, 18 March 2021 - 01:52 AM.
#664
Posted 18 March 2021 - 01:58 AM
Who tested this and who in his right mind signed this off? If I deliver a similar type of release like you guys did to my employer, I am fired. trues bob
Agyar30, on 18 March 2021 - 01:49 AM, said:
At this point it does not work like that. They promised something did the complete opposite regarding working with the community. Very educated persons did the job for them for FREE. All they had to do and have to do is listen. Instead we got RANDOM s**t. Adapt if you want but i rather adapt to smart changes or if it is not possible i just play something else. The queue is terrible anyway because most players do not know how to handle weapons and the situation atm.
Yeah - agreed. Time to move on...
Z Cassel, on 18 March 2021 - 12:50 AM, said:
BRAVO!! Could not have said it better myself. Agree 110%
#665
Posted 18 March 2021 - 02:05 AM
Toast3r, on 17 March 2021 - 11:31 PM, said:
This patch does not make the game any more fun, and if the goal was to make the game more fun, I think this patch actually moves in exactly the wrong direction for most players.
It seems like this patch is aimed more towards achieving balance akin to the balance in rock-paper-scissors.
- Did you bring a push deck vs someone who brought trade-centric ppcs and gauss? You win if you push because they won't be able to keep up with your dps by a long shot. It won't be close.
- Did you bring a push deck vs a ranged ac dps deck (particularly ac2s)? You lose if you try to push into that! They'll do too much damage before you get in range.
- Did you bring a ppc and trade-centric deck vs a slow, heavy ac dps deck that can't close? You win because you hit even harder now with the small peeks they need to get out damage! (Although, maybe the ppc deck loses here too now because -20% dps is a lot, and even an annihilator can close distance on most maps.)
That being said, I don't think this patch changed too much other than just making PPCs harder for the average player to use. The competitive players who enjoyed playing PPCs to trade before will do just as well if not better. Similarly, 2ppc mechs that were easier to play with more heat efficiency were hurt while it seems like mechs with 3-4 ppcs are stronger traders as they were more limited by cooling than cooldown anyways.
I just don't think this patch and its changes serve the community well at all. If anything, it serves more competitive players more than anyone else, as, in my experience, they are the players that enjoy PPC trading the most. Don't get me wrong, that's nice ot have a patch that seems to favor top-down balance. It's just, I think there are other ideas that the community and the balance gulag have discussed and communicated with Daeron and PGI that would make the game more fun for everyone, not primarily the competitive players among us.
The biggest letdown is that despite how well communication seemed to be going with Daeron as the new community manager, it seems like somehow someone or some people within PGI just overrode everything and decided to go their own way with the balance changes blindsiding everyone else in the process. These changes came out of left field with little context as to how or if this fits into the dialogue that seemed to be going well, and now we're all just wondering if it's back to the status quo where the community just has to wait and wonder. It's not enough to have the dialogue with Daeron (and Matt?) if they remain isolated from the person or people making final decisions about what makes it into patches. I don't think anyone expects PGI to adopt every change suggested exactly as suggested, and I expect them to come up with and implement some changes of their own. We just want to why this was the first thing that was changed. What is being considered next? How does this fit in with what was discussed? A paragraph would suffice. Cut down on what is written about the exact changes themselves if necessary. The big picture is more important.
Finally, I don't understand why the trial mechs were modified from what was submitted. Jay Z is one of the best players in the game. I'm sure he'd beat me 99 times out of 100 in a 1v1, but he's also super helpful and would do his damnedest to help make that 98 of 100 then 97 of 100 and so on. Anyone who has talked to him or seen his stream knows just how much he wants to help all players and just how much effort he puts into that. Trust that his builds are good and don't mess with them or at least have a back and forth about changes if you do seriously want to make them.
Excellent point(s)
#666
Posted 18 March 2021 - 02:12 AM
Daeron Katz, on 17 March 2021 - 10:40 AM, said:
I'm just making a quick post to let you know that Matt and I will be addressing this patch, future patches, Quarter 2 development, the overall MWO Roadmap, and more in a Dev Vlog this week. In the meantime, continue with the feedback, venting, or anything else you want to get across to us.
Appreciated
#667
Posted 18 March 2021 - 03:59 AM
After a very long time, there is a PATCH, although the changes are certainly not set in stone.
It's an attempt that can be adapted again.
But the patch is a sign of life
Edited by BoneHunt, 18 March 2021 - 04:02 AM.
#668
Posted 18 March 2021 - 04:46 AM
Ardra, on 18 March 2021 - 12:37 AM, said:
I agree, first impression is that they killed brawling with PPCs with these CD values, needs to be tuned down a bit.
IshanDeston, on 18 March 2021 - 03:12 AM, said:
#669
Posted 18 March 2021 - 04:58 AM
invernomuto, on 18 March 2021 - 04:46 AM, said:
I agree, first impression is that they killed brawling with PPCs with these CD values, needs to be tuned down a bit.
PPC's not meant to be brawled with.. other than snubs which their cooldown should definitely be tuned down at least one or 1.5 seconds.. other ppc cooldowns not so bad.
Remove masc nerf, keep masc duration buff.
Remove ac2/ac5 velocity buff. Nerf ac2 velocity.
Edited by DAEDALOS513, 18 March 2021 - 05:00 AM.
#670
Posted 18 March 2021 - 05:22 AM
DAEDALOS513, on 18 March 2021 - 04:58 AM, said:
I agree that they're not weapons tailored on brawling, nevertheless these high CDs relegate PPCs only to long range sniping. 7 secs for CERPPC is half an eternity.
Edited by invernomuto, 18 March 2021 - 05:23 AM.
#671
Posted 18 March 2021 - 05:42 AM
Voice of Kerensky, on 17 March 2021 - 06:59 PM, said:
Hmm, come to think of, I've actually had the same experience. At the time I just shrugged it off blaming it on the network lag or something. Could it be related to the recent EU server migration?
#672
Posted 18 March 2021 - 05:58 AM
invernomuto, on 18 March 2021 - 05:22 AM, said:
I agree that they're not weapons tailored on brawling, nevertheless these high CDs relegate PPCs only to long range sniping. 7 secs for CERPPC is half an eternity.
This is how I feel about peeps.. PPC's (except snubs) are too strong now despite the added cooldown and heat (especially IS heavies and clan). Each shot that lands (and usually it's two or even three that hit you at once) is pretty devastating especially in a light or medium.
Clan peeps were already too strong damage wise.. and you could brawl and snipe with them. At least these changes make clanners more honest.. you can't boat peep's now and expect to do well in every mode, any situation. You need good situational awareness and even might be wiser to make your builds hybrid's, or... be content to just snipe. Clan peeps should have been kept the same with just an increase in cooldown.
IS peeps we all know have always been weaker (except for heavy) and light peeps all but useless. To make them somewhat comparable to Clan.. IS ER, LIGHT and SNUB peeps should have kept same damage and cooldown but decreased their heat so you can fire more often (more dps but with a higher exposure trade-off)... with heavy peeps staying the same.
Even if not perfect, my suggestions represent baby steps.. this way during testing we more easily see if the change works or not.. changing 4 different aspects of a weapon at the same time makes testing much more difficult.
PS. no ppc's really needed a velocity increase.. these are not layserzz
Edited by DAEDALOS513, 18 March 2021 - 07:57 AM.
#673
Posted 18 March 2021 - 06:06 AM
Tried running a few of my Hellfire's tonight and if anything the feeling with the MASC is worse than the Lanner. Sure, heavier mech and not natively as mobile (Lanner turns ~104deg/s, Hellfire ~50 deg/s) but if you press the MASC button in the Hellfire forget about turning, even if you are standng still. Both BLR and HLF sport a MASC MkII so both have their turn rate decreased -0.1 with MASC. That's a 10% decrease, effectively negating 2 nodes of anchor turn in the mobility tree... but in the Hellfire it feels much worse than that. Hitting MASC and trying to turn in a Hellfire now feels like having a seizure in treacle; lots of shaking and movement but you're not getting anywhere.
Masc has now been relegated to being an aid to running in a straight line. I have always tended to run my Hellfire's as medium range mechs but the more I played tonight the more the MASC seemed to call out "LURM...Reposition faster...LURM again...catch up to the nascar".
I'll try my Spirit Bear next but I'm not feeling good about this; turn rate 44.62 deg/s, MASC MkIV with a boost turn reduced to -0.2 (from +0.3). Memories of brawling just faded even more
Edited by Mechdocdie, 18 March 2021 - 06:07 AM.
#674
Posted 18 March 2021 - 06:48 AM
#675
Posted 18 March 2021 - 12:03 PM
However one thing is quiet annoiying. The communication.
PGI asks for community feedback. Nothing happens for months and a patch is released with changes noone asked for. That is no communication, bc communication is an process of exchange.
#676
Posted 18 March 2021 - 12:16 PM
Albert C, on 18 March 2021 - 06:48 AM, said:
What you are describing is exactly one (two actually) of the worse problems of this patch, despite your apparent enjoyment of it.
1. You NEED to boat these weapons now, if you had a build with one of these as your main weapon, that changed now, and your main weapon is now the support for your previously-support-weapons. The only mechs that can use them now are the mechs that were heavily favored before. If there was a meta PPC and gauss mech before, now it is absolutely mandatory.
2. You better be a great goddamned pilot if you plan to use these weapons now. Since you mentioned Baradul, he talked about this precise thing in a video: your shots are more vital than ever now, you better don't miss them because by the next time you can shoot the drop is over. How is this supposed to help new and/or bad players, or people with high ping?
Edited by PraetorGix, 18 March 2021 - 12:17 PM.
#677
Posted 18 March 2021 - 01:15 PM
nopempele, on 18 March 2021 - 05:42 AM, said:
I have been having this experience myself for the last couple of weeks... Really frustrating and annoying. Will be even more so now with the longer CDs.
#678
Posted 18 March 2021 - 02:15 PM
Good for the initial positioning sprint from the absolutely useless spawns that they couldn't be bothered fixing, but the handling is wrecked for mid match. I'm glad resources were put into wrecking MASC rather than fixing spawns.
#679
Posted 18 March 2021 - 02:38 PM
Bud Crue, on 15 March 2021 - 12:22 PM, said:
Ah, yes... The ultimate potato, refusing to use any cover. This is definitely what we should be using as the example for balance changes that also affect people with brains.
nopempele, on 15 March 2021 - 05:46 PM, said:
No it doesn't, at least not if you don't also remove the gauss explosion on crit. The only reason gauss explodes is because it's always charged, and the capacitors can explode. If it's not charged until you pull the trigger, then it shouldn't explode. Lore says it's always charged/charging, and that charge rate exclusively is the fire rate limiter on the weapon. (which is why HAGs are possible, they just charge way faster)
#680
Posted 18 March 2021 - 03:16 PM
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