DAEDALOS513, on 23 March 2021 - 03:45 AM, said:
Some of Gulag's changes are reasonable.. but other's aren't. They want to buff heavy ppc's by decreasing heat and increasing velocity.. which is pretty insane and goes outside the weapons' niche. They also want to buff velocity on clan ac2's.. what? They want to decrease heat on most ac weapons.. why? AC's are the easiest weapon to control your heat with.. imagine a blood asp or madcat ii with better heat.. bahahhaah.. i don't even..[/color]
I haven't even looked at all the changes but those above stood out for me.[/color]
Most of their proposed changes are like a little boys wish list of buffs.. a boy that doesn't know what's best for him.. they would take us in the wrong direction if we want to decrease ttk. If Gulag changes get implemented I can see TTK drastically reduced. IMO compers should not be dictating the direction of the game regardless of their experience.. they do not best represent the interests of the general mechwarrior.
Heavy PPCs are really only good on 'Mechs with large quirks. Our concept is to make them usable on 'Mechs without any offensive quirks so we can better evaluate 'Mech quirks in another PTS later this year. If the HPPC changes prove to be too much in the first iteration of the PTS, give us your feedback and we can modify them further in the second PTS.
AC2s will have the same stats they currently do in game, we are not touching them.
The most common builds by far for Blood Asps and Madcats are using UAC5s and UAC10s. We have not modified those weapon systems. We have modified regular autocannons as they see little use in comparison to the ultra variants.
TTK should not drastically reduce with this PTS. We have mainly buffed underperforming weapons and left alone the top meta weapons that currently dictate TTK in game (IS MPL, UAC5s and UAC10s, cERPPC for example). If TTK is shown a drastic reduction then we will modify the values so that does not occur as it isn't our intention.
DAEDALOS513, on 23 March 2021 - 04:00 AM, said:
It's an AC2.. it's not supposed to be as viable alone as an ac5 or ac10.. The upside of an ac2 is it's cooldown and suppression ability.. it's should not be strong damage wise as well..
Then we agree. I was replying to a person who wanted to buff AC2 damage to 5 because he claimed AC2s could not be used in small quantities.
DAEDALOS513, on 23 March 2021 - 04:52 AM, said:
It's true derek.. gulag changes will make mistakes less forgiving so instead of surviving two or three mistakes.. now less experienced players will be lucky to survive one (ie. going out of position or exposing back, etc). Most of Gulag changes are silly.. buffing things that don't need it.
The current patch does this far worse than The Cauldron (we have rebranded) PTS ever would. Clan ERPPCs currently do 19.2 damage per shot and have a longer cooldown. That means people who cannot aim well are even more punished from missing with one of the top weapon systems in the game and receive far more damage per shot than they previously did.
The Cauldron does not want to punish players at different levels, in fact our changes are simply geared towards giving players of all skill levels more weapon options to choose from and be successful with, rather than reducing TTK or punishing low skill.
It would be great if you could fully read our suggested changes and then provide your own suggestions on balance for us to evaluate. Simply reading portions of the updates and making assumptions because some of us play comp is not as helpful as a proper evaluation and discussion from someone who plays the game as much as you do.