Kroete, on 23 March 2021 - 12:49 PM, said:
There are a few weapons that kill fast, as you stated, after the change all weapons can kill that fast.
After you stated that only 4 weapons are top performers, we will have more then a minor increase in tkk, if all weapons are performing on that level.
Its not only armor, its also about ammo, not that ammo count is a big balancing factor in mwo (whats bad), it becomes even less relevant if the enemys dies faster.
The rescale is more then an xml change, will pgi invest that much money in it?
And if, will they scale the small mechs up (ttk increases) or big mechs down (ttk decreases a little)?
What agility changes? And will pgi do this too?
Why more armor:
MPL 6 Damage, 2.8 cooldown. 0,6 duration,
for tt it would be (10/(2.8+0.6))*6=17.6 damage,
thats nearly 3 times the damage against only 2 times the armor,
without throwing dices about hitlocations.
If you get all weapons on that level,an armor increase is needed.
But i get even more worried about that suggestions: Less ttk, faster mechs, do you want cod with mechs?
Your misinterpreting the term agility in terms of MWO, agility has no reference to a mechs top end speed, it references more so to the rate at which a mechs torso will twist, higher torso twist rates on mechs that have been hammered by nerfs previously will actually become viable, such as the kodiak which was nerf batted into the shadow realm with it's agility. You will now be able to spread the damage, more evenly and making it harder to focus full bursts and burns onto specific points. Combine that with the rescaling of mechs at a later date and you will see mechs become much harder to kill as proper hit boxes, and size of mechs will feel right, your mech will tank a lot more damage while still dishing it back out meaning MORE TTK.
Secondly read the changes thoroughly, the Gulag is not looking to improve good weapons even further, they are looking to bring irrelevant weapons more in line with the current front runners while maintaining a good bit of uniqueness and utility to all. I count myself as a casual player who only recently started doing competitive play at the start of lock down here in the NA about a year ago... but I predominantly QP, and I can say that the Gulag's changes represent the best possible options moving forward so that we don't see the same repetitive builds and chassis over and over in QP but see larger varieties of builds and mechs.
I implore you all who doubt the Gulag's changes to join the PTS, get some games in, try things, and see how it feels, then constructively voice what you don't like so that those in the Gulag can read, review, and see if what you say is a common trend and make the proper changes as needed, if needed. This is your chance to not only change MWO for the better, but to BECOME part of the Gulag, the coming PTS is your chance to be the change you want to see. I cannot stress this enough this PTS is Public for all to try, to get a feel and at first it may not feel right, but once you get your feet wet, and figure out the fun stuff to be done you will see these changes are only for the betterment of MWO and all of us, comp, casual, Faction players, and all who love this game. Try the changes. Be the change you want to be... make MWO a truly unique game in a sea of CoD copies, or battle royals.
And for the record, I'm 7 years deep into MWO, I have seen what horrors have been done to this game... and trust me, these changes will make this a much better experience for all, and not just the alleged hyper elite comp players. I am in the MWO Comp Discord and have seen people from all walks of life talking about the changes, and those who did all this work responding to their questions, or requests, and answering or considering what they have said. The ones making these changes aren't your CS:GO, or CoD pro's... these are guys who love this game and what everyone to enjoy it, and everything to matter. Give it a chance.
Edited by Zuul the Burninator, 23 March 2021 - 02:02 PM.