Edited by Tahawus, 01 April 2021 - 07:47 PM.
April Dev Vlog #1
#21
Posted 01 April 2021 - 07:46 PM
#22
Posted 01 April 2021 - 07:53 PM
I REALLY like the direction this is heading and cannot wait for my new computer to arrive to be able to re-login and get back to some hot mech on mech action!
I just wish they had been able to incorporate some more of the Airstrike and Artillery changes that had been thrown around.
What has been done to them IS good, but the discussion of limiting them was IMHO an excellent idea. There have been many matches where it seems that it is a never ending rain of red smoke and death from above.
LRMS I can deal with, Sky-Cancer is harder to handle.
#23
Posted 01 April 2021 - 07:53 PM
Tahawus, on 01 April 2021 - 07:46 PM, said:
So instead of teething problems in a PTS we are all Guinea pigs and must deal with all the unfortunate bugs and game issues on live.. I cannot wait..
#24
Posted 01 April 2021 - 07:53 PM
Hype!!!
#25
Posted 01 April 2021 - 07:59 PM
#26
Posted 01 April 2021 - 08:03 PM
Heat decreased to 4.5 (from 5.0)
Cooldown decreased to 3.0 (from 4)
Velocity increased to 1400 m/s (from 1200)
Minimum range removed.
Light PPC’s at the present, offer nothing more than a lower tonnage, but higher slot and hardpoint count alternative to IS-PPC’s. We want to make them a more diverse weapon system, worth taking of their own right. Thus we have substantially improved their DPS to work better as backup weapons, and also removed their minimum range, As we see it, this will provide a very distinct role for them compared to just worse IS-PPC’s. A slight velocity buff on-top ensures they are still unique from autocannons.
while I like the changes to these I still think a damage increase over medium lasers would make them a better choice for the slot penalty. maybe 6 damage. I liked the damage increase of the March patch, but the cooldown nerf more than all the others was insane.
#27
Posted 01 April 2021 - 08:08 PM
#28
Posted 01 April 2021 - 08:25 PM
Very very VERY interesting changes.
I really want to test these,
Thank you guys!
#29
Posted 01 April 2021 - 08:28 PM
#30
Posted 01 April 2021 - 08:28 PM
Objective 2 is to increase TTK..yet no changes will be implemented for April as far as i know to the Mech scaling.
So for the period between now and when the scaling happens. the TTK will essentially decrease across the board.
Am i understanding this correctly?
#31
Posted 01 April 2021 - 08:29 PM
ghostrider, on 01 April 2021 - 08:28 PM, said:
Objective 2 is to increase TTK..yet no changes will be implemented for April as far as i know to the Mech scaling.
So for the period between now and when the scaling happens. the TTK will essentially decrease across the board.
Am i understanding this correctly?
Yes. It will decrease in Quickplay matches, but not at higher levels of play where only top weapons were used anyway.
It might be an issue for a bit, but probably won't be the end of the world.
#32
Posted 01 April 2021 - 08:30 PM
ghostrider, on 01 April 2021 - 08:28 PM, said:
Objective 2 is to increase TTK..yet no changes will be implemented for April as far as i know to the Mech scaling.
So for the period between now and when the scaling happens. the TTK will essentially decrease across the board.
Am i understanding this correctly?
The Meta will shake, that's the translation. What was killing you before will still kill you as efficiently after these changes.
#33
Posted 01 April 2021 - 08:40 PM
WarmasterRaptor, on 01 April 2021 - 08:30 PM, said:
Implying that the objective is to standardize TTK across the board, no matter the weapon. Is this the intent?
#34
Posted 01 April 2021 - 08:41 PM
Lockheed_, on 01 April 2021 - 07:40 PM, said:
Right!?
seriously, tho...
No minimum range on Light PPCs and a faster cool down than medium lasers... which also got buffed? Cool.
And looking forward to the 4 PPC Awesome 8Q.
#35
Posted 01 April 2021 - 08:43 PM
I'm glad y'all are actually listening, but jesus christ. Don't tell us you're going to balance things out, then completely shaft the Clans again. Our SSRMs fire *slightly* faster than the IS, now. But deal less overall damage, meaning that our more lightly armored mechs have to still rely on hit and run "blow your load and flee" tactics, lest they get overwhelmed. Our missiles are slightly more beefy, but our NARC is less effective per-ton of ammo now compared to the IS. IS PPCs get another buff, while ERPPCs stay the same.
I don't even know anymore, I just had to get it out. We'll see how this goes down the road, and I'm not trying to call out PGI for blatant bias. It just feels hard to not feel like I chose the 'wrong' faction to play. IS drop decks still have 10 tons on the Clan, and now they're getting changes that make them feel more "fair to play" against Clan like the CASE alteration. Maybe I chose my faction wrong.
Edited by James Hawker, 01 April 2021 - 08:51 PM.
#36
Posted 01 April 2021 - 08:54 PM
come on dude, ATMs are the most ridiculous weapon in the game, and other clan weapons got a SHITload of buffs
Edited by BlaizerP, 01 April 2021 - 08:54 PM.
#37
Posted 01 April 2021 - 08:56 PM
James Hawker, on 01 April 2021 - 08:43 PM, said:
I'm glad y'all are actually listening, but jesus christ. Don't tell us you're going to balance things out, then completely shaft the Clans again. Our SSRMs fire *slightly* faster than the IS, now. But deal less overall damage, meaning that our more lightly armored mechs have to still rely on hit and run "blow your load and flee" tactics, lest they get overwhelmed. Our missiles are slightly more beefy, but our NARC is less effective per-ton of ammo now compared to the IS. IS PPCs get another buff, while ERPPCs stay the same.
I don't even know anymore, I just had to get it out.
did you not notice the multitude of buffs to other clan weapon systems? if anything clans should be stronger almost across the board. the CERPPC is already a top tier weapon and will likely remain so. ATMs lose a bit of short range damage but don't get shut down as hard by AMS, which should make them a bit less frustrating for both the ATM user and those on the receiving end.
#38
Posted 01 April 2021 - 08:58 PM
BlaizerP, on 01 April 2021 - 08:54 PM, said:
come on dude, ATMs are the most ridiculous weapon in the game, and other clan weapons got a SHITload of buffs
cougurt, on 01 April 2021 - 08:56 PM, said:
So did IS weapons. I'm not looking at this in a vacuum, I'm looking at it in perspective of everything combined. IS weapons are getting killier, Clan weapons are getting killier. But Clan mechs are still fragile, and IS mechs aren't. This changes nothing but the TTK. Not to mention, how many Clan mechs have PPC HSL quicks compared to IS? Four PPCs are going to hit harder than two c-ERPPCs any day of the week, and even if a mech can't mount four, they can now do the Vapor Eagle thing *better* than the Veagle on some chassis. Inversely, name one thing the Clan can do better than IS after the patch? We didn't get a HSL adjustment on any weapon other than Micro lasers.
See what I mean, now?
Edited by James Hawker, 01 April 2021 - 08:58 PM.
#39
Posted 01 April 2021 - 09:01 PM
James Hawker, on 01 April 2021 - 08:43 PM, said:
I'm glad y'all are actually listening, but jesus christ. Don't tell us you're going to balance things out, then completely shaft the Clans again. Our SSRMs fire *slightly* faster than the IS, now. But deal less overall damage, meaning that our more lightly armored mechs have to still rely on hit and run "blow your load and flee" tactics, lest they get overwhelmed. Our missiles are slightly more beefy, but our NARC is less effective per-ton of ammo now compared to the IS. IS PPCs get another buff, while ERPPCs stay the same.
I don't even know anymore, I just had to get it out. We'll see how this goes down the road, and I'm not trying to call out PGI for blatant bias. It just feels hard to not feel like I chose the 'wrong' faction to play. IS drop decks still have 10 tons on the Clan, and now they're getting changes that make them feel more "fair to play" against Clan like the CASE alteration. Maybe I chose my faction wrong.
ATMs have their close range nerfed but long range buffed. They also have more health on the missiles which means they get more missiles through AMS. So even close range is buffed when shooting a 4ams Corsair.
Clan SSRM, narc, and erppc are lighter than the IS versions.
IS case takes a slot, clan case doesn't cost anything. A lot of IS mechs don't have extra slots, IS ferro/endo/dhs and many weapons all need more slots than clan.
Edited by dario03, 01 April 2021 - 09:02 PM.
#40
Posted 01 April 2021 - 09:03 PM
(Trust that this is not one BIG April's Fool joke!).
Very excited with these proposed changes!
1) Starting to look like the Thunderbolt TDR-10SE with JJ+ECM+MASC (in the Stryker Booster Pack) is starting to look like the Kodiak Spirit Bear 2.0 if you know what I mean... and I'm not complaining!
2) Please add in "hot" texture into the smoke for Artillery Strike & Airstrike, as the smoke is almost invisible in Thermal & Night Vision modes! "Hot" texture just like the "hot smoke" from Caustic Valley, so it can be done!
It's just a matter of editing XML file to make the smoke "hot", so not that hard to implement... please !!
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