DAEDALOS513, on 06 April 2021 - 01:12 PM, said:
You just wanna rush into this and mass buff because it would take too long to fine tune 3, 4 weapons at a time?.. this, after you called pgi's past work 'bumbling?' That's the pot calling the kettle black in my book.
Life is always going to be a matter of advantages and disadvantages, cost benefit analysis and trade offs.
A 10% buff to a weapon system can have far reaching consequences on many mechs in the game and the meta in many different game modes, whilst a 10% agility buff or quirk buff to a particular underperforming variant might effectively do little to no effect how the game plays.
For right now though, the general gist I get from many people is that they are tired of the months of endless debate and little change, they are tired of PGI's old approach of every buff being balanced out by a nerf (like what we got in the March patch).
These changes are playing a bit with fire, though I think a lot of them are pushing the game in the right direction, it's great to finally shake off the cobwebs and to have a game balance done by some other people for a change.
I like the changes to arty and the many unique new playstyles offered with the changes to weapons like lgauss, lppc and smaller mrm launchers. The power creep for laser vomit is a little concerning and the missile changes generally seem sloppy rn but hopefully that is recognised and addressed in the future.
Edited by byter75, 06 April 2021 - 04:55 PM.































