ShooterMcGavin80, on 06 April 2021 - 06:45 PM, said:
That's debatable. Better for mid/long range static peaking for a long game, cERPPC's are not as versatile as they were pre-patch. With my 4xERPPC WHM-IIC pre-patch, I was actually relatively confident going in to close range and brawling vs. some enemies (though obviously weak versus dedicated brawlers). I also had some strange mixed builds with ERPPC's and SRM6A's which were pretty formidable brawlers. Post-patch, cERPPC's are better for mid/long range peaking in a static or drawn-out over time engagement, but they are not necessarily better than they were pre-patch in all contexts. Due to the lower dps, they're much less useful in short range engagements vs anything but an already weakened opponent. So IMHO, post-patch, the cERPPC has forced you into a more dedicated playstyle and cramped down on some interesting weapon synchronicities, and promoted boating rather than mixing.
I'm sorry, it really isn't debatable. Clan ERPPC are just flat out better than they ever have been.
In the current game they do 19.2 damage per shot (12 pinpoint plus 7.2 splash). This means they have better damage per heat, better sustained damage per second, better pinpoint damage, better splash damage, and better alpha (Firing 3 cERPPC). The only thing they don't have better is maximum DPS, but that has never mattered with cERPPC as you heatcap incredibly fast, well before max DPS even matters.
For example the 4 cERPPC Warhammer IIC you spoke about heatcaps before you can get your second 2+2 alpha out in the premarch patch, so it deals more damage for around 2 seconds in a push engagement. The entire rest of the time the current patch is better, even in the case of being pushed.
Pre-March Warhammer IIC (28 DHS): Shoots a 2+2 alpha for 60 damage, waits 5 seconds and shoots a second double cERPPC shot for 30 damage and then has to wait ~1 additional second to shoot the other double cERPPC shot (120 total damage). You are now heatcapped and the build with better sustained DPS wins out (current patch).
Current Warhammer IIC (28 DHS): Shoots a 2+2 alpha for 76.8 damage, waits 7 seconds and shoots another 2+2 alpha again, without even hitting max heatcap (153.6 total damage).
This means that in the one scenario you can find that the pre-March patch cERPPCs are better, they are only better for an entire 2 seconds. In literally all other scenarios and the times outside of 5-7 seconds into being pushed the current cERPPCs are better. This also presumes you are at 0 heat, which is not often the case (If you are higher than 0 heat it is even better for current patch cERPPCs).
Here are the two identical builds to compare:
Pre-March patch: https://thecauldron....9ef00a9_WHM-IIC
Current patch: https://mech.nav-alp...8aa5864_WHM-IIC
Here is the game code that shows the current attributes of Clan ERPPC:
Edited by Krasnopesky, 06 April 2021 - 08:18 PM.