Thank you, Cauldron guys for your hard work and thank you Daeron and Matt for backing them up and to go through with these changes immediately on live servers
Here’s my feedback on the proposed changes. Most of them I think are fine.
Some I think allow one to build new nasty builds which I try to point out.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
ER Micro Laser (Clan):
Heat penalty is removed
Good change, I guess there are few mechs that can make use of this limit.
Currently only the PIR comes to mind
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Micro Pulse Laser (Clan):
Damage increased to 3 (from 2.7)
Range increased to 130m (from 90)
Heat penalty is removed
Interesting change. Would maybe make something like this viable:
https://thecauldron...._37ca219b_PIR-3
The concern I have with the PIR is it can do 82 damage within 2.6sec (no skills factored in).
I can hear various new players/LRM boats with tunnel vision scream from killed from behind already.
Lasers have the least audio indication when hit from behind.
Also this SCR build might be interesting:
https://thecauldron....df768_SCR-PRIME
I wont claim its overpowered but short range 15+ laser DPS is really nasty.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Small Laser (IS):
Damage increased to 3.75 (from 3.25)
Range increased to 160m (from 150m)
ER Small Laser (IS):
Damage increased to 3.75 (from 3.25)
Cooldown decreased to 2.65 (from 2.75)
Good changes
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Small Pulse Laser (IS):
Damage increased to 4 (from 3.5)
Heat increased to 1.55 (from 1.35)
Cooldown increased to 2.1 (from 1.9)
Range increased to 135m (from 110)
Good change, but I would actually argue for 4.25 damage considering that the heat is increased as well.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Heavy Small Laser (Clan):
Laser duration decreased to 1.1 (from 1.2)
Range increased to 130m (from 115)
ER Small Laser (Clan):
Heat decreased to 3 (from 3.5)
Laser duration decreased to 1.0 (from 1.1)
Good changes.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Small Pulse Laser (Clan):
Damage increased to 5 (from 4)
Range decreased to 160m (from 165)
Cooldown increased to 2.4 (from 1.9)
Max range increased to 320m (from 297)
While I certainly like this change I find it a bit unfair that the heat is not increased as well.
The CSPL will now have almost a 2.5/1 DMG/Heat ratio which was never better.
I would give it heat of 2.5.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Medium Laser (IS):
Heat decreased to 3.25 (from 3.4)
Cooldown decreased to 3.2 (from 3.5)
ER Medium Laser (IS):
Heat decreased to 4 (from 4.5)
Cooldown decreased to 3.75 (from 4)
Good changes.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Heavy Medium Laser (Clan):
Cooldown decreased to 5.0 (from 5.5)
Laser duration decreased to 1.3 (from 1.45)
Good change, with 10% duration skill one can get the duration down to 1.17 sec which is on the level of a ERML without skill. I guess this will make this weapon much more useable.
My proposal would be to actually lower the range to 240m and lower the Cooldown by another 0.5 sec to put the CHML more apart from the CMPL which now also has 270m.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
ER Medium Laser (Clan):
Heat decreased to 5.5 (from 6.3)
Cooldown decreased to 4.0 (from 4.5)
Laser duration decreased to 1.15 (from 1.25)
Great changes but a bit overpowered I would say. Back in the days 7 damage 6 heat ERML was the goto weapon due to its investment in terms of weight/slots. While it no longer has the short cooldown of back in the days we are closing in on the original state significantly. This ERML will also beat the original ERML in terms of damage to heat ratio: 6.5/5.5 > 7/6 so this ERML will be more heat efficient.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Medium Pulse Laser (Clan):
Damage increased to 7 (from 6.5)
Heat decreased to 4.5 (from 4.75)
Laser duration decreased to 0.8 (from 0.9)
Range decreased to 270m (from 330)
Max range increased to 540m (from 480)
I really like this change and I understand the rational to drastically decrease the optimal range to compensate for the buffs.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Large Laser (IS):
Cooldown increased to 3.5 (from 3.1)
Heat decreased to 6.7 (from 7.0)
Laser duration decreased to 1.0 (from 1.1)
Minimum heat penalty level increased to 5 (from 4) – Fire 4 with no penalty
Interesting change albeit I have a hard time differentiating 4xLL vs 3x LPL now that the LPL gets an optimal range increase to 400m.
4xLL
20 tons, 8 slots, 36 damage, 450m range 26.8 heat, 1sec duration
3xLPL
21 tons, 6 slots, 33 damage, 400m range, 21 heat, 0.75 sec duration
While there are certainly still differences I would call them marginal.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
ER Large Laser (IS):
Heat decreased to 8 (from 8.75)
Cooldown increased to 4.0 (from 3.4)
Range increased to 700m (from 675)
Good change.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Large Pulse Laser (IS):
Damage increased to 11 (from 10)
Heat decreased to 7 (from 7.25)
Laser duration increased to 0.75 (from 0.67)
Range increased to 400m (from 365)
Very good change. The LPL definitely needed these buffs considering its high tonnage investment.
However, as pointed out the range is now too close to the LL.
My proposal would be keep the original range of 365m and give it 11.5 damage
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Heavy Large Laser (Clan):
Damage increased to 18 (from 16)
Cooldown decreased to 5.5 (from 5.75)
Laser duration decreased to 1.45 (from 1.55)
Good change, although combined with the CMPL changes it will allow various clan laser builds to now approach 80 points alphas like this one:
https://thecauldron....934d1c2_MAD-IIC
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
ER Large Laser (Clan):
Damage increased to 11 (from 10.75)
Heat decreased to 10 (from 11.8)
Cooldown increased to 4.5 (from 4)
Range increased to 770m (from 740m)
Good change.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Large Pulse Laser (Clan):
Damage increased to 13 (from 12)
Heat decreased to 9.0 (from 10)
Laser duration decreased to 1.0 (from 1.09)
Range decreased to 550m (from 600)
Max range increased to 1100m (from 840)
Heat penalty multiplier decreased to x3 (from x4) – Less heat penalty.
I think this is one of the most interesting changes. With the heat reduced and the lower heat penalty one can now fire 3x CLPL for 39 damage but only 31.86 heat (4.86 ghost heat).
The 1.86 additional heat compared to pre-patch baseline of 30 heat without ghost heat or more then manageable. What I am worried are two points:
3x CLPL vs 4xCERLL
Yes, the CERLL have much more range but let’s be honest with TC1 + a bit of skill you get well beyond 600m which is more than enough for most maps. Combined with a potential duration of 0.9 sec with skill (the fastest burning CLPL ever) I would pick 3xCLPL over 4xERLL any time. And the best part is you can fire 3xCLPL twice for the heat 4xCERLL would generate when being alpha fired.
3x CLPL in general
While 2xCLPL for a combined 26 damage (back in the days CLPL) only caused moderate damage over longer distance. However, 3xCLPL for 39 damage is much more significant damage over longer ranges and can be combined with other laser to e.g. this:
https://thecauldron....9eca4_MAD-IIC-8
That’s the highest manageable laser alpha with the least ghost heat to ever exist to my knowledge.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Light PPC (IS):
Heat decreased to 4.5 (from 5.0)
Cooldown decreased to 3.0 (from 4)
Velocity increased to 1400 m/s (from 1200)
Minimum range removed.
PPC (IS):
Heat decreased to 9.0 (from 9.5)
Velocity increased to 1400 m/s (from 1200)
Minimum heat penalty level increased to 4 (from 3) – Fire 3 with no penalty.
Snub Nose PPC (IS):
Heat decreased to 7.0 (from 10)
Minimum heat penalty level increased to 4 (from 3) – Fire 3 with no penalty
Heavy PPC (IS):
Heat decreased to 13 (from 14.5)
Velocity increased to 1400 m/s (from 1200)
ER PPC (IS):
Heat decreased to 12 (from 13.5)
Heat penalty multiplier decreased to x4 (from x7) – Less heat penalty
I would say that all IS PPC changes are good. Maybe I would argue for 8.5 heat for the PPC.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
AC5 (Clan and IS):
Heat decreased to 1.1 (from 1.4) (IS Only)
Heat decreased to 1.25 (from 1.4) (Clan Only)
Minimum heat penalty level increased to 5 (from 4) – Fire 4 with no penalty. (Clan Only)
Velocity increased to 1500 m/s (from 1300)
Burst shells decreased to 1 (from 2) (Clan only) --ammo per ton adjusted
While the changes for the IS side are negligible I would say the change from 2 shells to one is significant. Changing the shell number also “stealth-increased” the DPS of the C-AC5 because the cooldown does not start before all shells are released. Thus, the DPS increase is about 6.6%.
However, the more significant part is that clan now gets long range high DPS pin-point weapons which were reserved for IS up to now not considering gauss of course.
What I would be worried about are these:
https://thecauldron...._2003940a_DWF-B
In a way this is a derivate of the 8x AC2 Dire but I would consider this one even more dangerous because the reduced spread i.e. two shots 8xAC2 have a higher chance of hitting two different zones than 6xAC5.
https://thecauldron....48a2b3e3_MCII-B
For me this is a bit the 2x CGauss 2x CERPPC coming back through the backdoor. Yes the pin point damage of this build is only 40 (50) compared to 50 (60) of 2x CGauss 2x CERPPC but the 4xC-AC5 have double the DPS of 2xGauss.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
AC10 (Clan and IS):
Heat decreased to 2.5 (from 2.75) (IS Only)
Velocity increased to 1300 m/s (from 1100)
Burst shells decreased to 2 (from 3) (Clan only) --ammo per ton adjusted
Good change I would say
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
AC20 (Clan and IS):
Heat reduced to 5 (from 6)
Velocity increased to 900 m/s (from 650)
Burst shells decreased to 3 (from 4) (Clan only) --ammo per ton adjusted
Minimum heat penalty level increased to 3 (from 2) – Fire 2 with no penalty. (Clan Only)
I would really argue for raising the ghost heat limit of IS AC 20 to two. This limit is a derelict of Boom Jaeger times and we have MUCH more dangerous stuff hopping around in the meantime like 2xHGauss.
C-AC20 still feels useless though even with these changes. I would propose to lower the cooldown by 0.5.
Due to the burst fire cooldown extension of 0.22 sec the the net cooldown gain over the IS version would only be 0.28 anyway.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Ultra AC2 (Clan and IS):
Heat decreased to 0.7 (from 0.8)
Jam chance decreased to 14% (from 15%) (IS Only)
Jam duration decreased to 2.5 (from 3.5) (IS Only)
Jam chance decreased to 16% (from 17%) (Clan Only)
Jam duration decreased to 2.75 (from 3.75) (Clan Only)
Ultra AC20 (Clan and IS):
Heat decreased to 6 (from 7)
Velocity increased to 800 m/s (from 700)
Jam duration decreased to 6 (from 7.5) (IS Only)
Jam duration decreased to 6.5 (from 8) (Clan Only)
LBX AC2 (Clan and IS):
Spread decreased to 0.25 (from 0.325)
Weapon slot size decreased to 3 (from 4)
LBX AC5 (Clan and IS):
Spread decreased to 0.4 (from 0.62)
All good changes I would say.
Only the LBX AC5 I would lower the Cooldown to 1.5 sec because it still feels pretty underwhelming.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
LBX AC20 (Clan and IS):
Heat decreased to 4.0 (from 5) (IS Only)
Heat decreased to 4.0 (from 6) (Clan Only)
Great change it will solve the heat problem of one of my favourite front load builds which is:
https://thecauldron....7e1015c1_MCII-1
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Rotary AC2 (IS):
Impulse (cockpit shake) decreased to 0.03 (from 0.04)
Rotary AC5 (IS):
Heat decreased to 3.25/s (from 4/s)
Velocity increased to 1300 m/s (from 1025)
Spread decreased to 0.19 (from 0.23)
Jam ramp-up time increased to 8.0 (from 6.0)
Impulse (cockpit shake) decreased to 0.03 (from 0.04)
Good changes I guess, but I cannot comment too much because I rarely run them.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Light Gauss Rifle (IS):
Damage increased to 10 (from 8)
Ammo per ton decreased to 20 (from 25)
Cooldown increased to 3.5 (from 2.6)
Velocity increased to 2200 m/s (from 2000)
Range increased to 880m (from 750)
Max range increased to 2200m (from 1500)
Heat penalty is removed.
The heat penalty removal is understandable but will allow for build like this:
https://thecauldron....9b32877e_FNR-5S
This is a 50 PPFLD build which in principle was intended to be avoided by having PPC and Gauss in the same heat penalty group. The old PPC/Gauss meta never did more than 50 damage as well if we disregard the splash of CERPPC.
You can even run a stealth version of that:
https://thecauldron....eaccf7c1_FNR-5S
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Gauss Rifle (IS):
Weapon Health increased to 12 (from 10)
Cooldown decreased to 4.75 (from 5.0)
Ammo per ton increased to 12 (from 10)
Velocity increased to 2200 m/s (from 2000)
Range increased to 810m (from 660)
Max range increased to 2050m (from 1320)
Good change but I would argue for 4.5 sec cooldown.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Heavy Gauss Rifle (IS):
Weapon Health increased to 20 (from 15)
Gauss Rifle (Clan):
Weapon Health increased to 12 (from 5)
Velocity increased to 2200 m/s (from 2000)
Range increased to 810m (from 660)
Max range increased to 2050m (from 1320)
Good changes.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Light Machine Gun (Clan and IS):
Spread decreased to 0.3 (from 0.5) (IS Only)
Ammo per ton increased to 3600 (from 2500) (IS Only)
Spread decreased to 0.4 (from 0.7) (Clan Only)
Ammo per ton increased to 3200 (from 2500) (Clan Only)
I guess these changes will mostly benefit PIR-1, although some others are in as well.
InnerSphereNews, on 01 April 2021 - 06:36 PM, said:
Machine Gun (IS):
Ammo per ton increased to 2300 (from 2000)
Heavy Machine Gun (Clan and IS):
Range increased to 130 (from 100) (IS Only)
Ammo per ton increased to 1800 (from 1250) (IS Only)
Ammo per ton increased to 1600 (from 1250) (Clan Only)
Good changes.
That’s it with my feedback
Hopefully it was useful for you.
Edited by x Deathstrike x, 11 April 2021 - 06:33 AM.