Is Streak New Patch
#1
Posted 07 April 2021 - 02:56 AM
IS Streaks where not rly good lately, and without a range ,heat, spread... change, that is just a plain nerv. When mostly all weapons got buffed?
I dont agree with all changes, but i simply dont understand this one. Any reasons?
#2
Posted 07 April 2021 - 03:02 AM
I really hate MWO's Streak design but even I can see that just a straight nerf is unfair to a weapon that doesn't even get used by anyone (Clan Streaks see some use, but IS ones not so much).
To actually fix the feast or famine thing would require changing the way that lock-on missile targeting works, which seems pretty unlikely when we've only got like 4 devs working on the game right now.
#3
Posted 07 April 2021 - 03:32 AM
#4
Posted 07 April 2021 - 05:26 AM
#5
Posted 07 April 2021 - 05:35 AM
Against lights you don’t want DPS - they will run into cover or behind you. What you really want is a big alpha to whack them when they are not ready for it. Range allows you catch them unaware. Range also allows you to poptart the streaks on an un suspecting light that is not aware of your presence. DPS is important only against well armored opponents where you need numerous volleys to kill them.
To “balance” the cooldown nerf, give IS streaks more range so they are at least more effective in their main role.
Edited by ShiverMeRivets, 07 April 2021 - 05:36 AM.
#6
Posted 07 April 2021 - 05:37 AM
#7
Posted 07 April 2021 - 06:02 AM
#8
Posted 07 April 2021 - 06:53 AM
#9
Posted 07 April 2021 - 07:13 AM
#10
Posted 07 April 2021 - 08:10 AM
Streaks are at their best when a light is too evasive to hit with normal weapons but too close for conventional guided missiles to work and your team is too spread out or doesn't have the presence of mind to cover each other from range. The person who uses streaks gimps themselves against anything that isn't a light mech and would be better served if they learned to play without them. They punish high skill, high risk, coordinated team play and favor low skill, safe solo play.
Edited by GuavaPastry, 07 April 2021 - 08:10 AM.
#11
Posted 07 April 2021 - 08:14 AM
Grus, on 07 April 2021 - 07:13 AM, said:
That's pretty amazing info given streaks don't even have a spread stat and randomly target components regardless the size of the target...
#12
Posted 07 April 2021 - 08:38 AM
#13
Posted 07 April 2021 - 08:48 AM
Nightbird, on 07 April 2021 - 08:14 AM, said:
That's pretty amazing info given streaks don't even have a spread stat and randomly target components regardless the size of the target...
Then I must have the worst RNG ever because I lost count how many times my ct has been blown out by IS streeks...
#14
Posted 07 April 2021 - 09:53 AM
#15
Posted 07 April 2021 - 10:00 AM
Nightbird, on 07 April 2021 - 08:14 AM, said:
...even if some of the components are behind cover.
Assuming 4x SSRM6s, most lights can survive two hits because of how spread out the damage is (about 7 damage per component per alpha). Super fast, super armor/structure quirks, or good hit boxes/twisting increases this to three or way more.
That seems fine.
Most of the time lights that are not standing still or have speeds less than 105 kph are taking very little focused damage from laser weapons and the majority of enemies will miss with projective weapons. So comparatively, streaks seem bad for a mech class that mitigates almost all damage sent at it by avoidance. I would not be surprised to see fleas that have had over 2,000 damage worth of weapons fired at it during a match and survive.
Seems fine...?
Most light 'one shots' are good or lucky projectiles shots. Dual heavy gauss to anything. AC20/dual PPCs to an XL. Quad LBX10/AC10s because you stood in front of an assault.
Seems fine.
#16
Posted 07 April 2021 - 12:26 PM
Parashurama, on 07 April 2021 - 10:00 AM, said:
That seems fine.
1 volley from 4x SSRM6s opens your torsos and effectively takes you out of the game on any light. If it's to the back, it could just 1 shot you.
#17
Posted 07 April 2021 - 01:36 PM
#18
Posted 07 April 2021 - 01:55 PM
GuavaPastry, on 07 April 2021 - 12:26 PM, said:
1 volley from 4x SSRM6s opens your torsos and effectively takes you out of the game on any light. If it's to the back, it could just 1 shot you.
Four hardpoints and 12/18 tons (plus ammo) of any weapons should have the potential to one shot a light. Especially if you catch them from behind.
Lights can operate better than any other mech class when missing armor.
#19
Posted 07 April 2021 - 02:20 PM
GuavaPastry, on 07 April 2021 - 12:26 PM, said:
1 volley from 4x SSRM6s opens your torsos and effectively takes you out of the game on any light. If it's to the back, it could just 1 shot you.
I have personally witnessed, on multiple occasions, a Locust, a mother-eating Locust, facetank a full spread of 36 Streaks from a Mad Dog and run away. Now, a more robust light like a Firestarter or Arctic Cheetah? Depending on how the RNG treats you and how armor has been allocated, they can actually tank 2 such volleys without any torso armor breeches (they'll still be heavily damaged, though). If you are going to tell me that those mechs can't tank smaller volleys without armor breeches to the torsos than I have to wonder what numbers you are using. On top of this, with Streak damage going down for clan mechs, I don't see a clan streak boat as anything other than a harasser build going forward.
As for shooting them in the butt, well, yeah, a good solid hit from over 18 tons of weapon systems to the hindquarters has every right to gut a light mech. Are you going to tell me a HPPC+PPC, 3xSnPPC, or a double tap from a UAC20 to the bum-bum shouldn't one-shot a light?
Edited by Escef, 07 April 2021 - 02:23 PM.
#20
Posted 07 April 2021 - 02:25 PM
Nightbird, on 07 April 2021 - 08:14 AM, said:
I think he means better weighting in CT.
Although I'm pretty sure that streaks are weighted to go to torso more in the first place.
That being said I honestly would go for Clan Streaks than IS Streaks due to range alone. At that distance, I might as well just go a bit closer for SRM volleys.
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