Nightbird, on 16 April 2021 - 07:25 AM, said:
Just try to remember the last time you saw a IS mech running streak 6s. If they are so powerful, why do nobody use them?
- I dont know nor care about % of the MWO pop being biased about the game.
- Overblown reputation of weaponry when there is a cult worshipping whatever comp player say and gatekeeping information when said intel dont come from comp players(from my limited experience with mwo community).
- Comp player worth their damn are completely biased around the most easiest and the most effective weaponry and tactics for kills with few other sets of tactics to fall back when needed,even if said weaponry is only 5% better overall than the remainder for its job( i'm completely ignorant about MWO comps but its the same everywhere anyway).QP is completely biased around farming matchscore,getting efficient kill is bad for your MS, bap+tag+SSRM is better and safer on QP than SPL and SML and other very short range laser and MGs, with IS SSRM6 you only need almost half the time of activity than C-SSRM6 to have equalish end damage.
- Read my previous post on its entirety or ask comp player to break it down for you.
Now lets do some thought experiment with SSRM6((being clan or IS is irrelevant for the following).
Currently with quad SSRM6 (48 alpha dmg) you can insta gib a white CT locust.What is the current EHP of the locust's torso?
What % of damage was atleast focused on the locust's CT from the total output of the 48 alpha dmg?
Now transpose the % of focused damage from the last question into assaut's firepower alpha range and what is the result vs different weight classes?With an unskilled MAD-4HP you can alpha 7 SSRM without shutting down from 0% so 84 alpha damage.
Now reread what a i wrote on what is required to have the SSRM best performance based on its alpha.
Now try to think what would be the outcome at ~50 ish meter and below if people would be able to focus their damage more consistently on component by skill while having the torso movement completely decoupled from the arms crosshair and arms movement for allowing lockon on the edge of the screen.
Mal Nilsum, on 16 April 2021 - 09:45 AM, said:
Most of all the other changes the cauldron proposes makes sense, it was just this one that didn't. Why nerf an under performing weapon that is rarely seen in matches, and has many limitations and hard counters? It just doesn't make any sense. But I got my answer from the main thread. You seem to have some irrational hatred against lock-on weapons in general, and would rather nerf them all to the ground. So I guess this is just the first step. At least that kind of honesty I can respect.
It's a shame you can't be objective about this. Lock-on weapons are a good tool for people with disabilities that hampers their aim. It gives them the opportunity to still play the game and make a meaningful contribution to their team. Nerfing something into the ground just because you don't like it really isn't good balance in my book, but that's just my opinion, and I'm just an average player at best.
On steam forum i was a noob speaking out of its rear then i became a noob who cant even aim and here i'am a lockon hater lmao.... Can you, normies, be consistent with yourselves please?! Btw my first name is Honest and my name is Objective, thing you would understand if you are remotely objective yourself(your bias speak for itself).I grinded my PSR to full T1 with SSRMs while being an account stabilized at T3.20, i have 650 games with quad CSSRM6 and 50 games with a mix of quad ISSRM6 or double ISSRM6+double ISSRM4 or quad SSRM4 (both with medium mechs).I have experience of one shot from quad SSRM6 on both side of the spectrum and your attempt at countering Data was completely biased for the reason i explained(Data didnt explain anything,but me playing the informative guy despite not being a cauldron member get this treatment which is completely ridiculous).
This is my last post on this forum, i have played enough the brown sea game last year on my previous main game by completely dominating the enter PvP subforum by knowledge and XP from a PvP MMORPG game,a game way faster paced and with harder visual feedback than you can get on MWO visual feedback.Mwo is slow AF by comparison despite being a shooter(and yeah i'm just a casual on MWO).