Patch Notes - 1.4.240.0 - 20-April-2021
#181
Posted 20 April 2021 - 06:47 PM
#182
Posted 20 April 2021 - 06:49 PM
#183
Posted 20 April 2021 - 06:55 PM
#184
Posted 20 April 2021 - 07:08 PM
GlyphKnightMax, on 20 April 2021 - 06:55 PM, said:
Try contacting support about it. Sometimes they will refund your money so you can take advantage of the sale.
#185
Posted 20 April 2021 - 07:40 PM
#186
Posted 20 April 2021 - 09:48 PM
#189
Posted 20 April 2021 - 10:32 PM
[redacted]
Edited by Ekson Valdez, 21 April 2021 - 01:29 AM.
#190
Posted 20 April 2021 - 11:23 PM
The list goes on of course...plenty of interesting changes. =)
Honestly, great job everyone. Keep up the good work and thank you. I love not having to be critical for once.
Edited by 13Tradesman, 20 April 2021 - 11:24 PM.
#191
Posted 21 April 2021 - 12:42 AM
This problem was repeated for the same people for two days. I am not aware of the current state of affairs with this problem.
Edited by Voice of Kerensky, 21 April 2021 - 01:18 AM.
#192
Posted 21 April 2021 - 03:16 AM
Makes swooping in for those Flamer warcrimes very easy
I can't comment on overall balance, since apparently I'm at Tier 5 now...'tis a silly place
Might farm some headshots while I'm here
Nova does feel fantastic with the ERML heat (and the bonus -10% heat)
#193
Posted 21 April 2021 - 03:52 AM
Voice of Kerensky, on 21 April 2021 - 12:42 AM, said:
This problem was repeated for the same people for two days. I am not aware of the current state of affairs with this problem.
So "Servers undergoing maintenance" is a catch-all cover for "game can't connect and doesn't know why". The pop-up message SAYS "maintenance", because PGI expects that's the only time it won't be able to connect. The actual reason they can't log in could be something to do with their internet connection, or some other issue between them and the server that might not have anything to do with them or PGI.
But yeah: when it says "servers undergoing maintenance", get a second opinion on that.
#194
Posted 21 April 2021 - 04:01 AM
Es gibt jetzt viel zu viel DMG in viel zu kurzer Zeit, was jetzt benötigt wird, sind Rüstungserhöhungen, oder finden Sie es normal, dass ein Angriff / schwerer stirbt so schnell?
Ne Jungs, das ist viel zu viel DMG.
Übersetzen von Google
[mod]Please use common english to post in the non-national forum areas[/mod]
Edited by Ekson Valdez, 23 April 2021 - 12:30 AM.
#195
Posted 21 April 2021 - 04:30 AM
BoneHunt, on 21 April 2021 - 04:01 AM, said:
Es gibt jetzt viel zu viel DMG in viel zu kurzer Zeit, was jetzt benötigt wird, sind Rüstungserhöhungen, oder finden Sie es normal, dass ein Angriff / schwerer stirbt so schnell?
Ne Jungs, das ist viel zu viel DMG.
Übersetzen von Google
The next patches in May and June will focus on mobility and quirks. For mobility we are looking at increasing the mobility of many Mechs that are currently too sluggish, while keeping the Mechs with the highest agility the same as they currently are (Vulcan for example will remain as it is). In regards to quirks we will be looking at reducing some offensive quirks on top tier Mechs that are too strong and increasing the defensive quirks on Mechs that are underperforming.
These two changes alone will increase time to kill (TTK). On top of these changes planned by The Cauldron, PGI is planning to rescale Mechs which should focus on making certain Mechs smaller, thus increasing TTK for certain Mechs even more.
Having said all that, my first impressions of the patch in tier 1 Quick Play matches and a little bit of Faction Play has been positive and I have definitely not seen a large rise in damage or drop in TTK. There appear to be a lot more viable weapon options, but there are no 'stand out' weapons that function far better than previous options. UAC and IS MPL boats still seem incredibly strong to me. If anything I see more trading going on in a lot of matches and less NASCAR, which extends the match time.
#196
Posted 21 April 2021 - 05:02 AM
#197
Posted 21 April 2021 - 05:05 AM
IS ballistic ranges
Name Maximal Optimal Speed Spread AC2 1440 720 1800 AC5 1240 620 1500 AC10 900 450 1300 AC20 540 270 900 LBX2 2430 810 1800 0,25 LBX5 2100 700 1330 0,4 LBX10 1620 540 1100 0,9 LBX20 1080 360 1330 1 UAC2 1400 700 1800 UAC5 1200 600 1300 UAC10 900 450 1100 UAC20 540 270 800
Clan ballistic ranges
Name Maximal Optimal Speed Spread AC2 1800 900 1800 AC5 1440 720 1500 AC10 1080 540 1300 AC20 720 360 900 LBX2 1800 900 1800 0,25 LBX5 1440 720 1330 0,4 LBX10 1080 540 1100 0,9 LBX20 720 360 1100 1 UAC2 1620 810 1800 UAC5 1260 630 1300 UAC10 1080 540 1100 UAC20 720 360 800
If you have a look at the progression of the gun size there are a few oddities that stand out:
- Why has the IS LBX20 a higher projectile speed than IS LBX10? Comparing it to the other types in general it should be lower.
- Same thing for the Clan LBX20. You might cover that one with balancing reasons, but it still is odd to have the same speed like the Clan LBX10.
I haven't paid much attention to things like that in a while but are those IS LBX ranges intended? Compared to the Clan variants they are quite high when considering that all other IS variants have shorter ranges.
#200
Posted 21 April 2021 - 06:56 AM
Go figure - Only delete the cache folder, let the peoplez noe if it works.
WIN10 - C:\Users\Chewdacca\Saved Games\MechWarrior Online\Shaders\Cache
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